Posts by red51

    Please unselect all Betas for the latest update and try again. If it does not work, please delete the config.properties file in your game directory. What CPU do you have? If you have an Intel CPU with an integrated graphics adapter, you need to manually assign the Radeon to the game (can be done in the Catalyst control center). Please check also if there is a file called "errorlog" or "hs_err_pid" in your game directory.
    If that all does not work, set +debug as launch option for the game (rightclick on rw in steam -> properties -> set launch options), then start again, and after it crashed, please open the "info" file in the game directory with a texteditor and paste the content here.

    Danke für die netten Worte! Es dauert natürlich noch ein wenig bis die ersten Fahrzeuge über die Rising World Hügel düsen werden ;) Für den Anfang ist erstmal ein Geländewagen geplant, der passt wahrscheinlich am ehesten ins Bild, auch war ein (sofern das als "Fahrzeug" erachtet werden kann) Gleiter angedacht ;)
    Alles, was danach ins Spiel kommen wird, ist dann eher reine Spekulation^^ Da haben wir selbst noch keine konkreten Pläne, wahrscheinlich wären am Tage X Abstimmungen im Forum am sinnvollsten ;)

    You should wait until the wiki is ready, it will be available shorty ;) There you find a full list of all functions ;)
    Btw. to get the player name, you can use:
    [lua]local playername = event.player:getPlayerName()[/lua]

    is the picture problem (upload pictures bug) fixed? Seems not since its not on the List :(


    Sorry, unfortunately this problem is not fixed yet :/


    the nightly "tada" throws a can't authenticate steam error.the game tells me I should assign my other graphics adapter(use the amd Radeon versus the Intel one)....but the game won't open when I do.so I'm leaving it the way it was.nice additions red!


    Yeah the nightly should not work anymore. About the graphics card: What Radeon is it exactly? Maybe a driver update helps? In most cases the secondary graphics card should be more powerful than the integrated one :)


    Do you have to get to new chunks before the new animals will spawn? I wasn't able to find anyone in the preloaded ones, and sapling won't drop in them, too :P As soon as I moved to new chunks, I saw sheep and trees dropped saplings.


    Yes, to find the new animals, you need to explore new locations (since animals only spawn one time per chunk and stay forever). Alternatively you can edit your world and clear the "Worldchunks" and "Npc" tables, that causes a fresh spawn of all animals (but then animals would also spawn inside your buildings) ;)
    But saplings should not be influenced by that, it's absolutely random when trees drop saplings^^


    red, you night worker xD Also, it was clear, that once I am almost done with my steam guide, you bring out an update ^^


    Oops :D But at least there should not be too many changes in the update which would make your guide useless I guess? ^^


    Noob question: What does this do?


    The DBID is probably useless for most players, it's the database id of the player (in other words: the ID of the player entry in the players table) :)
    More useful should be the ip command to get the players ip.


    Also, I like that you can now close the console by simply clicking anywhere, however, now you can't edit the console commands with the mouse. So maybe just exclude that enter line from this feature?


    Hmm we did not change anything (at least as far as I remember...) related to that 8| But yeah, an exclude for that would make sense ;)

    Only the animation continues, so nice try to abuse this for "auto mining", but no chance :P
    We will change it soon (it had a low priority since it's more a "cosmetic" problem) ^^

    Hi folks,


    Another update is available! :) It introduces two new animals, a fox and a sheep, as well as new objects (new tables, lanterns etc.).


    Apart from that, the game now has an own JVM for MacOS and Linux, so no more separate Java is required on these OS (Steamversion only). Furthermore, the game should now run without any problems on SteamOS (obviously Steamversion only^^).


    We also did some smaller changes (for example we implemented a detection when two graphics cards are installed, but only the less powerful is used) and some bugfixes.


    Stay tuned for the next update, which will introduce food/hunger :)


    _________________________________________
    Changelog:

    • [New] New animals: sheep, fox
    • [New] New furniture: 3 new tables, bench, old bed, radiator, 2 curtains, (including different variations)
    • [New] New lamps: lanterns (4 different types)
    • [New] Warning when two graphics cards are available but only the weaker one is used (Windows only)
    • [New] Own JVM for Mac and Linux (Steam only)
    • [New] Full SteamOS support (Steam only)
    • [New] Timeout message when connection to Steam is not possible or blocked (Steam only)
    • [New] New admin servercommand: "getplayerinfo" to get different information from a player (e.g. ip)
    • [Change] Crafting preview can now also be dragged and rotated with your mouse without fullscreen preview
    • [Change] Graphics detection warning can now be bypassed by setting the flag "game_bypass_graphicsdetection" in the config to true
    • [Change] Changed servernames in serverbrowser, should not be longer than the entry itself anymore
    • [Change] Changed size of bed and toilet model
    • [Bugfix] Fixed wrong animal spawn on startup
    • [Bugfix] Fixed a bug causing a time reset when loading a world
    • [Bugfix] Fixed wrong characters in servername causing the server to appear without any information in the serverbrowser
    • [Bugfix] Fixed wrong sitting/laying position when using beds/chairs/tents etc.
    • [Bugfix] Fixed placement of objects on tables
    • [Bugfix] Fixed placement of wall mounted objects


    _________________________________________
    Bugfix 2015-01-18:

    • [Change] Disabled graphics card detection for MacOS
    • [Bugfix] Fixed startproblems under Windows 8

    Thanks for the report file! You need to manually assign your Nvidia card to the game (can be done in the Nvidia control center), since the game currently only uses the integrated Intel HD graphics adapter.

    Then, please go to main menu, open console (key ^ or ´ or ~) and type "report", then a reportfile should appear in your game directory. Please paste it or upload it here ;)

    Du solltest am besten über die Gesamtspielerliste iterieren. Dazu gibt es die Funktion server:getPlayers(), welche eine Table mit allen Spielern zurückgibt.


    Hab die Funktion nicht getestet, sollte aber eigentlich funktionieren.
    [lua]function sendMessageToAdmin(msg)
    local players = server:getPlayers()
    for i, player in ipairs(players) do
    if player:isAdmin() then
    player:sendTextMessage(msg)
    end
    end
    end[/lua]

    Hmm... we could implement a separate button to toggle sprinting.
    The reason why sprinting continues when holding shift is for those keyboards which have a restriction for the combination W+Shift+Space.

    Demnach hast du dir ein falsches Item gespawnt ;) Wir haben bisher noch keine Sicherheit dafür eingebaut, wenn ein falsches Item angegeben wird (deswegen sind die item Befehle nur mit Vorsicht zu genießen).


    @memoryleakx hat freundlicherweise eine Anleitung erstellt, wie die Welt wieder gerettet werden kann: How To Fix SaveGames

    That's possible with LUA scripts ;) But it would only work if pvp is generally enabled on the server (I talk about the flag in the server.properties), since there is no way yet to override this setting via LUA.
    You could generally disable pvp via LUA (by cancelling the "PlayerHit"-event), but make an exception for a specified area (your pvp arena).

    Wir haben tatsächlich vor etwas gegen fliegende Blöcke zu tun ;) Hat momentan aber eine sehr geringe Priorität.
    Sowas wie Statik ist momentan aber eigentlich nicht geplant.