It's not the first thread about it, so we better don't want to merge them
But: According to the dates, the other thread (created on 26th) is more likely a duplicate of this one (created on 16th)
Posts by red51
A new update is now available, introducing fishing, climbing gear, clothes and more!
Latest hotfix: 0.8.5.3 (2025-05-09)
Latest hotfix: 0.8.5.3 (2025-05-09)
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Really? Crazy! I thought you guys were totally against guns in the game haha For both, there should be a chance it will backfire in your face... hehe Price of using one.
Hehe, no, we are only against guns like machine guns or especially sniper rifles. And - of course - we don't want to make guns easily obtainable. It's important for us that not everybody can get and handle a gun that easily, otherwise it would become a deathmatch game in the end -
Haha you have a point there. I was thinking more for single player. Anyways, it is what it is... can't please everyone I suppose eh
But in singleplayer most scripts are not very useful probably (at least things like the AreaProtection script) -
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Both should be there in place. The "risingworldx64.exe" is in the game directory itself (where you also found the hs_err_pid files). Apart from that, there should also be a folder called "java"
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I don't want all scripts included in the game. But some things, IMO, would be good to have built in. Of course the community will be able to go crazy with scripting/modding etc.. But not everyone wants to, or should, mess with getting scripts to work. Even if it's copy and paste a file into a folder. This game, like Minecraft, will draw a lot of kids IMO. Some might be up for some scripting use, but most will just mess things up and get frustrated.. then post how the game sucks etc... lol
I'm afraid that's trueBut delivering the scripts with the game (e.g. zipped, which still requires you to unzip the archive) does not help in that case I guess, unless they are preinstalled. But if we are really talking about "kids", at least those who get upset when not everything works instantly, they still don't know the commands to use the AreaProtection script for example, or any other script. And they will probably have problems setting up a dedicated server at all...
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When you talk about "in touch with the bugged one", do you mean you have placed them at once (in a row)?
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Please assign the Nvidia card manually to the game (can be done in the Nvidia control center). Assign it to the "risingworldx64.exe" (Steam\SteamApps\common\RisingWorld\risingworldx64.exe) as well as to the "java.exe" (Steam\SteamApps\common\RisingWorld\java\x64\bin\java.exe) and see if it works then
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Thanks for the files! A rendering error causes the game to crash. What CPU and what graphics card do you have?
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Thanks!
Unfortunately this seems to happen in some cases. We are working on a solution, eventually we can provide a bugfix for that with the next updateUntil then you can only try to hit it from a different angle, but if that does not work, I'm afraid you need to wait until it's fixed
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The game should come with pre-existing LUA scripts. At the moment (version 0.5) there's no script provided. I am not in favour of having these functionalities "built-in", but the game should provide an extensive API so more scripts can be written and, ultimately, be community driven.
We currently offer the AreaProtection script, which prevents griefers from destroying stuff on "your land"We're also preparing our wiki, which will contain an overview of all LUA events and functions, that should make LUA scripting for the game much easier^^
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Yeah, the ConcurrentModificationException should be fixed in the next update
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Please post the content of one of those files here
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Do you use the Steam version or Standalone?
Please have a look if there is a file called "errorlog" or "hs_err_pid" in your game directory (Steamversion: Steam/SteamApps/common/RisingWorld). -
Wenn die Meldung im Spiel weiterhin auftritt bedeutet das, dass Windows bzw. der Treiber dem Spiel tatsächlich nur die leistungsschwächere Intel HD zuweist. Du kannst die GTX 850m in deiner Nvidia Systemsteuerung dem Spiel zuweisen, unter "3D Einstellungen verwalten" solltest du das sowohl für die .exe als auch für Java (Steam\SteamApps\common\RisingWorld\java\x64\bin\java.exe) machen
Wenn das nicht funktioniert, versuche einmal die Nvidia global zuzuweisen. -
Ich würde empfehlen, statt mit ID's direkt mit dem Itemnamen zu arbeiten. Also in dem Fall "treelog"
Hier ein paar Items, direkt als 64er Stack:Baumstamm: item treelog 64
Holz: item lumber 64
Stock: item stick 64
Stein: item ore 64 3
Fackel: item torch 64
Fackelhalter: item torchmount 64
Setzling1: item maplesapling 64
Setzling2: item pinesapling 64
Sense: item scythe 1 mehr als 1 macht eh keinen Sinn
Harke: item rake 1 -
The new world functions for LUA will be available with the next update
They are pretty useful to cleanup old areas (remove all objects, constructions, vegetations and blocks inside the area), to flatten the ground or to fill up holes in the terrain. We will also update the AreaProtection script by those new functions.
It should be quite helpful for serveradmins, but since LUA scripts also work in singleplayer, it could be useful for bigger projects (the upcoming "real" creative mode will feature similar functions btw., but in a more handy way).See some examples of filling up an area with dirt, or with air:
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Most games use the term "strafe", it has nothing to do with voxel games
It's a specific term in gaming: http://en.wikipedia.org/wiki/Strafing_(gaming)
It always describes "walking sidewards", while "walk left" could also mean "turn left" (i.e. change your camera direction).
Maybe a native English speaker can tell you more about the origins of this word, at least I think it has nothing to do with the German language^^ -
This requires additional functions for LUA to modify the terrain. But it would be a valuable addition, so we will implement it
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Just remove it with your axe, but it requires two additional hits than the regular tree