Dann verlierst du leider dennoch die Verbindung zum Server =/ Die Welt wird nicht mehr weitergeneriert, das erklärt auch das Hüpfen der Spielerfigur wenn du weiterläufst (weil keine Kollision mehr vorhanden ist).
Geändert haben wir nichts, kann allerdings sein, dass die Meldung über den Verbindungsabbruch aus irgendeinem Grund verschluckt wird? Die einzige Lösung die bisher bei der 10-Min Problematik hilft ist offenbar die Nutzung eines VPN. Beispielsweise Cyberghost ist kostenlos, einfach installieren, starten und zu einem Server verbinden, dann sollte es eigentlich funktionieren.
Posts by red51
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Yes it is running on same machine as my client atm.
What's happening exactly when connecting to your server? What IP do you use to connect? Since it's running on the same machine, you can enter "localhost" as IP. -
What's happening exactly when connecting to your server? Is the server running on the same machine as your client?
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When can I use the creative modus bzw. when I can change in a another language ?
Creative mode is planned after the biome and water update. Only exception: When we see that old worlds will no longer be compatible with biomes, we will rush out the creative mode
What other language are you looking for? Currently only English and German are available, other languages will only be added when the game is in beta (or late beta). -
It's a digital download only
When purchasing the game via PayPal on our homepage, we need your address for the invoice
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The problem about the fullscreen is that the game cannot find an appropriate display mode which supports this resolution in combination with the refreshrate in this case. Easiest way would be probably to disable fullscreen and set the "undecorated" flag (or "Rahmenlos" in german) in the settings. If the game resolution is the same as your desktop resolution you should get a "fake" fullscreen.
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Es hat den Anschein, dass die Skriptdatei "i18n.lua" im Unterordner "i18n" nicht geladen werden konnte. Prüfe mal nach, ob alle Dateien (v.a. die besagte i18n.lua) des Skripts vorhanden sind.
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What is the timeline for the biomes update ? Actually I think A lot of us both here and on the steam forums were thinking that this was the biomes update.
Probably it'll take around 4 weeks until it's ready. Yeah it's quite long but it will be a very huge update, not only introducing biomes -
Steamversion? Irgendwie wurde eine wichtige Spieldatei verschluckt, sollte nun aber behoben sein
Eventuell nochmal Steam neustarten, damit das neueste Update erkannt wird (am Server muss nichts geändert werden).
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Java 1.8 ist auch in Ordnung, es geht nur darum, dass mindestens Java 1.7 installiert sein muss
Allerdings wird - falls vorhanden - das JDK bevorzugt, und da bei Mac OS das JDK 1.6 vorinstalliert ist, gibt es diese Versionsprobleme. Bitte lade die neueste JDK Version von der Java Homepage herunter: http://javadl.sun.com/webapps/…ad/AutoDL?BundleId=106241
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Hi folks!
A small "pre-update" is available, this time it's mainly a multiplayer oriented. We added an RCON interface to the server, so admins can remote control their server.
Find an RCON tool on our homepage: http://download.rising-world.net/tools/rcon.zip
Just execute the "rcon.jar" to start the program (java is required).Another update will be available around the next weekend, which will finally synchronize custom images in multiplayer (i.e. you will be able to see all images of other players and vice versa).
Admins can use the RCON tool now to have a look at all current images that have been uploaded to the server in the past. We recommend to do this before the next update goes live, and to delete all images with inappropriate content.Also expect some fresh content and new features with the next update
Of course we still work on the biomes update, but it's coming slowly to an end. Expect some screenshots soon.
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Changelog:- [New] RCON server interface to monitor and control your game server
- [New] IPv6 address support when connecting to a multiplayer server (via IP)
- [Change] Contextmenu also listens for key input now (arrow up, arrow down, interaction key)
- [Bugfix] Fixed bug which prevented you from loading a map in rare cases
- [Bugfix] Serverbrowser now correctly reports if a server is password protected
- [Bugfix] PlayerDeath Lua event will now be triggered correctly when killed by an animal
- [Bugfix] Fixed small issue when teleporting a player via Lua
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Wenn es nichts mit dem Spiel zutuhen hat warum startet das Spiel nicht
Meine Aussage bezog sich nur auf die Meldung des Programms, dessen Testperiode abgelaufen warDieses Programm hat nichts mit dem Spiel zutun.
Okay es geht erstmal Danke aber neues Problem es laggt richtig liegt das jetzt an der Arbeitspeicherplatte ?
Auf einer Intel HD 4400 sollte das Spiel eigentlich halbwegs vernünfig spielbar sein, auf einer Radeon HD 3600 eher weniger (zumindestens auf einer Radeon 3650M mutiert das Spiel zur Ruckelorgie), dafür ist diese Grafikkarte einfach zu alt. Wichtig ist aber, dass du unbedingt die Grafikeinstellungen reduzierst (ingame in den Einstellungen): Schalte vor allem "Ambient Occlusion" und "Light Scattering" aus, darüberhinaus solltest du die Sichtweite und vor allem die Detail Sichtweite reduzieren (erfordert einen Spielneustart). -
Never mind, the +memory 768 768 worked for me, thank you
Glad to hear it's solved -
That's a bug, but it will be fixed with the next update (most likely this evening)
You can either wait for the update, or alternatively edit the "Inventory" table of the world with an SQL editor and set the "Quickslot" value for this particular client to 0.
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Wir arbeiten an einer Lösung
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Thanks for letting us know, we will have a look at this issue!
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Glad to hear it's working now!
Basically it's always beneficial to use 64 bit instead of 32 bit, especially when you have more than ~3.5 GB RAM installed.
About the amd64 architecture, it has "historical" reasons^^ https://en.wikipedia.org/wiki/X86-64 -
This is an issue with the light calculation. When removing a mountain it may happen that some "terraindata" will still remain, they're too small for terraingeneration (so nothing is visible), but lighting calculation still takes them into account (so you see these shadows). We are working on a solution
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Wie tief hast du an dieser Stelle gebuddelt? Bzw. ist in direkter nähe vielleicht ein tiefes senkrechtes Loch vorhanden?
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When the issue still persists, it may be related to 32 bit as mentioned. Updating to 64 bit as @yahgiggle said definitely makes sense if you have more than 3.5 GB RAM installed.
Alternatively you can try to change the launch parameters of the game: Go to the Steam library -> rightclick on Rising World -> Properties -> Set Launch Options and try the following lines (if the first one does not work, try the next one etc):
+memory 768 768
+memory 768 512
+memory 1024 768
+memory 1024 512
+memory 512 512