Posts by red51

    Well, in this case, I guess it's perhaps better if we do not implement something like that, just to not throw oil on the fire =O

    Uff, da fragste aber was ^^ Ist noch lange hin, wir planen als erstes einen Geländewagen, denke mal der wird nicht höher als 4 Blöcke ;)

    Garagentore stehen auf der Liste, kommen allerdings erst in dem Zuge wenn wir auch weitere Türen einbauen. Je nachdem wie es zeitlich ins Bild passt, entweder noch bis Jahresende oder ab Anfang Januar ;)

    Friedhof wäre tatsächlich mal ne nette Idee! Da man Objekte leider noch nicht abbauen kannst, müsstest du dich gekonnt an den richtigen Stellen "opfern", damit passend die Holzkreuze entstehen :D
    Ansonsten sind weitere Wohnhäuser immer ne gute Idee. Was sich mit der Objektauswahl auch gut bauen lässt ist ein Gefängnis.

    Spooky... Vielleicht kriegen wir das noch bis zum Steam Release nächste Woche in den Griff, sofern die Tiere brav sind und nicht zu viele Mucken machen!

    Wow, first of all, thanks for so many suggestions! :D


    Better cross over in mixed stone/dirt areas: Yeah that's indeed a small problem currently. Not sure if we can fix it, since all our approaches had different downsides. One workaround would be to remove the problematic area with the pickaxe. Let's see if we find a better solution.


    Rake: That's related to the fact that the rake was originally implemented to smooth out the terrain instead of leveling it. Technically there is the ability to restrict digging to a specific level (i.e. only blocks above this level will be removed), but we did not find yet a smart way to combine this feature with the existing tools.
    Soon we will add the ability to "stake out" an area, which only allows you to remove ground inside this area (helpful for creating a nice excavation pit), but this does not really solve the problem you mentioned...


    Sledgehammer: Indeed, the sledgehammer generally does not behave as intended. We will fix it.


    Wood grain: We can change it so that they are generally vertically oriented. An option to change it while placing would also be possible, but it's difficult to integrate it for blocks, since you don't see a texture preview when placing blocks (only this wireframe), and we don't like to change that.


    Climbing: That a really complicated topic. But I agree that it is currently not the best solution that players can actually climb every mountain with little effort. We will work on it in the future!
    Adjusting walkspeed depending on the steepness may be problematic, we tried it a long time ago, but resulted in a very strange walk behaviour. Difficult to explain. We will have a look at it again and let's see if we can tweak it.
    Probably we change the climbing behaviour when we implement stuff like ropes etc.


    Roofing materials: Coming soon! :)


    Wood blocks: We want to remove some of the old textures (especially some of the ornament tiles), and also want to finally add some textures for the black "N/A" textures^^ There will be definitely some wood textures among the new textures


    Block tinting: Not sure about that. It sounds pretty cool, but for consistency, we should think about a general overhaul of the block system, splitting into color and pattern. This is a pretty big change and I think it's maybe already too late to do it.
    Alternatively we can add some more white colored plaster textures with different patterns. In the future we want to implement the ability to paint blocks, so you can combine the white plaster textures with a specific color.


    Fires/Lights: Most of them are planned and coming soon^^


    Seatings: Sounds good! We will do it (as a nice side effect, a throne could be helpful for @StarMeisters project :D )


    Misc: More tables and dressers are in the work. Tapestries and flags are also coming (we want to combine them with the custom image feature), but still take some time until they're ready.

    Definitely nice ideas! :) But there is one factor we have to consider when it comes to clothes and armor: We are planning to fully rework the current playermodel, mainly to get the ability to implement a real clothing system (which enables you to individually exchange shirts, pants, footwear etc.). As soon as we have a new model, we can start working on different clothes and armors. And animals take an essential part in crafting them (fur cloaks, leather, wool). But also stuff like a bone armor is pretty cool!

    Google Translator ftw! :D
    @Daisy: Dass einzelne Elemente manchmal nicht entfernt werden können ist derzeit noch ein Bug. Oft hilft es, von verschiedenen Blickrichtungen auf das Element zu schlagen, oder auch verschiedene Punkte anzuvisieren. Dann klappts meistens. Wenn nicht, gibts leider aktuell noch keinen Workaround =/

    Vieles klingt gut! Weihnachtsbaum und -deko kommt noch passend für ein Weihnachtsupdate ins Spiel :D Im Bereich Lampen wollen wir ebenfalls noch vieles machen, und Gardinen sind auch in Vorbereitung. Obstschale macht Sinn, aber erst, sobald es Obst gibt (wollen ja schließlich kein billiges Plastik-Obst da drin haben) ^^
    Glasobjekte sind noch nicht so einfach zu implementieren, da wir bei unserem bisherigen System Glasobjekte bislang nur für Constructions vorgesehen haben (und das Construction-System sich ja grundsätzlich anders verhält als das Objekt-Systme), kommen aber definitiv noch.
    Kühlschränke und -truhen sind auch in der Mache, darf ja schließlich in keiner Küche fehlen.
    Übrigens: Was immer hilfreich ist, wenn du ein paar Bilder davon hast, wie du dir bestimmte Objekte vorstellst. ZB irgendein Lampendesign, oder das Aussehen eines Tisches.

    Great video!! :thumbup:
    One question: When using the rake, did you use primary or secondary action? I'm wondering why it does not work well when you tried to smooth out the ground. Only when using secondary action (right mouse key) it should has the propensity to build up instead of lowering the terrain. Or was there a hill at that location previously which you have removed (in this case smoothing may not yet work very well sometimes)?
    About the statue, do you have any suggestion of what it should look like? :D

    Sounds interesting, especially with the aspect with special loot and special monsters (big foot ftw) :D Perhaps we add a biome which consists of one giant mountain, with a large summit area.

    Normalerweise sollte der Link direkt erkannt und zum Video gemacht werden wenn du ihn reinkopierst. Ansonsten sollte es klappen, wenn du den Link mit [i]link[/i] umklammerst. Ich war aber mal so frei und hab den Videolink in deinem ersten Post angepasst :)