Posts by red51

A new update (0.9.2) is available now!
Latest Hotfix: 0.9.2.1 (2026-05-13)

    Das Problem ist, dass solch eine Lösung erfordern würde, den "Klick bzw. Drag zu unterbrechen", was eigentlich danach nicht mehr mit dem Drag&Drop kompatibel ist. Es ist ja so, dass man die Maustaste gedrückt halten muss, um ein Item zu verschieben. Anders als bspw. bei Minecraft, wo das Item am Mauszeiger hängen bleibt, sobald man es einmal angeklickt hat.
    D.h. um jetzt einzelne Items vom Stack in individuelle Slots abzulegen, muss weiterhin sichergestellt bleiben, dass die Maustaste gedrückt (und damit der Drag aktiv) bleibt. Eine Möglichkeit wäre es, einzelne Items während des Drags via Scrollrad aufzunehmen/abzulegen.

    Oh the key in the config.properties is not used at all..
    Maybe the slash or backslash key works for you? If not, you should try other special characters on your keyboard.

    I no longer started in the set location but somewhere totally different I saw no bases and spent about 60 odd minutes hoping to find my base., I think when the prima server was updated all buildings were wiped


    Either the owner of the server did something wrong (accidentally deleted the worlds-folder, changed the properties etc.) or he deleted the world on purpose (to have a fresh start for example). Note that this has nothing to do with the game, no update since Steam release has ever forced an admin to delete their world (that will not happen so quickly).


    Maybe they should just have the one option start a game and a button to allow multi player


    That is already possible. When you start a singleplayer game, it automatically serves as a multiplayer game as well. Just let your friends either connect to your internet IP (in this case you need to forward your ports of course), or use a program like Hamachi or Tunngle ;)


    I will now stop playing until they sort out these major problems


    Nothing we can do about it when an admin decides to delete the world. As mentioned, maybe it was an accident, only the serverowner knows what he did ;)

    @Nova hat in dem Fall recht: Besser geeignet ist in der Tat das "erweiterte Bausystem" mit Balken und Brettern. Demnächst werden da auch noch Metall- und Steinelemente hinzukommen, das sollte eigentlich weitestgehend großen Spielraum schaffen :)

    Glad to hear it's working now! :thumbup:
    Adding the serverversion to the filename makes sense, thanks for the suggestion!


    (Freut mich, dass es jetzt klappt! Die Serverversion dem Dateinamen hinzuzufügen macht Sinn, vielen Dank für den Vorschlag!)

    We are aware of this problem ;) It happens when the items are outside of the collision area. To avoid that they fall out of the map, they are simply freezed in that case.
    We will find a solution for that in the future, but it currently has a low priority.

    That would make sense! But there are indeed a few textures which use the alpha channel, especially plant textures :/
    Another problem about using the alpha channel for displacement or specular maps is, that the creation of texturepacks would be a little bit more complicated (simply replacing a texture is obviously easier than baking the information into the alphachannel^^).


    We will have to see in the future how we will handle this ;)

    Either you used the "item" command (do you have Admin rights?) wrong, or an Admin gave you an invalid Item (via "give" command).
    Only an Admin can fix it by wiping your inventory (he has to access the worldfile via a sql program, navigate to the "inventory" table and clear the "inventory" field related to your playerid)...

    Ein findiger Modder sollte einfach ähnlich zu einem MCedit ein Export Tool coden mit dem man die Voxelinformationen exportieren und am besten auch wieder importieren kann. So wäre es möglich Gebäude in einer neuen Welt zu platzieren.


    Das planen wir eigentlich schon von Haus aus für den Creative Mode (aber die Baupläne sollen prinzipiell auch diesen Zweck erfüllen) :)

    Ja so eine Option ist geplant. Über die Art, wie das von der Steuerung her gelöst wird, machen wir uns noch Gedanken ;)

    @green777: Thanks for the nice words :) We could change the behaviour of the compass, so that it will always point to your spawn. It depends on what other users think about it ^^
    Locks for doors and chests are definitely planned. Currently the best way to protect your land and chests in multiplayer is to use the AreaProtection script (or in other words: Join a server with LUA scripts enabled, and ask the admins, what their script does exactly)^^