Using the standalone (non-Steam) version I guess? The game needs to download an update at least for the first time (this can be considered as the actual installation of the game). Perhaps the launcher is blocked by a firewall or your antivirus software? Please disable it temporary and then try again.
Posts by red51
The next update will be available between Monday, April 28 and Tuesday, April 29
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Das spielt eigentlich keine Rolle. Blender Modelle werden weder clientseitig noch serverseitig (da werden ohnehin gar keine Modelle verwendet) benutzt. Wenn der Server nicht startet, hat das eine andere Ursache.
TS sieht leider gerade etwas schwierig aus, sofern nichts akut brennt, würde ich lieber erstmal die Beiträge hier im Forum alle beantworten, danach ist das Steamforum dran, damit heute Nacht wenigstens noch ein kleines bisschen Zeit für das nächste Update bleibt -
Yes, we will change the names of blocks soon. But for the beginning, they will be only labeled with their actual ID (since there are so many blocks, it's not easy to find suitable names for each texture)^^
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Sounds good, fireplaces and firewood are coming soon
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Thanks guys!
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Is there an event triggered when opening doors and chests? I am wondering if we can assign owners to objects through lua, kind of like in the AreaProtection. Only owners and whoever they invite will be able to open the doors and chests made by the owners. Or maybe a PIN system like in some similar games.
Yes and no. At least there is an event for opening doors, but no way to identify the door which has been opened (no ID or something like that). We put it on our list and implement a proper way to do that soon -
Don't worry, zombies are not planned. Only thing we want to introduce is zombiedogs, but no "human zombies"
(btw., as soon as monsters are in the game, they can't be disabled per world, if a realistic setting is desired)
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Thanks!
If we add another language section, it will be most certainly FrenchWe will add more sections if there are enough people speaking this language
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Das Spiel benötigt tatsächlich nur Java 7. Vielleicht ist bei Window's Umgebungsvariablen etwas falsch eingetragen? Welchen Output bekommst du denn, wenn nur Java 7 installiert ist, und du "java -version" in die Windows Kommandozeile ([windowstaste]+R drücken und cmd eingeben) eingibst?
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Vielen Dank für die netten Worte und auch für die Tipps!
Du bist tatsächlich nicht der erste, der die allg. Bezeichnung "Block" moniert hat
Wir werden das anpassen, aber für den Anfang wohl tatsächlich erstmal nur nüchtern durchnummerieren, bis uns coole Einzelbezeichnungen einfallen.
Dass Favoriten auch nach dem Neustart gespeichert bleiben steht ebenfalls auf unserer Todo-Liste.
Zum Blöcke erkennen aus der Umwelt: Für den Creativemode haben wir definitiv sowas wie eine Pipette geplant, mit welcher der aktuelle Block ins Inventar gegeben werden kann. Ggf. werden wir es im Survival so machen, dass wenn man einen Block in die Hand nimmt, und für 1 Sekunde oder so einen bereits in der Welt platzierten Block anschaut, irgendwo ein kleiner Infotext mit dem Blocknamen auftaucht.
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Genau, wie Daisy schon sagt, Wasser kommt
Dauert nur noch ein wenig, möglicherweise wird auch erstmal nur ein "Platzhalter"-Wasser eingebaut (welches noch nicht fließt [das ist nämlich die tatsächliche Herausforderung beim Wasser, da wir ja keine reine Blockwelt haben], aber dafür schonmal schöne Seen und Ozeane bildet und auch beim Craften verwendet werden kann).
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I'll be the scripting pioneer. Lol! Hopefully by the time I get done, we will have a lot of examples for new scripters.
This is definitely true! -
Awesome Red51. You guys are a pretty awesome team!
It's going to take a bit to get that repository set up. I am unfamiliar with Remository. Hopefully it will give us what we need.
Thanks!
No need to hurry, we are also still working on the wiki, I guess without the wiki most players won't start writing a LUA script at all^^ -
Keine Sorge, ist angekommen, Antwort folgt in Kürze
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No, you can't save it manually, it is automatically saved every 10 seconds (something like that) and also when quitting the game, but we can introduce a command to also force-save it manually. But I'm afraid that won't help with your problem, because something seems to go wrong with the saving procedure itself.
So your worlds are still available, but everything you changed in the world will be reverted the next time?Are you using steam or standalone version?Tried to start the application as administrator?//Edit: Okay just saw your post in the other thread that you are using the standalone. In which folder did you extract the game from the zip? There seems to be something wrong wit accessing the files, since you are saying in the other thread that corrupted worlds can't be deleted (never seen this issue before). Perhaps running the application as administrator (rightclick on the exe) may solve your problem.
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As said, it's already sufficient to delete the config.properties file only, so you don't lose your savegame
The default resolution ingame is 1280x720, this is possibly not supported by your display (usually unsupported resolutions don't appear at all, but this doesn't seem to work on all OS). In most cases it works when you select ingame the same resolution as on your desktop. -
Hello,
Whenever I try to play Rising World it says I need to download Java Runtime Environment which I have downloaded three times now, and done the process, however the game is still saying that I need to download Java Runtime Environment.
What should I do?Many thanks,
LeightonJR
Please install 64 bit Java if you have a 64 bit operating system. It is necessary to manually download it, don't let Java do the job for you, it will only download and install the 32 bit version. Here you find more information about the installation: http://steamcommunity.com/app/…ons/0/617321352104403855/I have had no problem with any other games apart from this one drivers are up to date and all of the java is installed yet it is still crashing and starting to get annoying since i paid for the game...
It seems that you're having an Intel HD 3000 (at least as far as I can find out about the Asus X54C). The driver version from your last post is from 2011 (8.15.10.2559), the old Intel drivers have some bugs, especially related to OpenGL (so other games could work, since most Windows-only games use DirectX). Intel already released newer versions, fixing all those major bugs. The latest driver version is 15.28.22.3517 (2014/10). -
The important thing is, that you install 64 bit Java on a 64 bit operating system. Do not let Java install the version automatically, in most cases it will only install the 32 bit version.
If it does not work, please remove Java completely from your system, make sure it is really gone, and then reinstall it. It's also helpful in some cases to reboot your computer when the installation is done. -
If we have access to ray-cast functions from Lua (and I don't know yet if we do), I wonder if we could create a Lua scripted sign system. Place an object that represents a sign, like a road sign, draw a collider box around it, just like the area protection script draws the area collider, then label it and give a description that will pop up when the player looks at it, or maybe looks at it and pushes the action key.
That's a good idea! We will add this function to LUAIndeed, this would make such things you described possible. We will add functions to create collisionbodies, and a function to do ray casts against them.
I am setting up a new repository site for Rising World mod development. It is http://www.risingworldmods.com. It's not set up yet, but will be soon. I am looking at using a combination of Joomla and Remository.
Oh, that's cool! We should link that on our homepage -
Unfortunately Microblocks don't fit into our current block system. Blocks like slabs are coming soon, but there won't be something like the redpower2 mod =/ Those things could be done with the extended construction system (currently wooden planks, beams, windows etc.). This allows you to freely place elements in the world, which can also be rotated and scaled.