Oben rechts in der Ecke kannst du ja die Suche erreichen. Das ist quasi erstmal nur eine Schnellsuche, wenn du aber darauf klickst, bekommst du auch die Option einer erweiterten Suche: https://forum.rising-world.net/index.php/Search/
Dort kannst du den Suchbegriff eingeben (zB "schrank"), und unten bei "Suche in" dann "Themen und Beiträge" auswählen. Daraufhin kannst du die Forensektion(en) auswählen, in welchen gesucht werden soll (mehrere Sektionen mit STRG auswählbar). Ggf. kannst du auch noch weitere Einschränkungen festlegen, zB nach einem bestimmten Autor suchen, oder angeben, dass nur Beiträge mit Dateianhängen gefunden werden sollen (gerade bei Bauplänen sinnvoll) usw. ![]()
Posts by red51
A small new update is available now!
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Ich habe seit ich einen neuen Server erstellt habe einige Probleme die ich bis dahin nicht hatte. Neuerdings geschieht etwas das mich tierisch nervt, und zwar, es verschwinden Bausteine in den von mir gebauten Objekten.
Hmm... also dass es so extrem auftritt, ist tatsächlich etwas komisch
Kannst du ggf. mal einen Serverlog posten? Diese findest du im Serververzeichnis im "Logs" Unterordner. Ggf. vorher den Ordner einmal leeren, anschließend solange spielen, bis die Probleme auftraten, und dann diesen Log irgendwo posten (entweder hier im Thread, oder mir via PN oder support@jiw-games.net senden) 
Kannst du evtl. auch einmal deine Systemdetails mitteilen (also nicht die des Servers, sondern deines Computers)? Also CPU, Grafikkarte und RAM?
Es klingt komisch, aber das Problem ist durch die Physikengine verursacht. Es sollte eigentlich nur sehr selten auftreten. Das einzige was derzeit hilft, ist entweder die Welt erneut laden, oder sich aus dem betroffenen Bereich so weit entfernen, dass er nicht mehr sichtbar ist, und wieder zurückkehren
diese texturverschiebungen lassen sich auch nicht umgehen ganz egal was ich da anstelle die textur verrutscht - auf der anderen welt muss ich nur bei wechsel in den nächsten junk aufpassen aber das klappt auch ohne probleme ... ist doch schon seltsam findet ihr nicht?
Sobald das erw. Bausystem überarbeitet wurde sollten solche Texturverschiebungen eigentlich nicht mehr auftreten
Bei der Gelegenheit noch ein anderer Fehler: Der karierter Boden, Das ist wohl ein Licht-Chunkfehler
Ja, das ist tatsächlich ein Lichtfehler. Die können nervigerweise manchmal recht häufig auftreten... Die Lichtberechnung muss dringend mal überarbeitet werden, hoffentlich finden wir nach dem Wasserupdate etwas Zeit dafür^^ -
Sind die Welten, in denen das auftritt, nach dem Biomupdate erstellt worden, oder schon vorher? Denn Welten, die es bereits vorher gab, können stellenweise fehlerhafte Chunkübergänge haben, welche aber nicht immer direkt sichtbar sind, sondern erst sichtbar werden, sobald diese Chunks bearbeitet werden. I.d.R. sollte F10 aber diese Probleme an den entsprechenden Stellen (pro Druck also nur um den Spieler herum) aber dauerhaft korrigieren - falls nicht, handelt es sich um ein anderes Problem.
Wichtig ist aber auch, dass der Bereich, der editiert wird, nicht zu groß ist. Wenn er größer als die "Detailsichtweite" ist können ebenfalls solche Chunkfehler auftreten. -
Ich schlage deshalb Unterorder für Blaupausen, Bilder, separaten Videordner und
Tutorials etc. vor.
Blaupausen, Bilder, Tutorials sind ja bereits in eigenständigen Kategorien, oder möchtest du eine weitere Aufteilung dieser Sektionen (zB bei Bauplänen in Möbel, Fahrzeugen, Häuser, Deko etc)?Die spezifische Suche ist auch nicht so pralle, da eigentich ja auch angegeben werden muss,
nach was denn eigentich gesucht wird. Z. B. Wohnzimmerschrank, gut und schön, aber hieß der Thread mit der gesuchten Blaupause denn überhaupt so oder
vielleich doch anders?
Normalerweise sollte die Suche auch in der Lage sein, den Threadinhalt zu durchleuchten. Wichtig ist natürlich, dass der entsprechende Threadersteller auch das Wort verwendet hat, nach welchem du suchst. Alternativ können Schlüsselwörter bzw. "Tags" beim Erstellen von Themen vergeben werden, diese können mitunter deutlich die Suche vereinfachen.
Es gibt auch einen alten Indianertrick, der in manchen Fällen besser als jede Forensuchfunktion arbeitet: Google benutzen
Einfach sowas wie schrank site:forum.rising-world.net eingeben, schon spukt Google all seine Suchergebnisse die er hier im Forum gefunden hat aus. -
SOMETIMES... (and honestly that is the most annoying part, it's not all of the time)... when I attempt to place a blueprint the object hovers above the area that I wish to place it on. I can move the object up, turn it, etc etc... but for some reason it feels that the "floor" is about a block higher than it actually is. The only way that I have found that I can attempt to fix this is to break the blocks under where I wish to place the blueprints and then rebuilding the blocks under it once the object has been placed.
By pressing + and - you should be able to change the vertical position of your blueprint (it's necessary to "freeze" the blueprint first by pressing the left mouse button)
Or do you mean something else? -
java.net.UnknownHostException: api.rising-world.net
This error indicates that "api.rising-world.net" could not be resolved, so it's a DNS issue
Alternatively you can set "server_hive_verification" to false in the server.properties file, people should be able to join your server then, but it's not recommended to do that (due to security reasons) -
Open the server.properties file in your server directory with a texteditor and set "server_hive_verification" and "server_list_visible" to false (also leave "server_ip" blank - if that does not work, try putting your Tunngle IP there), then start the server and give your Tunngle IP to your friends (they have to be in the same Tunngle room/network). They can simply connect to that IP via "Connect To IP" then.
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1 . Ok i get an error after server startup. All ports are open for TCP and UDP but still getting this error .. Would be good if some one is able to point out how to fix this
This error indicates that the masterserver was unable to query your server (so your server shows up in the serverlist). Usually this happens when the http port is blocked, it's the serverport-1, so by default 4254. Did you forward this port, too?
The second warning ("WARNING: Error while sending http_update_get") indicates that your server was unable to ping the masterserver. This isn't necessarily a problem, unless this warning occurs ten times in a row (then your server will be removed from the serverlist)
3 . CAn anyone point me towards how to install mods and are there any for download like the Bukit site.. and is there a Server GUI available..
There are no mods available, but you can "install" Lua scripts. Simply extract them into the "scripts" folder in your server directory (if there is no such folder, just create it). There is btw no GUI available, but you can use the RCON tool, it provides a GUI and allows you to control the server remotely: http://download.rising-world.net/tools/rcon.zip -
there should be some kind of red glowing radioactive ore called "Element 51"

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Property name Example Description admins 76561197970685866 Specifies the admins on the server (put SteamID64 there) contact help@awesome-server.com A contact address (homepage or mail), just to provide a way for players to contact you (optional) database_mysql_connections 10 Max. amount of simultaneous database connections (only when using MySQL) database_mysql_database mydatabase Name of the MySQL database (only when using MySQL) database_mysql_password 12345 MySQL password (only when using MySQL) database_mysql_server_ip 127.0.0.1 MySQL server IP (only when using MySQL) database_mysql_server_port 3306 MySQL server port (only when using MySQL) database_mysql_user root MySQL database username (only when using MySQL) database_type sqlite Defines if the world should be stored via SQLite (default) or MySQL plugins_enabled true Defines if plugins should be enabled or not plugins_error_threshold 10 Sets the max amount of tolerable plugin errors. If the threshold is exceeded, the server will be terminated plugins_jdk_path C\:\\\\Program Files\\Java\\jdk1.8.0_91 Path to the JDK, only needed if you want to compile a project/plugin on the fly. Make sure to escape colons and backslashes rcon_enabled true Defines if RCON should be enabled rcon_password 12345 RCON password rcon_port 4253 RCON port server_custom_logo myLogo.png Sets an optional custom server logo for the loading screen (people will see this logo when connecting to the server). Just put the according image (jpg, png, gif) into the server folder and provide the image name here server_http_ip 175.234.46.23 Only set this if your server listens on a different ip than the outgoing ip. In most cases you can leave this field blank server_ip 175.234.46.23 Server ip. In case of doubt leave this field blank, especially when running the server on your local machine server_list_visible true Defines if the server should be visible in the server list server_memory 1024 Sets the amount of memory the server is supposed to allocate (only when using one of the start scripts) server_name My Awesome Server Server name server_password 12345 Server password. When leaving the field blank, no password is used server_port 4255 Server port server_screen_title rw-server Name for "screen" (Linux only!) server_world_disabled_dungeons underground,underwater,surface Disables certain dungeons types when generating a new world. Leave blank if you don't want to disable any dungeons server_world_disabled_npcs bear,tiger Disables certain animals. Leave blank if you don't want to disable any animals server_world_disabled_watersources underground,underwater,surface Disables certain water types when generating a new world. Leaves blank if you don't want to disable any water sources server_world_generatecaves true Defines if new worlds should generate caves server_world_generatevegetations true Defines if new worlds should generate vegetations server_world_name New World The name of the world (if no such world is available, a new one will be created) server_world_oreamount 3 Amount of ores in the world, 0 - 4 (only used when creating a new world) server_world_seed abcd1234 Defines the seed that will be used when generating a new world server_world_startbiome Optional start biome. Keep blank for default setting. Valid biomes: defaultbiome, drybiome, coldbiome, oceanbiome server_world_type Normal Defines the worldtype when generating a new world (valid names: Default, Superflat, Surreal) settings_admins_all_permissions true Defines if admins (according to server.properties) should gain full permissions automatically. Ignores the permission file for admins settings_blacklisted false Defines if the server should use a blacklist (you have to create a "blacklist" file in server directory, 1 uid per line) settings_check_version true Defines if there should be a version check when starting the server settings_chests_drop_items true Defines if chests should drop all their content in the world when they're destroyed settings_create_serverlog true Defines if the server should automatically create a log settings_create_worldbackup true Defines if a backup of the world should be created when a new update requires a world conversion settings_deadnpc_despawntime 300 Amount of seconds until dead npc (e.g. animals) despawn settings_deadplayers_creategrave true Defines if a grave cross should be created when dead player bodies despawn settings_deadplayers_despawntime 1800 Amount of seconds until dead player bodies despawn settings_default_gamemode survival Sets the default game mode for new worlds settings_default_newplayer_group guest Defines the default group for new players. Leave this field blank if new players should not be assigned to a particular group settings_delete_old_serverlogs_hours 168 Amount of hours until old serverlogs will be deleted settings_illegal_state_limit 50 Amount of "illegal states" (suspicious client packets the server received, either due to a bug or due to hacks) until a player will be kicked automatically settings_item_despawntime 600 Amount of seconds until dropped items despawn settings_max_npc -1 Max num of npcs in the world. -1 means no limit settings_max_players 256 Max. amount of players that are allowed on the server settings_npc_spawnrate_animals 1.0 Spawn frequency of animals. 1.0 is default setting, 2.0 means double amount of animals, 0.5 half amount etc. Do not set higher values than 2.0! settings_npc_spawnrate_enemies 1.0 Spawn frequency of enemies (e.g. bandits). 1.0 is default setting, 2.0 means double amount of enemies, 0.5 half amount etc. settings_npc_spawnrate_enemies_dungeon 1.0 Spawn frequency of dungeon enemies (skeletons). 1.0 is default setting, 2.0 means double amount of enemies, 0.5 half amount etc. settings_npc_bandits_spawn_day false Determines if bandits should be allowed to spawn during the day (otherwise they just spawn at night) settings_npc_respawn_cooldown 1800 Cooldown (in seconds) for npc respawn. If an npc spawns, no more npcs can spawn in the same chunk if the cooldown is still active settings_npc_respawn_cooldown 1800 Cooldown (in seconds) for npc respawn. If an npc spawns, no more npcs can spawn in the same chunk if the cooldown is still active settings_peacefulmode_enabled false Defines if the "peaceful mode" should be enabled (animals no longer attack players) settings_pvp_enabled true Defines if PVP should be enabled (players being able to attack other players) settings_reserved_names false If true, you can reserve player names for certain uids (create a file "reservednames" in server directory which contains 1 entry per line "name:uid") settings_show_luaplugins true Defines if the server should provide information (http query) about the Lua scripts that are currently in use settings_show_playerplaytime true Defines if the server should provide information (http query) about the playtime of particular players settings_spawn_protection 15 Determines how long (in seconds) newly spawned players will be ignored by npcs (i.e. npcs will not attack this player for this amount of time) settings_stamina_enabled true Defines stamina is active on this server settings_start_weather overcast Sets an initial weather type for the server settings_time_speed 1.75 Defines how many realtime seconds one ingame minute take (e.g. when using a value of 60, one ingame minute takes exactly 60 realtime seconds) settings_tnt_spawn_items true Defines if tnt explosions should spawn items (ores) that can be picked up settings_weather_enabled true Defines if weather should be enabled or not settings_weather_preset sunny Sets a weather preset. Set "sunny" to have mostly good weather and only short bad-weather periods, set "default" to have the default weather behaviour, set "unsettled" to have a unsettled weather (rainy, barely any sun etc) settings_whitelisted false Defines if the server should use a whitelist (you have to create a "whitelist" file in server directory, 1 uid per line) webadmin Playername No longer used! -
The world has indeed a "theoretical infinite procedural generation". It's just "theoretical" since you run into precision issues relatively soon (that will be changed in the long run), but at least world generation is not limited. However, ore spawnrate will be stored in the world infos once, so it's unfortunately not possible to change the value on the fly.
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In this particular case, the solutions provided by @ffflo1993 and @Deirdre should work
However, since the construction system will be reworked after the water update, there will be no longer such restrictions in the future^^ -
That's indeed a wise decision. I have a feeling that this isn't a perfect solution though, but since there are so many issues with outdated AMD/ATI drivers, as well as trouble with the Radeon HD 4000 series, we have updated the storepage now
But since many people don't check the minimum requirements I'm afraid it won't help very much^^ -
I wonder if we will get a weed wacker too
Hehe, you mean something like that? https://images.rising-world.ne…ems/models/weedwacker.jpgAwesome models red.Such a great job.! Olive trees can bring some oil haha.
Thanks
Probably olive trees will actually be added in the long run, maybe this kind of oil could be useful when we expand the cooking/baking feature^^ -
I'm off the cable and when I run the server
I'm afraid there is a misunderstanding: When talking about "cable internet", it has nothing to do with how you connect your computer to the internet (using a cable or wlan), I was more referring to this (in contrary to DSL): Cable Internet access -
It starts counting at 0, 3 equals "high", and 4 is the highest value
But keep in mind that this value is only taken into account when a new world is created -
Freut mich, dass es jetzt funktioniert

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Edit: Ijust realized you are probably referring to running the actual server app locally. That's... annoying. I'll be using significantly more resources. I haven't even gotten around to adding Java to PATH yet either so it won't run atm. Oh well, if that's the only way. -_-
Not exactly, you can just go to your Singleplayer menu, select the desired world in the list and hit the red "LAN" button then
This starts an integrated server, no need to add Java or something like that. It's basically like running a singleplayer game, with the exception, that your friends could join the game (only if you want that).• Will existing images update to the new resolution or do I have to delete and re-upload each one?
Existing images will keep their resolution. If you only want to upload a few images with higher resolution, for example, you could run the game in LAN (with appropriate permissions), upload the images in question (with high resolution), place them in your world, and then load your world in regular singleplayer again (the images with high resolution will keep their resolution). -
Was mir aufgefallen ist - es blitzt ein Nachrichtenfenster auf, aber so schnell, daß ich es nicht lesen kann.
Hmm... das Nachrichtenfenster macht mich neugierig, das Spiel gibt normalerweise keine Nachrichten aus die aber sofort wieder verschwinden
Vielleicht rutscht das Nachrichtenfenster in den Hintergrund? Kannst du mit Alt+Tab ggf. dorthin wechseln?
Hast du ansonsten vielleicht eine andere Möglichkeit, um herauszufinden, was in der Meldung drin steht oder woher sie stammen könnte? Ggf. indem du ein Video aufnimmst? -
Danke für den Log
Der Absturz wird in dem Fall durch einen Treibercrash verursacht, genau genommen durch einen Bug im ATI/AMD Treiber. Dein derzeitig installierter Treiber ist von 2010, bitte gehe zur AMD Homepage und lade dort den neuesten Treiber herunter und installiere ihn: http://support.amd.com/de-de/d…legacy3&os=Windows+7+-+64