Okay i found some normal maps in a folder for a texture i think which is not in use so i think it will come to the game.
Indeed, we have plans to add normalmapping as well as parallax mapping. But it currently has a low priority ![]()
Another connected aspect to this point, is the actual texturing system. I understand the 256x texturesize which lays over 4 blocks so it simulates some random texturing. Is this fix or will it be changed?
Currently it is a fixed size, but we will change it depending on the textures: Some textures better fit when they lay over 1 block only. Perhaps we move that to a separate configuration file, so that it can be changed by texturepacks.
And texturepacks are already supported, I've written a short tutorial about it: How to create texturepacks