Posts by red51

    If we have access to ray-cast functions from Lua (and I don't know yet if we do), I wonder if we could create a Lua scripted sign system. Place an object that represents a sign, like a road sign, draw a collider box around it, just like the area protection script draws the area collider, then label it and give a description that will pop up when the player looks at it, or maybe looks at it and pushes the action key.


    That's a good idea! We will add this function to LUA :) Indeed, this would make such things you described possible. We will add functions to create collisionbodies, and a function to do ray casts against them.


    I am setting up a new repository site for Rising World mod development. It is http://www.risingworldmods.com. It's not set up yet, but will be soon. I am looking at using a combination of Joomla and Remository.


    Oh, that's cool! We should link that on our homepage :thumbup:

    Unfortunately Microblocks don't fit into our current block system. Blocks like slabs are coming soon, but there won't be something like the redpower2 mod =/ Those things could be done with the extended construction system (currently wooden planks, beams, windows etc.). This allows you to freely place elements in the world, which can also be rotated and scaled.

    You can also just delete the config.properties file in your game folder (Steam/SteamApps/commons/RisingWorld), or manually edit it (look for "graphic_fullscreen" [for fullscreenmode] and eventually for "graphic_resolution_x" and "graphic_resolution_y" [for resolution]).

    Mac has a nasty "bug" (not our fault): JDK 1.6 is preinstalled, and Java always prefer the JDK over the JRE. So it doesn't matter which JRE version you install, it always uses the outdated JDK.


    Please go to your game folder (rightclick on Rising World in your Steam library, select Properties, go to "local files" and then hit "browse local files...". Please open the "info" file and have a look at the content. If it starts with


    Quote

    Exception in thread "main" java.lang.UnsupportedClassVersionError:
    steamloader/SteamLoader : Unsupported major.minor version 51.0


    then you need to install the newest version of the JDK: http://www.oracle.com/technetw…k8-downloads-2133151.html

    Im NVIDIA Control Center kann das normalerweise eingestellt werden. Alternativ funktioniert manchmal auch ein Rechtsklick auf die .exe (im Spielverzeichnis), und dort die direkte Zuweisung eines Grafikprozessors.

    Thank you very much for the nice words, merci beaucoup!! :)
    Of course you can start a Youtube series, we always like to watch videos about the game ;)


    Have fun!

    When we're going to add controller support somewhen in the future, it's our goal to allow custom mapping ;) But ofc can't get into detail yet about a feature we haven't even started working on ^^

    Single- or multiplayer? Does the process of the game perhaps still run in background after quitting the game (this may prevent the world from saving)?

    Hört sich gut an! Behalten wir im Hinterkopf, bis wir uns dann an Sand ransetzen bzw. den Prozess Sand -> Glas :)

    Hast du eine zweite Grafikkarte? Das Spiel erkennt momentan nur eine integrierte Intel HD Grafikkarten. Falls du also ein zweite Karte hast, musst du diese als primären Adapter dem Spiel zuweisen.
    Falls du nur die Intel HD hast, und es sich um eine Intel HD 3000 oder HD 4000 handelt, dann musst du den neusten Intel Treiber installieren.

    So you're using the standalone version? Did you extract the folder from the zip archive?
    Isthe game possibly blocked? You need an internet connection to download the game for the first time (on the homepage you only download the loader [that's why it's only a few kB]), also make sure it is not blocked by a firewall or antivirus program ;)