Erstmal möchten wir uns für die Verwirrung mit den vertauschten Links entschuldigen, wird schleunigst behoben ![]()
Zur Fehlermeldung wegen dem nicht unterstützten Grafikadapter: Bei MacOS ist das ein Falschalarm, bitte lösche das Spiel einmal und lade es erneut herunter, dann sollte es eigentlich funktionieren ![]()
Posts by red51
A new update (0.9.2) is available now!
Latest Hotfix: 0.9.2.1 (2026-05-13)
Latest Hotfix: 0.9.2.1 (2026-05-13)
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Ja wir können die Taschenlampe ruhig etwas heller machen

Das Licht über die Taste L ist aber eh nur eine Debugfunktion, das wird bald rausfliegen. -
Ich würde mich auch darüber freuen wenn es mit den Bildern auf den Servern klappen würde.
Naja, bei den Bildern hat sich ein anderes Problem ergeben: Wenn User jetzt alle Bilder auf einem Server herunterladen, werden jede Menge Daten beim Connecten anfallen (und der Connect wird sich auch dementsprechend verzögern). Deswegen wollen wir das Bildersystem etwas eleganter lösen, indem Bilder erst bei Bedarf geladen werden. Ich weiß leider nicht, ob das bis zum nächsten Update klapptich hoffe die bringen mit dem nächsten Patch auch gleich Monster mit rein , das Spiel wird langsam echt langweilig wenn man nichts weiter machen kann außer Bauen / Abbauen.
Leider wird es noch etwas dauern, bis Monster ins Spiel kommen. Vorher wirds erstmal wilde Tiere geben, aber wie gesagt, das nächste Update konzentriert sich erstmal aufs Essen
PS: übersetzter Changelog ist online
Erneut besten Dank für die Übersetzung!
ich hoffe das mit den nächsten Patches auch Zombies mit einer Intelligenten KI geben wird und sehr schnell sind.
Klassische Zombies sind nicht geplant, wollten wir von unserer Seite gar nicht erst einbauen, aber es gab auch genug Feedback aus der Community, dass Zombies nicht erwünscht sind
weil nur eine Monster Art wäre dann doch etwas zu öde.
Selbstverständlich sind mehrere verschiedene Monster geplant
Aber denke und Hoffe das man diese auch ausstellen kann, somit kann jeder das Spiel spielen wie er möchte.
Ganz genau, Monster wird man auf jeden Fall ausschalten können (falls ein realistischeres Setting gewünscht wird), dann werden wilde Tiere die einzigen Gegner sein
Darüberhinaus wirds aber auch noch eine Einstellmöglichkeit im Menü geben, um generell sowas wie einen "Peaceful" Modus zu aktivieren. -
@red51 You my hero, now I can play under Linux RW in Fullscreen, no Issues .. Yeahhhh ;D This Update is so awsome ;D
Great, glad to hear that at least some fullscreen issues are fixed
PLEASE fix fullscreen on OSX!

We are still working on it
@red51 the amd Radeon hd 7600m series(game won't open if enabled and Intel hd graphics 4000 disabled)....drivers for both updated......I had no idea there were two.....or why for that matter

Strange problem. Is there any output (or errorlog/hs_err_pid) when the game uses the Radeon 7600m? -
Strange.. Can you please zip the world and send it to support@jiw-games.net ?
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i see you still havent touched on the full screen problem why?

We are still working on it, unfortunately this problem only occurs on a few systems, so it's difficult to fix. -
Hmm... how many RAM do you assign the the server? Maybe you can try to increase that value?
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Thanks for letting us know! It is not directly related to the lanterns. The lighting system generally needs an overhaul, there are sometimes light calculation errors.
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Please unselect all Betas for the latest update and try again. If it does not work, please delete the config.properties file in your game directory. What CPU do you have? If you have an Intel CPU with an integrated graphics adapter, you need to manually assign the Radeon to the game (can be done in the Catalyst control center). Please check also if there is a file called "errorlog" or "hs_err_pid" in your game directory.
If that all does not work, set +debug as launch option for the game (rightclick on rw in steam -> properties -> set launch options), then start again, and after it crashed, please open the "info" file in the game directory with a texteditor and paste the content here. -
Danke für die netten Worte! Es dauert natürlich noch ein wenig bis die ersten Fahrzeuge über die Rising World Hügel düsen werden
Für den Anfang ist erstmal ein Geländewagen geplant, der passt wahrscheinlich am ehesten ins Bild, auch war ein (sofern das als "Fahrzeug" erachtet werden kann) Gleiter angedacht 
Alles, was danach ins Spiel kommen wird, ist dann eher reine Spekulation^^ Da haben wir selbst noch keine konkreten Pläne, wahrscheinlich wären am Tage X Abstimmungen im Forum am sinnvollsten
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You should wait until the wiki is ready, it will be available shorty
There you find a full list of all functions 
Btw. to get the player name, you can use:
[lua]local playername = event.player:getPlayerName()[/lua] -
is the picture problem (upload pictures bug) fixed? Seems not since its not on the List

Sorry, unfortunately this problem is not fixed yet
the nightly "tada" throws a can't authenticate steam error.the game tells me I should assign my other graphics adapter(use the amd Radeon versus the Intel one)....but the game won't open when I do.so I'm leaving it the way it was.nice additions red!
Yeah the nightly should not work anymore. About the graphics card: What Radeon is it exactly? Maybe a driver update helps? In most cases the secondary graphics card should be more powerful than the integrated one
Do you have to get to new chunks before the new animals will spawn? I wasn't able to find anyone in the preloaded ones, and sapling won't drop in them, too
As soon as I moved to new chunks, I saw sheep and trees dropped saplings.
Yes, to find the new animals, you need to explore new locations (since animals only spawn one time per chunk and stay forever). Alternatively you can edit your world and clear the "Worldchunks" and "Npc" tables, that causes a fresh spawn of all animals (but then animals would also spawn inside your buildings)
But saplings should not be influenced by that, it's absolutely random when trees drop saplings^^red, you night worker xD Also, it was clear, that once I am almost done with my steam guide, you bring out an update

Oops
But at least there should not be too many changes in the update which would make your guide useless I guess? 
Noob question: What does this do?
The DBID is probably useless for most players, it's the database id of the player (in other words: the ID of the player entry in the players table)
More useful should be the ip command to get the players ip.Also, I like that you can now close the console by simply clicking anywhere, however, now you can't edit the console commands with the mouse. So maybe just exclude that enter line from this feature?
Hmm we did not change anything (at least as far as I remember...) related to that
But yeah, an exclude for that would make sense 
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Only the animation continues, so nice try to abuse this for "auto mining", but no chance
We will change it soon (it had a low priority since it's more a "cosmetic" problem)
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Naja momentan werden die Changelogs immer hier veröffentlicht: https://forum.rising-world.net…oard/2-Rising-World-News/
Den Usern haben wir dabei bewusst die Möglichkeit gelassen, darauf zu antworten, da wir gerne Feedback zu einzelnen Updates erhalten wollen
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Hi folks,
Another update is available!
It introduces two new animals, a fox and a sheep, as well as new objects (new tables, lanterns etc.).Apart from that, the game now has an own JVM for MacOS and Linux, so no more separate Java is required on these OS (Steamversion only). Furthermore, the game should now run without any problems on SteamOS (obviously Steamversion only^^).
We also did some smaller changes (for example we implemented a detection when two graphics cards are installed, but only the less powerful is used) and some bugfixes.
Stay tuned for the next update, which will introduce food/hunger

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Changelog:- [New] New animals: sheep, fox
- [New] New furniture: 3 new tables, bench, old bed, radiator, 2 curtains, (including different variations)
- [New] New lamps: lanterns (4 different types)
- [New] Warning when two graphics cards are available but only the weaker one is used (Windows only)
- [New] Own JVM for Mac and Linux (Steam only)
- [New] Full SteamOS support (Steam only)
- [New] Timeout message when connection to Steam is not possible or blocked (Steam only)
- [New] New admin servercommand: "getplayerinfo" to get different information from a player (e.g. ip)
- [Change] Crafting preview can now also be dragged and rotated with your mouse without fullscreen preview
- [Change] Graphics detection warning can now be bypassed by setting the flag "game_bypass_graphicsdetection" in the config to true
- [Change] Changed servernames in serverbrowser, should not be longer than the entry itself anymore
- [Change] Changed size of bed and toilet model
- [Bugfix] Fixed wrong animal spawn on startup
- [Bugfix] Fixed a bug causing a time reset when loading a world
- [Bugfix] Fixed wrong characters in servername causing the server to appear without any information in the serverbrowser
- [Bugfix] Fixed wrong sitting/laying position when using beds/chairs/tents etc.
- [Bugfix] Fixed placement of objects on tables
- [Bugfix] Fixed placement of wall mounted objects
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Bugfix 2015-01-18:- [Change] Disabled graphics card detection for MacOS
- [Bugfix] Fixed startproblems under Windows 8
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Thanks for the report file! You need to manually assign your Nvidia card to the game (can be done in the Nvidia control center), since the game currently only uses the integrated Intel HD graphics adapter.
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Then, please go to main menu, open console (key ^ or ´ or ~) and type "report", then a reportfile should appear in your game directory. Please paste it or upload it here

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Du solltest am besten über die Gesamtspielerliste iterieren. Dazu gibt es die Funktion server:getPlayers(), welche eine Table mit allen Spielern zurückgibt.
Hab die Funktion nicht getestet, sollte aber eigentlich funktionieren.
[lua]function sendMessageToAdmin(msg)
local players = server:getPlayers()
for i, player in ipairs(players) do
if player:isAdmin() then
player:sendTextMessage(msg)
end
end
end[/lua] -
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Hmm... we could implement a separate button to toggle sprinting.
The reason why sprinting continues when holding shift is for those keyboards which have a restriction for the combination W+Shift+Space.