Posts by red51
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Ist vielleicht eine Firewall aktiv? Manche Virenprogramme können auch Probleme bereiten (es gab bei manchen Usern zumindestens schon mit AVG und Avast Schwierigkeiten).
In einem Fall gab es Verbindungsschwierigkeiten von Windows 7 auf Windows 8, was erst durch die Deaktivierung von IPv6 seitens Windows 8 behoben werden konnte.
Falls Hamachi nicht funktioniert wäre Tunngle evtl. ein Versuch wert. -
Creative mode is still not implemented. If you want to enable something like a "semi-creative" mode (godmode and instant digging), you can open the console (^ or ` key, depending on your keyboard layout) and type "setgametype 1" (without quotation marks). Using a 0 returns to default mode
Please not that this is still a work-in-progress mode, i.e. you may fall through the ground more frequently when digging etc. (if that happens, press F2 to enable flymode). -
The wiki is currently in the works
About fullscreen: It should work, but on some systems (especially on Mac) it cause a crash when fullscreen is enabled when an unsupported resolution is selected. Make sure you save your settings when changing.
About the performance: It's possible that the game only uses the integrated Intel HD graphics card, which is much weaker than the GTX 850. When you're ingame, open console (key ^ or `, depending on your keyboard layout) and type "system" (without quotation marks). Then you will see the active graphics adapter (3rd line, labeled as "Graphics"). If it is not the GTX 850, you need to manually assign it to the game (can be done in the nvidia control panel).Thanks for the nice words!
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@Dethorath: Sounds really good! Let's see how this evolves, we have some big plans, of course it's important for us to give the player as much freedom as possible. And the greatest potential will surely be in multiplayer, so we definitely concentrate on that feature
@Troplay: Well, in combination with LUA scripts you could do a basic racing game
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Fertige Zäune kommen noch
Momentan kann man nur etwas improvisieren indem man einen Zaun mithilfe von Holzbalken und -planken (die es an der Sägebank gibt) baut.
Direktes Färben von Objekten ist nicht möglich, Färben von manchen Blöcken ist aber irgendwo auf unserer Todo-Liste versteckt. Viele Objekte (insbesondere Möbel) haben allerdings mehrere verschiedene Texturen, welche mit den kleinen Pfeilen links und rechts neben der Vorschau gewechselt werden kann
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This seems to be a driver bug of your graphics card.
Can you try installing the latest driver for your graphics card? -
Is this a message from Steam, from Windows or from Java?
Is there an info file available in the game directory (Steam/SteamApps/commons/RisingWorld)? -
That's true, but I don't know if you've mentioned this already in the past. When I said "we discussed it" I mean I've discussed that within the team
Long before the first release of the game^^
About the mounts, yes, something like that could be possible. But we're not sure about it yet^^ -
What operating system do you use? When Steam gives you this message, I would say that something went wrong with installing. Please try reinstalling the game.
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This feature is not really related to the engine we use (JMonkeyEngine). We use the engine mainly for the rendering stuff and physics (based on bullet physics engine).
We already discussed that matter (building custom vehicles) in the past, and came to the conclusion, that we'd prefer to implement predesigned vehicles. The reason is, that some players tend to build crazy and unrealistic vehicles when they have the freedom to do this. This is no problem in singleplayer, but may be annoying in multiplayer.
But we are going to give the ability to individualize the predesigned vehicles: You choose the engine, transmission, wheeltype, you can also change the color of your vehicle, maybe also add special extras to the vehicle. However, it's still a long way to go until we finally have vehicles in the game
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Animals don't drop any loot yet. In the future you can get the loot from animals when selecting "Inventory" after killing them (not sure if the hunting knife will be required for that).
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Solche Abweichungen können auftreten, sollten aber normalerweise sofort behoben sein sobald man den Bereich verlässt und wieder zurückkehrt, oder alternativ neu connected. Wenn die Blöcke aber selbst beim Host nicht vorhanden sind, dann wurden sie nicht richtig gespeichert (das sollte eigentlich nicht passieren)
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Wird im Spielverzeichnis (Steam/SteamApps/commons/RisingWorld) vielleicht ein errorlog oder eine hs_err_pid Datei erzeugt?
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Thanks for the nice words!
If you are looking for a server, you find some here: https://forum.rising-world.net…/22-Server-Vorstellungen/
Alternatively we are currently preparing the ingame serverbrowser -
Thanks for offering your help!
Unfortunately we don't plan to implement more languages currently, since it is a lot of work to keep multiple language files up-to-date, especially due to the frequent content updates during alpha.
Once the game has reached a more "complete" state, we will probably add more languages -
Unfortunately, the way steam -> non-steam does not work. If you buy the steam version, you can only play it through steam, I'm sorry
If you don't want to use steam, you need the standalone from our homepage, this one has nothing to do with steam. We can only change standalone versions to steam versions (only for users who purchased the game before steam release), but not the other way around.
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My message miss a part weird ...
Did the next update gonna have tree planting ?
I'm afraid the next update will not have tree replanting yet. We are currently concentrating on some multiplayer and LUA related issues.
If everything goes well, we get tree planting into this game this year. But I can't guarantee. -
If you only want to play with your friends, it's sufficient to start a singleplayer game and let your buddys connect through IP (either play through LAN/hamachi, or internet [in this case you need to forward your ports]).
Alternatively you can download the dedicated server from our homepage https://www.rising-world.net -
The big question is, what really do the event variables represent? Is that the terrain block currently being destroyed or something else? From my understanding of the numbers above, they don't fall within the area limits (the block positions anyway), but I am only barely understanding chunk and block positions. I assume that chunks are terrain chunks and block positions are positions within those chunks.
You are right, the blockposition is within a chunk. Chunkoffset is the global offset of a chunk. Chunks have a size of 16x64x16 (x,y,z) blocks.
The area above is outside the range: X and Z are within the area, but Y is at blockposition 56 (chunkoffset * 64 [chunksizey] + 56 == 0 * 64 + 56 == 56), but the area starts at Y blockposition 57 (chunkoffset 0), so 56 < 57 so it's not inside the area.