Steamkey is only for customers who purchased the game before 3rd of December 2014 ![]()
Posts by red51
A new update (0.9.2) is available now!
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D.h. der Server bekommt bereits einen Fehler wenn du ihn startest? Dann wäre der Serverlog vielleicht ganz hilfreich.
Wenn du über Netzwerk connecten kannst, aber nicht über Internet, dann scheint die Verbindung noch irgendwo blockiert zu werden. Hast du alle Ports (4254-4259 TCP und UDP) freigegeben? -
Also der Patch , der bei euch als Download angeboten wird , ist ja nur für die NON-Steam version!! Was soll ich da jetzt machen? Bezahlter Server den man nicht Nutzen kann....ist ein wenig blöd und die Mitspieler Fragen schon was nun ist! Lieght nich an euch....aber macht bei ZAP mal Druck!!
Also falls du den dedicated server meinst: Der gilt gleichermaßen für Steam und für Non-Steam
Falls du manuell über FTP updatest, musst du den Server vorher beenden, dann die server.jar und den lib Ordner austauschen. -
Glad to hear it's working now!

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Alright, thanks! I hope you find something that causes the problem!

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I'm seeing someone getting this issue with the latest version 8 of java but I'm not with version 7.
Can someone here w/ 8 confirm that it works and this isn't a "JavaUpToDate() {return versionNumber.first = '7'}" issue?
If you're using the Steam version and Java is causing trouble, try to enable the latest nightly (rightclick on rising world -> properties -> betas -> nightly 29.12 win 8 fix + own JVM). It uses an own JVM, so it should not matter what version is installed on your computer. -
We are working on our wiki, hopefully it will be ready soon. It will give you an overview of all events and functions you can use in LUA, that should be very helpful

@Donsy: http://www.lua.org/ is a good starting point for learning the basics.
To find out how scripts do work exactly for our game, have a look at our example scripts and perhaps also at the tutorial on IndieDB: http://www.indiedb.com/games/r…/basic-scripting-tutorial
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Hallo, die Zeile "Caused by: java.net.BindException: Address already in use" gibt an, dass scheinbar noch eine Serverinstanz läuft. Hast du den Server beendet, als du ihn geupdated hast?
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Hey Absalom, we will add Vectors to Lua with the next update which will make the "world to chunk/block position" functions useable
I'll reply to this thread again then. -
I guess it did not help? Maybe it's really related to the driver, usually the HD 4000 works fine (except with very old driver versions), but perhaps your driver version still has some issues?
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I tryed this as well to play in window mode but even then it stuck at 10% loading screen.
Is there an errorlog or hs_err_pid file in your game directory?Alternatively, when you are in main menu, open console (key ^ or ` or ~) and type "graphics" (without quotation marks), can you tell me the output (name and version)?
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It was an issue related to the Standalone, only happened for fresh installations. It has been solved now

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Errorcode 201 happens when the Steam API does not respond (what was related to Steam server problems last night).
Did you try to lower your graphics settings? -
Does it still happen? Some Steam servers had been down last night, causing issues to authentication.
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The last one is a different log, don't know the reason for that vm crash. The previous logs are all related to rendering, something your graphics card can't handle correctly
Maybe it helps to lower your graphical settings (especially detail distance)? -
Can you please provide the newest errorlog?
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Also Why would the game require 1.8 or higher anyway???? 1.7 should be fine.
The game only requires Java 1.7
With some fiddling around I managed to get the game to use the right card. Basically I have a 2nd monitor and when it's plugged in my nvidia card becomes focused on running it. By setting that screen as my primary and launching the game, the game is forced to be run by the nvidia card. So while it's not ideal, it at least gets me a partial solution. If anyone has a suggestion on how to force the game to use the nvidia card without using my monitor then I'm all ears but at least I've got a workaround for now.
Also epic game. Looks good from the 2 hours I've played so far.
Sounds good, glad to hear it works now!
In very rare cases a dual monitor configuration may cause trouble, unfortunately nothing we can do about that currently 
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also @red51 when a server is saved to favorites,it doesn't refresh with current server info when logging back in to the game.
We will have a look at this. But you can always refresh the favorites when clicking on the refresh button at the top right or when rightclicking and selecting "refresh" on the particular server
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Das liegt daran, dass du dir mit dem "item" Befehl ein ungültiges Item gegeben hast. Da dieses nun in deinem Inventar liegt, das Spiel es aber nicht laden kann, kommst nur du auf den Server nicht mehr drauf.
Um das zu korrigieren musst du die Weltdatei einmal mit einem sqlite editor (bspw. Navicat) öffnen, zur Tabelle "Inventory" wechseln und dort bei deinem Spieler (die passende ID findest du in der Tabelle Player) die Spalte "Inventory" leeren. -
Ist ein errorlog oder eine hs_err_pid Datei im Spielverzeichnis (steam/steamapps/commons/risingworld) vorhanden?
Falls nein, bitte in Steam einmal Rechtsklick auf Rising World -> Eigenschaften -> Startoptionen festlegen und "+debug" (ohne Anführungszeichen) eintragen. Jetzt das Spiel erneut starten, dann ins Spielverzeichnis gehen und die "info" Datei mit einem Texteditor öffnen und den Inhalt bitte einmal hier posten.