Eine mögliche Lösung für dieses Problem wäre, die Tastenbelegung für die Konsole umzubelegen. Dazu die config.properties Datei im Spielverzeichnis mit einem Texteditor öffnen und die Werte von input_console und input_console_alt auf neue Tasten legen (zum Beispiel auf KEY_0 und KEY_9 oder so). Feedback dazu wäre klasse, das würde zumindestens einen Hinweis darauf geben, wodurch dieses Problem verursacht wird.
Posts by red51
A new update is now available, introducing "Points of interest" and many more changes!
Latest hotfix: 0.9 (2025-11-05)
Latest hotfix: 0.9 (2025-11-05)
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Was bedeutet denn "im Kreis drehen"? Spinnt deine Kamera und guckt wild in alle Richtungen?
Wenn du die Küste am Meer entlang fliegst kommst du übrigens irgendwann an der selben Stelle wieder raus, das ist normal. -
Wird es später auch möglich sein Blöcke senkrecht ziehen zu können?
Ja, das ist geplant
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As @Chrisx84 said, this error is not related to any Lua script. If other players are able to connect to the server, this is definitely a clientside issue: In this case the session key of the particular user (Maksim) was invalid, most likely a firewall/antivirus program or connection issues (unstable connection, packet loss etc) malformed the authentication packet.
PS: I've renamed the topic (otherwise it may be misleading) and moved it to the Server Help section

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Strange... that's true
I put it on the "bugs to squash" list 
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First of all there is a huge difference. For one, my wife has to keep me online (and inevitably kills me 20 times) while she plays when I am at work. So, while you think this is the same, I want her to be able to play without me dying constantly.
That's basically exactly what I'm saying...I dropped "Worlds" into the dedicated server directory and it ignored it completely. When I monitor my computer the files that are changing while running the server is only located in N:/Games/Steam/SteamApps/common/RisingWorld/cache/ In this directory is a "New World651237569" directory with 6 .bpc/wpc files in it.
You can ignore the cache folder. When playing the game, the cache folder gets updated frequently since it serves as a "cache", the game just stores temporary files there. The world folder itself - on the other hand - only gets updated when there have been some changes to the world.Now, in the normal Rising worlds directory under "Worlds" there is a "WorldParts" that has the same files, but that would mean I would be missing the "New World.db". I also attempted another test. I edited the server.properties and set server_world_name=WorldRiseUp and when I loaded dedicated server nothing changed. It continued calling it "New World".
The "worldParts" folder is not supposed to be in the "Worlds" folder, but it has to be inside the particular world folder. So if your World is named "New World", you will find a "worldParts" folder in "Rising World/Worlds/New World/". Next to the worldParts folder there is also a file called "New World.db". You have to copy the whole "New World" folder from your "Worlds" directory to the "World" directory in your server directory, or alternatively copy the whole "Worlds" folder (maybe delete the "Worlds" folder in your server directory first, just to make sure).
Also make sure the server is not running while modifying the server.properties file (eventually check out if there is a "java.exe" process running in your TaskManager (in the processes tab), if there is such a process, kill it. If you're using Windows, you should always start the server by executing the "win_startscript.bat" -
@Miwarre is right
If you want to move your world to another game directory or a server directory, just copy the particular world folder from the "Worlds" directory, and (if you run the dedicated server) adapt the "server_world_name" line in your server.properties to your world name. You can ignore the "cache" folder in your main directory btw, it's literally just a cache.In terms of performance you probably won't see a big difference. Basically the LAN game is nothing but an "integrated dedicated server" (a funny oxymoron
). However, the big advantage of the dedicated server is the fact that you can easily manage scripts or permissions, you can see the server ouput in the command prompt (which may be helpful when any issues occur), and of course you can run the dedicated server without having to run the game (for example if just your wife wants to play). -
Wichtig ist beim Ziehen von Blöcken, dass immer etwas "solides" angeschaut wird. Es wird geprüft, ob in Blickrichtung innerhalb einer bestimmten Entfernung (dürften so 2-4 Meter sein) irgendeine Kollision vorhanden ist (d.h. also Boden, Blöcke, Planken etc). Wenn ja, wird das Ziehen der Blockreihe fortgeführt, wenn nein, bleibt die Reihe quasi in dem Zustand "eingefroren" wie zu dem Zeitpunkt der letzten "Kollision".
Mit anderen Worten: Wenn du beim Ziehen zu weit vom Boden oder etwas anderem Soliden entfernt bist oder in den Himmel schaust, dann kannst du die Blockreihe nicht weiterziehen. Das ist zugegebenermaßen etwas suboptimal, war aber schon immer so.
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Es wäre schön, wenn das Spiel festellen könnte, wie kräftig eine Taste auf einer Tastatur gedrückt wurde, allerdings gibt es bei den Tasten einer Tastatur nur die Zustände "gedrückt" und "nicht gedrückt". Sobald der Zustand "gedrückt" von deinem Treiber erfasst und an Windows weitergeleitet wurde, erfährt das Spiel davon und kann darauf reagieren. Wenn Tasteneingaben nur erkannt werden, wenn mit brachialer Gewalt auf die Tastatur gekloppt wird, liegt eher ein mechanisches Problem vor.
Wenn Tasteneingaben nur nach mehrfachem Drücken erkannt werden (und dabei ist ein sanfter Tastendruck absolut ausreichend), kann entweder auch ein mechanisches Problem vorliegen, oder irgendeine Software dazwischensitzen welche die Tastatureingaben verschluckt.
Nichtsdestotrotz ist es in RW niemals erforderlich, mit Gewalt Tastatur- oder Mauseingaben zu tätigen. -
You can force an error by renaming the textures.jar file in your "data/assets" folder in your game directory to _textures.jar for example

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Wann passiert das? Wenn du die Barren auf den Boden wirfst? Das kann besonders bei kleinen Items leider passieren, wichtig ist, dass sie aus keiner zu großen Höhe geworfen werden, auch der Aufprallwinkel kann entscheidend sein (und vor allem die Framerate). Nichtsdestotrotz musst du aber auch bedenken, dass weggeworfene Items nach einiger Zeit automatisch verschwinden, sie also keinesfalls dauerhaft liegen bleiben würden

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i am on steam for lan over internet do i only need to forward 4254-4259 TCP and UDP
Yes, exactly. Also make sure no firewall or antivirus program blocks the ports. On this homepage you can find out if your ports were forwarded correctly: http://www.yougetsignal.com/tools/open-ports/ -
There is also, that i have noticed, a "Array out of memory" issue with server side lua scripts.
You probably mean an "ArrayIndexOutOfBoundsException"? This isn't related to memory at all, however, I'd recommend to create a separate topic for that
My understanding is that whatever fuel source you throw in simply adds to the total amount of fuel in the furnace. Coal provides more fuel than wood.
Exactly
Around a month or so ago I started experiencing the same issue, the reflections of the trees dissapeared
If there is no more reflection, make sure "Water reflections" is enabled in your settings menu. Eventually also make sure that "graphic_water_reflections_quality" in your config.properties file is set to 3. What HD 4400 do you have exactly, an "Intel HD Graphics 4400", or an "ATI Radeon HD 4400 Series"? -
Hehe, glad to hear it works now
Yes, the whitelist is indeed case-sensitive^^ -
Hmm... that's strange, maybe it is a problem which occurs especially on Linux, since usually the error dialogs should appear always on top and make the mouse cursor visible

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At least if you want to create your own world, you can use the seed "Lake" during world creation, then you will spawn next to a lake

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In case of doubt you can kill the Java/Rising World process in your task manager, then you should get rid of any hidden dialogs. In general I'd recommend to disable fullscreen mode and use the undecorated mode (disable fullscreen mode, adapt the resolution to your desktop resolution and check the "undecorated" box), this usually works much better when switching no another process.
However, I guess it would be helpful to move the error dialog to another frame anyway
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Do you play singleplayer or multiplayer? Eventually you can provide a report file, to do that, open console (key ~ or `) and type "report" (without quot. marks), now a file called "report" followed by a number should appear in your game directory. Please open this file with a texteditor, copy the content and paste it here.
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There is an invisible hitbox in the center of the smoke emitter. You can just destroy it with your pickaxe

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Looks like Steam cannot be initialized, please restart Steam completely (shut it down by rightclicking on the small Steam icon in your tray -> Exit) and try to start the game again.