Posts by red51

    A small update is coming the next days which introduces the ability to disable aggressive animals ;)

    Veraltete Informationen :!: Siehe stattdessen diesen Thread: https://forum.rising-world.net/thread/9761



    Seit Version 0.5.6 ist es möglich MySQL anstelle von SQLite zu verwenden (nur für den dedizierten Server). Es wird dringlichst empfohlen, MySQL für größere Server mit mehreren Spielern zu verwenden.
    Falls du deine alte SQLite Welten konvertieren möchtest kannst du unser kleines Konvertierungsprogramm dafür nutzen (wir werden bald noch eine Version mit grafischer Oberfläche veröffentlichen): https://download.rising-world.net/tools/converter.zip


    Entpacke einfach die zip Datei und führe die jar mit folgenden Argumenten aus:
    java -jar converter.jar WORLDPATH IP:PORT USERNAME PASSWORD DATABASE


    Zum Beispiel:
    java -jar converter.jar "C://Rising World/Worlds/New World" 127.0.0.1:3306 root 123456789 newworld


    Um nun MySQL für deinen Server zu aktivieren musst du folgende Einstellungen in der server.properties Datei vornehmen:


    database_mysql_connectionsAnzahl an gleichzeitigen Verbindungen
    database_mysql_databaseDatenbank Name
    database_mysql_passwordBenutzer Passwort
    database_mysql_userBenutzername
    database_mysql_server_ipMySQL Server IP
    database_mysql_server_portMySQL Server Port
    database_typesqlite oder mysql, in dem Fall mysql




    Hinweis: Bevor mit der Konvertierung begonnen wird empfehlen wir dringlichst, ein Backup der Weltdatei anzulegen! :!:

    Outdated information :!: See this topic instead: https://forum.rising-world.net/thread/9762



    Since version 0.5.6 it's possible to use MySQL instead of SQLite (dedicated server only). It's highly recommended to use MySQL when you're running a server with several players.
    If you want to convert your old SQLite Worlds, you can use our small converter tool (we will release a gui version of it soon): https://download.rising-world.net/tools/converter.zip


    Simply extract the zip and execute the jar file with these arguments:
    java -jar converter.jar WORLDPATH IP:PORT USERNAME PASSWORD DATABASE


    For example:
    java -jar converter.jar "C://Rising World/Worlds/New World" 127.0.0.1:3306 root 123456789 newworld


    To enable MySQL for your server, you have to change these settings in your server.properties file:


    database_mysql_connectionstotal number of simultaneous connections
    database_mysql_databasedatabase name
    database_mysql_passworduser password
    database_mysql_useruser name
    database_mysql_server_ipmysql server ip
    database_mysql_server_portmysql server port
    database_typesqlite or mysql, in this case mysql



    Note: Before starting conversion, it's strongly recommended to create a backup of your world! :!:

    Finally the new update is available! This time it took longer than expected, since we also did some preparations for some bigger updates. We will give you more information about that soon ;)


    This update introduces three new animals, a bear, moose and rabbit. As you may expect, the bear will attack you on sight. The moose on the other hand only attacks you when you attack it first (the goat has the same behaviour now). Unfortunately they don't drop any loot yet, that will be changed soon ;)


    Apart from that, we have an important addition for dedicated servers: You're now able to use MySQL or MariaDB instead of SqLite. This can be defined in the server.properties file (instead of a worldname, you specify a database name now).
    We have release a small update to convert a SqLite database to MySQL: Convert SqLite database to MySQL


    We have also improved the serverbrowser, giving you the ability to sort the list by playercount (or alphabetically), and also to specify some filters.


    Another change concerns the networking: If you lose the connection, you will be reconnected automatically. This should solve some issues when having slight connection interruptions.


    Apart from that, we added new lua functions and also renamed some old functions. Make sure you update your scripts, you find all information about it in our official forum. An updated AreaProtection script is now available.


    __________________________________________
    Changelog:

    • [New] New animals: Bear, moose and rabbit
    • [New] Bear attacks player on sight, moose and goat defend themselves against the player (if he attacks them)
    • [New] MySQL and MariaDB support for dedicated server (for World database). It's recommended to use MySQL now instead of SqLite
    • [New] Implemented automatic reconnect when losing connection to a server (multiplayer). This should solve some of the disconnect problems
    • [New] Lua functions to get the game language "player:getGameLanguage()" and system language "player:getSystemLanguage()" of a player
    • [New] Added filter for serverbrowser
    • [New] Command to spawn animal: "spawnnpc [name]" (e.g. spawnnpc goat)
    • [New] Ability to sort servers in browser either by playercount or alphabetically
    • [Change] Renamed Lua functions for player and npcs (e.g. 'getPlayerPosition' -> 'getPosition' etc.)
    • [Change] Increased max value for mouse sensitivity (in settings)
    • [Bugfix] Fixed wrong hitbox when aiming at dead animals
    • [Bugfix] Fixed network problems in multiplayer
    • [Bugfix] Fixed some typos
    • [Bugfix] Fixed wrong description of hoe and hoehead
    • [Bugfix] Fixed a bug which caused the game to crash


    __________________________________________
    Bugfix 2015-04-12:

    • [Bugfix] Fixed MySQL issue when loading a world (dedicated server)
    • [Bugfix] Fixed Nullpointer Exception in multiplayer

    Please shutdown all background programs when running the game.
    You could also try to manually assign memory to the game, I remember there was another case in the past with 32 bit Linux causing problems with default memory configuration (it was a little bit different though, the game was unable to start at all). Please rightclick on Rising World in Steam -> Properties -> Set launch options and try one of the following:
    +memory 768 768
    +memory 768 512
    +memory 1024 768
    +memory 1024 512
    +memory 512 512

    Also die Möglichkeit, das Aussehen seiner Spielfigur zu verändern (Haarschnitt etc.) sowie sich individuell zu kleiden ist in Arbeit ;) Im gleichen Zuge kommt übrigens zusätzlich auch ein weiblicher Charakter ins Spiel.
    Aber dazu mehr in Kürze.


    Ein Skillsystem ist ebenfalls geplant, leider ist in der Hinsicht noch nichts geschehen bisher, kann also auch keine konkreten Aussagen darüber treffen :/


    Zum Thema "Gebiete erobern" oder "töte so viele Monster wie möglich", das klingt ja ein wenig nach Quests. Das ist grundsätzlich auf jeden Fall für den Adventure Mode geplant (mit der Möglichkeit, eigene Quests im Creative Mode zu erstellen), mal sehen ob es sowas optional auch für den Survival Mode geben wird (das ist zumindestens nicht ganz unwahrscheinlich). Aber leider liegt auch das erstmal noch in etwas fernerer Zukunft...

    Be careful about Intel HD graphics cards, even the HD 4000 does not work when very old drivers are installed.


    We tested the game with:
    Nvidia Geforce GT 120
    Nvidia Geforce GTS 250
    Nvidia Geforce GTX 470
    Nvidia Geforce GTX 560
    Nvidia Geforce GTX 580
    Nvidia Geforce GTX 675MX
    Amd Radeon 5700 Series
    Amd Radeon 6700 Series
    Amd Radeon 7700 Series


    Most problems occur with low budget cards: Especially Intel has bad OpenGL support when it comes to those cards (in other words: the drivers have bugs concerning OpenGL, preventing the game from running correctly). The situation is getting more complicated when you have a laptop, in several cases you have to use custom drivers offered by the laptop manufacturer. Unfortunately they don't always keep their drivers up to date, so it's possible that the graphics card vendor (e.g. Intel) has already fixed the drivers, but the laptop manufacturer still only offers the faulty driver version.
    So also be careful about this list! When only a faulty driver is available for your card, you will still run into trouble.
    Least problems occur with Nvidia cards btw, they have the best OpenGL support so far (in terms of driver issues).

    Yeah last weeks of march kept us ultra busy concerning smaller things and bugfixes, as well as some stuff in this needless "reallife", that's why this update takes so long ^^ We also spent a lot of time for preparing some bigger stuff (it won't be in the next update, and it will still take a long time, but you will definitely like it once it's ready).
    Sorry for the lack of information, afaik there was really no english information in this board (but it has been mentioned in the Steam forum at least).
    Believe me, it was really just an exception, especially since it's not going to be a very big update though (and 4 weeks are too long for small updates) ;)

    Hehe, well done, nice drawing! :thumbup: Unfortunately our zombie dog is going to look slightly different :( But we keep this suggestion in mind, eventually it may be another variation in the future^^

    Hmm I guess that's a typical case of an english word with several meanings ^^ Wikipedia tells me that lavatory may refer to a toilet as well as to "A washbasin for handwashing, a kind of sink". But if "washbasin" is more common, we will change it of course, especially to avoid incidents as shown on your picture :D

    Um das Rätsel zu lüften, JIW besteht aus Java sowie den Anfangsbuchstaben des Nachnamens von mir und @KingGenius ;) Also wirklich nichts spektakuläres.
    Was mich stattdessen schockiert: Der Name 'Meltron' ist random? =O

    Naja was heißt nicht festgelegt. Es geht effektiv nur um die Buchstaben, wie du sie aussprichst, ist dir überlassen ;) Ich selber sage immer "Jot-I-We Games", wenn du "Tschej-Ei-DoubleU" besser findest, kannst du das das auch natürlich sagen (eine englischsprachige Person wird Variante 1 wohl eh eher weniger sagen) :)

    True, "improved shelf" makes no sense :D It's odd that the description on the other hand was correctly using "improvised shelf" though. Thanks for letting us know, will be fixed in the next version ;)

    It was our intention to limit the stacksize for some items, especially when it comes to food or tools. If you're able to stack food (especially meat, which restores a lot of hunger and health) up to 64, you could carry enough food for lifetime when going out to explore the world ^^
    Usually we would also limit the stacksize for blocks and resources, but that would - on the other hand - make building too complicated in our opinion (especially since you need a lot of blocks to build something).