Naja momentan werden die Changelogs immer hier veröffentlicht: https://forum.rising-world.net…oard/2-Rising-World-News/
Den Usern haben wir dabei bewusst die Möglichkeit gelassen, darauf zu antworten, da wir gerne Feedback zu einzelnen Updates erhalten wollen ![]()
Posts by red51
A new update (0.9.2) is available now!
Latest Hotfix: 0.9.2.1 (2026-05-13)
Latest Hotfix: 0.9.2.1 (2026-05-13)
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Hi folks,
Another update is available!
It introduces two new animals, a fox and a sheep, as well as new objects (new tables, lanterns etc.).Apart from that, the game now has an own JVM for MacOS and Linux, so no more separate Java is required on these OS (Steamversion only). Furthermore, the game should now run without any problems on SteamOS (obviously Steamversion only^^).
We also did some smaller changes (for example we implemented a detection when two graphics cards are installed, but only the less powerful is used) and some bugfixes.
Stay tuned for the next update, which will introduce food/hunger

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Changelog:- [New] New animals: sheep, fox
- [New] New furniture: 3 new tables, bench, old bed, radiator, 2 curtains, (including different variations)
- [New] New lamps: lanterns (4 different types)
- [New] Warning when two graphics cards are available but only the weaker one is used (Windows only)
- [New] Own JVM for Mac and Linux (Steam only)
- [New] Full SteamOS support (Steam only)
- [New] Timeout message when connection to Steam is not possible or blocked (Steam only)
- [New] New admin servercommand: "getplayerinfo" to get different information from a player (e.g. ip)
- [Change] Crafting preview can now also be dragged and rotated with your mouse without fullscreen preview
- [Change] Graphics detection warning can now be bypassed by setting the flag "game_bypass_graphicsdetection" in the config to true
- [Change] Changed servernames in serverbrowser, should not be longer than the entry itself anymore
- [Change] Changed size of bed and toilet model
- [Bugfix] Fixed wrong animal spawn on startup
- [Bugfix] Fixed a bug causing a time reset when loading a world
- [Bugfix] Fixed wrong characters in servername causing the server to appear without any information in the serverbrowser
- [Bugfix] Fixed wrong sitting/laying position when using beds/chairs/tents etc.
- [Bugfix] Fixed placement of objects on tables
- [Bugfix] Fixed placement of wall mounted objects
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Bugfix 2015-01-18:- [Change] Disabled graphics card detection for MacOS
- [Bugfix] Fixed startproblems under Windows 8
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Thanks for the report file! You need to manually assign your Nvidia card to the game (can be done in the Nvidia control center), since the game currently only uses the integrated Intel HD graphics adapter.
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Then, please go to main menu, open console (key ^ or ´ or ~) and type "report", then a reportfile should appear in your game directory. Please paste it or upload it here

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Du solltest am besten über die Gesamtspielerliste iterieren. Dazu gibt es die Funktion server:getPlayers(), welche eine Table mit allen Spielern zurückgibt.
Hab die Funktion nicht getestet, sollte aber eigentlich funktionieren.
[lua]function sendMessageToAdmin(msg)
local players = server:getPlayers()
for i, player in ipairs(players) do
if player:isAdmin() then
player:sendTextMessage(msg)
end
end
end[/lua] -
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Hmm... we could implement a separate button to toggle sprinting.
The reason why sprinting continues when holding shift is for those keyboards which have a restriction for the combination W+Shift+Space. -
Demnach hast du dir ein falsches Item gespawnt
Wir haben bisher noch keine Sicherheit dafür eingebaut, wenn ein falsches Item angegeben wird (deswegen sind die item Befehle nur mit Vorsicht zu genießen).@memoryleakx hat freundlicherweise eine Anleitung erstellt, wie die Welt wieder gerettet werden kann: How To Fix SaveGames
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Inside your "scripts" folder, you need a subfolder for your luascript (e.g. "testscript"). Put your files into that folder

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That's possible with LUA scripts
But it would only work if pvp is generally enabled on the server (I talk about the flag in the server.properties), since there is no way yet to override this setting via LUA.
You could generally disable pvp via LUA (by cancelling the "PlayerHit"-event), but make an exception for a specified area (your pvp arena). -
Wir haben tatsächlich vor etwas gegen fliegende Blöcke zu tun
Hat momentan aber eine sehr geringe Priorität.
Sowas wie Statik ist momentan aber eigentlich nicht geplant. -
Ja, das ist geplant. Ist aber tatsächlich noch recht früh für sowas

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Ich hab den Beitrag mal in einen neuen Thread verschoben, da es im anderen Thread um ein anderes Problem ging

Ist im Spielverzeichnis (steamversion: steam/steamapps/commons/risingworld) ein "errorlog" vorhanden?
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Is there an "errorlog" file in your game directory (steamversion: steam/steamapps/commons/risingworld)?
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Ich kann in Singlemodus mit vollenbildschierm Spielen *hust*
und bei multiplayer nicht demendsprechend habe ich dies Geändert und nun kann ich auch connecten *freu*
Es lag im Multiplayer am Vollbildmodus?
Sehr merkwürdiger Fehler, vielen Dank für die Info!
Hauptsache, es funktioniert jetzt
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where is the server log? i put a pic up of what was shown on my server main page one bootup
We need to whole log... You can either copy it, or edit the windows startscript and change the content to@Echo off
java -jar server.jar > log.txt 2>&1
Then there will be no more output in the console window, but everything will be written to a file called "log.txt" instead. -
We are looking for this issue. Not sure when it happens exactly, probably when the connect process gets interrupted.
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We did not change anything related to the game or the server since more than a week.
Can you provide us a full serverlog? -
Thanks, glad to hear it works now!
Just avoid the fullscreen mode until this bug is fixed^^ -
Schon mal danke für die Antwort ich habe ein Aspire5810T
Es sieht stark danach aus, dass das Aspire tatsächlich nur eine Intel GMA hat. Da ist leider nichts zu machen, tut mir Leid
Hast du ggf. Pläne, dir in absehbarer Zeit einen neuen Computer zuzulegen?