Posts by red51

A new update is now available, introducing "Points of interest" and many more changes!
Latest hotfix: 0.9 (2025-11-05)

    Wenn die Meldung im Spiel weiterhin auftritt bedeutet das, dass Windows bzw. der Treiber dem Spiel tatsächlich nur die leistungsschwächere Intel HD zuweist. Du kannst die GTX 850m in deiner Nvidia Systemsteuerung dem Spiel zuweisen, unter "3D Einstellungen verwalten" solltest du das sowohl für die .exe als auch für Java (Steam\SteamApps\common\RisingWorld\java\x64\bin\java.exe) machen ;)
    Wenn das nicht funktioniert, versuche einmal die Nvidia global zuzuweisen.

    Ich würde empfehlen, statt mit ID's direkt mit dem Itemnamen zu arbeiten. Also in dem Fall "treelog" ;)
    Hier ein paar Items, direkt als 64er Stack:


    Baumstamm: item treelog 64
    Holz: item lumber 64
    Stock: item stick 64
    Stein: item ore 64 3
    Fackel: item torch 64
    Fackelhalter: item torchmount 64
    Setzling1: item maplesapling 64
    Setzling2: item pinesapling 64
    Sense: item scythe 1 mehr als 1 macht eh keinen Sinn
    Harke: item rake 1

    The new world functions for LUA will be available with the next update :) They are pretty useful to cleanup old areas (remove all objects, constructions, vegetations and blocks inside the area), to flatten the ground or to fill up holes in the terrain. We will also update the AreaProtection script by those new functions.
    It should be quite helpful for serveradmins, but since LUA scripts also work in singleplayer, it could be useful for bigger projects (the upcoming "real" creative mode will feature similar functions btw., but in a more handy way).


    See some examples of filling up an area with dirt, or with air:




    Most games use the term "strafe", it has nothing to do with voxel games ;) It's a specific term in gaming: http://en.wikipedia.org/wiki/Strafing_(gaming)
    It always describes "walking sidewards", while "walk left" could also mean "turn left" (i.e. change your camera direction).
    Maybe a native English speaker can tell you more about the origins of this word, at least I think it has nothing to do with the German language^^

    You can remove or replace the image, but you can't skip it, since it's used to preload materials and sounds. As soon as all assets are loaded, you get into the main menu ;)

    When you still got the message that your Intel was used, the game actually still uses the Intel graphics adapter. Bypassing the message is only recommended when you are sure that your Intel is capable of running the game (in 99% it's not).
    Sometimes you also have to assign your Nvidia card to Java (for Steamversion: Steam\SteamApps\common\RisingWorld\java\x64\bin\java.exe). If that does not work, try to globally use the Nvidia card.

    There may be several reasons for this error. It sometimes happens when a clientside error occurs, in that case have a look at your game directory (steam/steamapps/common/risingworld) and see if there is a file called "errorlog".
    If there is no such file, make sure your connection is not blocked by a firewall or antivirus program (especially programs with an integrated firewall are known to cause problems).
    Alternatively this error can also occur when there is a serverside problem. Especially when a friend hosts this server on his computer, it's most likely related to a firewall or antivirus program on his side.
    Finally an unstable internet connection (high packet loss etc.) may be resonsible for this error. We will rework the network code soon to handle unstable connections (automatic reconnect etc.).

    There is no need to worry about this error. It may occur sometimes when someone disconnects in the same moment when the server sends a ping message to the client. It has no consequences for the server ;)

    Usually you will be logged out immediately after you shutdown the game or close the connection :) Sometimes there may be a delay of a few seconds. The most common problem is that sometimes (when crashing) the game still runs in background and keeps the connection established. Check your taskmanager if there is a "risingworld.exe" or "java.exe" process running.
    Please let us know if it happens again, especially when there is no such process running in background ;)

    What kind of snapping do you mean exactly? The modular snapping, which can be enabled by pressing Enter, or the grid snapping (by pressing G)?

    Oh I meant when you hold a block in your hands^^ But when the crash did no longer occur that's even better ^^
    When you can't remove construction elements, try to do it from a different angle. If that still does not work, you unfortunately have to wait until we have fixed the hit detection for construction elements (but we will do it soon)

    Alright. The concurrentModException should be fixed in the next version (we'll see^^). About the indexOutOfBoundsException: It would be helpful if there is a way to reproduce the error. It seems to happen when having a block equipped and aiming at a very specific spot of your house