Posts by red51

A new update (0.9.2) is available now!
Latest Hotfix: 0.9.2.1 (2026-05-13)

    Du solltest am besten über die Gesamtspielerliste iterieren. Dazu gibt es die Funktion server:getPlayers(), welche eine Table mit allen Spielern zurückgibt.


    Hab die Funktion nicht getestet, sollte aber eigentlich funktionieren.
    [lua]function sendMessageToAdmin(msg)
    local players = server:getPlayers()
    for i, player in ipairs(players) do
    if player:isAdmin() then
    player:sendTextMessage(msg)
    end
    end
    end[/lua]

    Hmm... we could implement a separate button to toggle sprinting.
    The reason why sprinting continues when holding shift is for those keyboards which have a restriction for the combination W+Shift+Space.

    Demnach hast du dir ein falsches Item gespawnt ;) Wir haben bisher noch keine Sicherheit dafür eingebaut, wenn ein falsches Item angegeben wird (deswegen sind die item Befehle nur mit Vorsicht zu genießen).


    @memoryleakx hat freundlicherweise eine Anleitung erstellt, wie die Welt wieder gerettet werden kann: How To Fix SaveGames

    That's possible with LUA scripts ;) But it would only work if pvp is generally enabled on the server (I talk about the flag in the server.properties), since there is no way yet to override this setting via LUA.
    You could generally disable pvp via LUA (by cancelling the "PlayerHit"-event), but make an exception for a specified area (your pvp arena).

    Wir haben tatsächlich vor etwas gegen fliegende Blöcke zu tun ;) Hat momentan aber eine sehr geringe Priorität.
    Sowas wie Statik ist momentan aber eigentlich nicht geplant.

    Ich hab den Beitrag mal in einen neuen Thread verschoben, da es im anderen Thread um ein anderes Problem ging ;)


    Ist im Spielverzeichnis (steamversion: steam/steamapps/commons/risingworld) ein "errorlog" vorhanden?

    where is the server log? i put a pic up of what was shown on my server main page one bootup


    We need to whole log... You can either copy it, or edit the windows startscript and change the content to

    @Echo off
    java -jar server.jar > log.txt 2>&1


    Then there will be no more output in the console window, but everything will be written to a file called "log.txt" instead.

    I didn't know about pressing "L" that fixes the issues but removes all lighting torches all work also casting the correct colour of light. The drivers have been updated to the newest ones possible (but over a year out of date) and there are no newer versions.


    If enabling a light fixes the problem, it's definitely a shader problem, so I guess it's eventually a driver bug (since it's the first time this problem occurs). We will have a look if we find a workaround.
    Did you try another driver version (not necessarily the newest version, you could try to install a previous version)?

    Did you enable fullscreen? On a few machines it currently causes problems, we are working on a solution. To fix it, disable Steam Cloud Sync for the game, go to your game directory (steam/steamapps/commons/risingworld) and delete the config.properties file.

    I got this game for my b day which is today supder admin i did do what u said it played for like 3 mins and stopped HELP MEEE :love::love::love::love:


    Do you also play on Mac? Is there an "errorlog" or "hs_err_pid" file in your game directory (steamversion: steam/steamapps/commons/risingworld)? When does it crash exactly, during startup (at the JIW logo), when loading a world, or when playing?

    Currently I'm the only person who works on the game, @KingGenius handles the authentication stuff and website (and everything related to this, e.g. wiki, bugtracker etc.), and @lucien.schuenke is responsible for our servers and the launchers for Steam.


    Getting other people working on the game is not that easy, first we'd have to introduce them into the code, and that will be a very time consuming task.
    We will not give up this project so quickly ;) If we ever decide to stop development (that will never happen under normal circumstances), we would make the project open-source, or find someone else who continues the work. But as mentioned, that will not happen, we will not give up.


    We need help when it comes to assets, especially 3D models. A full rework of the current character model is planned (at the same time a clothing system and a female character will be introduced), that will be done in the near future ;)