It is not a bug, it is intended behaviour (for technical reasons) to not being able to add events during runtime
In your particular case, it should work to move the ModManager:list() out of the onEnable() body?
Posts by red51
A small new update is available now!
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Did you change any graphical settings? Maybe a setting has been reset after the update?

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"German rights" does not contain a refund in any way. You can only get a refund if you can fully return the article you got, but this is simply not possible with a download (it's the same as when you buy a music cd: You can't get your money back once you've opened and used it). The files of the game are still on your computer, even if your account is "locked".
Have a look at our terms of use and eula, both are available in German.We cannot give refunds for Steam versions ourselves by the way, we have no influence on that.
You should rather tell us the errors, then we can help you about it.
Please watch your language for your further posts.
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Normalerweise wandeln wir Standalone Versionen nur dann in eine Steam Version um, wenn der Kauf vor dem Steam Release (also 3. Dezember) stattgefunden hat. Aber auch für solche Kunden gibt es nur ein entweder-oder, d.h. entweder Steam Version, oder Standalone Version.
Seit dem letzten Update sollte die Standalone nun auch auf Deutsch sein

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Liebe admins bitte fixt eure server Jar. \Steam\SteamApps\common\RisingWorld\data\risingworld-core.jar\bundles\ den ordner bitte ab in die server Jar und das ganze läuft.
Das wird zwar die Fehlermeldung im Log beheben, diese ist aber nicht Ursache für das Problem. Genau genommen kann sie ignoriert werden, zwar werden serverseitig dann keine lokalisierten Monatsnamen angezeigt, allerdings werden diese ohnehin nicht verwendet
Wenn du das Problem auf dem Wege beheben konntest dann ist das Zufall. Dir Ursache liegt woanders (wie gesagt, der ursprüngliche Fehler deutet darauf hin, dass der Server bspw. bereits läuft. Wenn nicht, ist das ggf. ein Fall für den Zap-Support).Das war nicht schlecht reden, das war einfach nur eine Feststellung. Eine Comm besteht aus gegenseitiger Hilfe. Und nicht aus. sieh doch zu wie du es hinbekommst. unser server läuft ätsch.
Naja das ist zwar richtig, und grundsätzlich ist es schön, wenn sich alle gegenseitig helfen
Allerdings ist auch niemand dazu verpflichtet, und wenn jemand nicht hilfsbereit ist, dann ist zwar zwar schade, aber seine Sache... -
wäre schön wenn man die bretter auch seidlich legen könnte
Drück am besten F1 für eine Funktionsübersicht. Du kannst Bretter mit den Pfeiltasten und Bildauf/Bildab um sämtliche Achsen drehen, alternativ kannst du auch die Numpadtasten verwenden
Aber wie gesagt, F1 bietet dazu eine Übersicht. -
In some cases it may happen when returning to main menu from a running game, and then load a world again (somehow the integrated server does not always shut down properly).
It may also happen when an instance of the game is still running in the background. -
Use semicolon (";") as separator

admins=leftoverjay;woodster71;Phreewillie -
I'm not able to fetch the new server files. Downloading from rising-world.net still gives me the files for 0.5.1.3.
Hmm.. checked it again but it is 0.5.1.4 for me
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First of all: HAPPY NEW YEAR TO ALL USERS!

A new update is available, which does not bring very much content, but a lot of important changes!
First of all, an important change concerning Steam is done: The game is delivered with an own JVM now. This means that it does not matter anymore which Java version is installed on your computer. Even if no Java is installed at all, that should be no problem.
Please not that this change only affects Windows, on MacOS, you simply need to install the JDK.
We will add this for the standalone at a later time.Apart from that, we added new LUA objects and events, for example events when players interact with chests. Effectively you can now restrict players to steal items from other players chests now via LUA scripts.
We are also updating our basic area protection script right now (so that objects, constructions and chests are now also protected),
it will be available within the next hours(unfortunately, the release of the area protection script is delayed. It can't take very long until it is ready, please be patient).
This is another important step forward to prevent griefing.Last but not least this update contains several smaller changes and some important bugfixes. See the full changelog below.
Changelog:
- [New] Standalone now also supports german language (based on your system language) (Standalone only)
- [New] Game uses own JVM now, so it does not matter anymore what Java version is installed on your system or if Java is installed at all (in other words: No more Java problems!) (Steam only)
- [New] New LUA objects: Vector2f, Vector2i, Vector3f, Vector3i
- [New] New LUA events: ChestItemDrop, ChestToInventory, InventoryToChest, PlayerChestPlace, PlayerChestDestroy, PlayerChestRemove, PlayerGrassRemove, PlayerObjectPickup, PlayerVegetationDestroy, PlayerVegetationPickup
- [Change] Console no longer opens when chat is active
- [Change] Added new server information to the http server
- [Change] Blockfavorites and serverfavorites are now synced with Steam Cloud (Steam only)
- [Bugfix] Fixed a bug that caused servers to not save the world in some cases (it's still recommended to restart the servers daily)
- [Bugfix] Fixed a bug causing the game to crash when placing objects while other objects in the same chunk are still in move (e.g. doors)
- [Bugfix] Eventually fixed the fullscreen bug, please check it out, need feedback
- [Bugfix] Fixed multiplayer issues under Windows 8 (Steam only)
- [Bugfix] Fixed problems with wrong username, no longer uses computer name as fallback (Steam only)
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Erstmal vielen Dank für dein Lob!

Bitte probiere mal das neueste Update aus, das hat dahingehend etwas geändert, vielleicht ist das Problem dadurch behoben.
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There are two problems according to the errorlog:
Graphics: Intel(R) HD Graphics Family Vendor: Intel OpenGL version: 3.1.0 - Build 8.15.10.2462
This indicates that this is most likely an Intel HD 3000. The version 8.xx does not work with the game, since this driver has some bugs related to OpenGL. Intel already fixed the bugs for later driver versions, so you should update your Intel driver.
If you have a secondary graphics card alternatively, you need to assign it manually to the game
com.jme3.asset.AssetNotFoundException: MatDefs/General/StaticLightingMaterial.j3md
This indicates that some gamefiles are missing (maybe something went wrong when downloading). Just download the game again. But if you have reinstalled the game anyways, this problem might be solved already (only the problem with the graphics card remaining^^) -
Unfortunately we can't give an ETA yet. Currently we are doing some changes to the game and bugfixes, after that, we start working on more animals and monsters. It won't take too long until ores are in the game, but don't expect them in the next few weeks

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When getting stuck at world loading, it's most likely something related to your graphics card. Have a look if there is an errorlog in your game directory, please post it here, it contains useful information.
In most cases it's related to an Intel HD graphics card, in combination with an outdated driver. Please note that even if you have a secondary graphics card, the game often only uses the weak integrated Intel HD, so you have to manually assign the more powerful adapter to the game.
Btw., you find out which graphics card is used by typing "graphics" into console (works in main menu, press key ^ or ` or ~). -
The best way to show the FPS is to press F9 (or alternatively, type fps into console), since F3 also lowers your framerate a little bit (to gather all debug information^^).
But there was no change that should have a noticeable impact on framerate
Does it happen in singleplayer only, or also in multiplayer? -
Will be done!

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Partly it's random
Always difficult to say, and we don't want to make promises: We don't like it to announce a feature, then we find out that the implementation causes more problem than thought, so it takes longer until the feature is ready, and we have to delay the update 
But the next "bigger" topics we are working on is more animals, monsters, ores and dungeons -
Steamkey is only for customers who purchased the game before 3rd of December 2014

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D.h. der Server bekommt bereits einen Fehler wenn du ihn startest? Dann wäre der Serverlog vielleicht ganz hilfreich.
Wenn du über Netzwerk connecten kannst, aber nicht über Internet, dann scheint die Verbindung noch irgendwo blockiert zu werden. Hast du alle Ports (4254-4259 TCP und UDP) freigegeben?