Posts by red51

The next update will be available on Monday, August 31, in the early evening (UTC+2)

    There is no need to worry about this error. It may occur sometimes when someone disconnects in the same moment when the server sends a ping message to the client. It has no consequences for the server ;)

    Usually you will be logged out immediately after you shutdown the game or close the connection :) Sometimes there may be a delay of a few seconds. The most common problem is that sometimes (when crashing) the game still runs in background and keeps the connection established. Check your taskmanager if there is a "risingworld.exe" or "java.exe" process running.
    Please let us know if it happens again, especially when there is no such process running in background ;)

    What kind of snapping do you mean exactly? The modular snapping, which can be enabled by pressing Enter, or the grid snapping (by pressing G)?

    Oh I meant when you hold a block in your hands^^ But when the crash did no longer occur that's even better ^^
    When you can't remove construction elements, try to do it from a different angle. If that still does not work, you unfortunately have to wait until we have fixed the hit detection for construction elements (but we will do it soon)

    Alright. The concurrentModException should be fixed in the next version (we'll see^^). About the indexOutOfBoundsException: It would be helpful if there is a way to reproduce the error. It seems to happen when having a block equipped and aiming at a very specific spot of your house

    Please go to the main menu of the game, open console (key ^ or ` or ~) and type "report" (without quotation marks). Then there should be a report file in your game directory, please post it here ;)

    Here is the error log:
    Error details: java.util.ConcurrentModificationExceptionjava.util.ArrayList$Itr.checkForComodification(Unknown Source)


    Does this errorlog relate to the disconnect? We fixed that error, at least I hope so, since the error is barely reproducible. The fix will be available with the next update ;)
    Otherwise you should make sure that there is no other firewall or anti virus program blocking the connection.
    We will also rework the network code in February, that should fix all other disconnect errors (or at least make it clearer what's the cause).


    I've done every fix known too man,to alleviate this issue but to no avail.......I'm now convinced this is game(or server file) related....the way/how it connects must be different from every other game i own. I'm even playing cod online.......all the way in china(china servers) and i don't lose my connection....i'd also like to know if anyone using the non-steam version is having this problem.


    It would be interesting to know if this issue is also occurring with the standalone. Main difference is, that the steam version starts a separate java process. Some anti virus programs seem to have problems with that. What antivirus program do you use?

    Theoretisch kannst du die entsprechenden Chunks manuell aus der Datenbank löschen, das kann aber zu Löchern an den Übergängen führen, daher nicht zu empfehlen :/ Ansonsten empfehle ich dir, auf den Creative Mode zu warten (also den richtigen), damit wirst du in der Lage sein, großflächig die Landschaft zu bearbeiten.
    Bis dahin kannst du zumindestens den Abbauvorgang mit dem "Semi-Creative" Mode beschleunigen ("setgametype 1" in die Konsole eingeben).

    Hello, it does not work for me. I selected the "nightly.fullscreen - fullscreen fix 25.01", started game, set full screen, the window closes/disappears, process still running.
    (I7-8g-ATI 58xx-win7 64bit) If you need log files, let me know.


    Okay, thanks for the feedback! Can you please download the zip file you find attached, and execute either the .jar or the .exe in it? It will output all available resolutions, can you please copy the content and paste it here?
    Program: fullscreentest.zip