Posts by red51

A new update is now available, introducing seasons and more!
Latest hotfix: 0.8.0.2 (2024-12-30)

    A new small update is available! It does not introduce animals yet, but contains a lot of bugfixes, changes and brings a new tool: A rake, which is used to smooth out the landscape (you cannot smooth stone with it). It also turns grass into dirt.


    Please give us feedback for this new tool, and tell us how to improve it :)


    Please keep in mind that this is a "work-in-progress" tool, i.e. we will change the behaviour it in the future. The animation is also not the final one, and there is still one known issue with it: When smoothing out a small hole, you may fall through the floor. If that happens, press F2 as soon as possible to enable flying, which allows you to return to the surface safely :!:


    Apart from that, we also changed some game mechanics: First of all, the scythe and sickle were updated, they have a secondary action now. When using the primary action, they behave as before, i.e. cutting and removing grass. But when using secondary action, you only shorten the grass, instead of completely removing it.
    We also changed the vertexcalculation for worldgeneration, which causes the world to generate now up to 40 % faster!


    Last but not least, this update also contains major bugfixes: We fixed the screenshot bug, *finally* fixed the SSAO-bug on MacOS and Linux, and also fixed some other bugs.


    ____________________________________________


    Full changelog:

    • [New] New item: Rake, which is used to smooth out the landscape (and turns grass into dirt) (WIP)
    • [Change] When using secondary action with scythe or sickle, you only shorten the grass instead of completely removing it
    • [Change] Changed tooltip texts for sone, dirt etc.
    • [Change] Removed vertexsharing for terrain, world generations now up to 40 % faster (causing more vertices in the scene, but that should be no problem)
    • [Bugfix] Fixed the SSAO bug (unable to start the game when SSAO was enabled) on MacOS and Linux
    • [Bugfix] Fixed screenshot issue (white borders) on some machines
    • [Bugfix] Fixed the bug that you did not receive any resources from digging on terrain surface
    • [Bugfix] Fixed crash when placing blocks on construction elements in some cases
    • [Bugfix] Fixed wrong itemcount when exchanging items in inventory
    • [Bugfix] Fixed crash on Linux, related to erroneous shader
    • [Bugfix] Fixed erroneous vertexcalculation, causing missing grass and collision for some chunks
    • [Bugfix] Fixed a crash on Linux when using the ingame filebrowser for image upload

    Sounds very interesting :D I'm sure it's a pretty cool feature to see the very early days of your worlds! But as you already expected, this feature will only be available in the future ^^
    From a technical point of view, it would be relatively easy to restore the "initial state" of the world (before you've built anything). So that would be no problem. But if you want to visit different states of your world to see the beginnings of all your buildings, that would be more complicated... We would have to store each "state" of the world. Though our worlds require extremely small hard disk space, we have to specify how often the world should be saved (e.g. a daily save still produces a lot of extra data).

    Echt klasse! :thumbup: Gefällt mir richtig gut!


    Wow, echt nen richtig schickes Haus, muss ich schon sagen!! :) Sehr gute Arbeit!
    Steht die Inneneinrichtung bereits? Ich wäre mal gespannt, auch Bilder von den Innenräumen zu sehen ;)

    Absolutely amazing! :) The video is now also much better!


    Do you mind when we upload some screenshots of your buildings on IndieDB? Of course we will mention that it is your work! ;)

    First of all, thanks for your suggestions! :)


    -Hammer: Good idea, we will implement that!


    -Change to Scythe and sickle: This also sounds very good, we implement that too.


    -Double Doors/Mirrored Single Doors/Large Doors: We're working on it, that's on our list.


    -Place Dirt on blocks: That's indeed a little bit complicated. We will have a look on it if we find a solution.


    -Pickup most objects: Not sure about picking up furniture, but move it sounds interesting. We just need to find a way to handle the interaction with the object. Currently you would directly sit down on a chair when you interact with it. And it's not very good if every furniture has a context menu (like the tent for example)... :huh:


    -Individual EC Boards interaction: Yes that's the way it was originally intended. We will change it soon ;)

    Oh my god! =O This is awesome! I really like the barn, it's looking pretty cool! :thumbup: Perhaps you should add some pictures of the interior, as seen in the video, since it's also looking great!


    It's looking very cool! Especially the quarry looks like it was much work! :thumbup:
    But the graphical issue from the screenshot function is really strange, don't know yet why it happens on some machines ?(

    Ja das ist wahr. Momentan kann man sich mit dem Constructionsystem behelfen, und einzelne Planken bauen (oder gar ein ganzes Gerüst zustande bringen, siehe hier: http://media.indiedb.com/image…014-10-27_17-05-43-50.jpg).


    Aber wir haben trotzdem vor, ein fertiges Gerüst als Objekt anzubieten. Also so einzelne Elemente davon, welche dann modular miteinander kombiniert werden können.
    Unabhängig davon wird es demnächst auch eine Brechstange geben, mit welcher Objekte und Constructionelemente verlustfrei abgebaut werden können.

    That's true, I knew that it was only a matter of time until you ask this question. So we always wanted to implement the third person view (also for other things, for example to implement mirrors etc.), but didn't get time to do :/
    Let's do it as follows: As soon as the animals are in the game, and everything is running fine with the Steam release, we bring the third person view into the game. Deal? ^^


    But third person view will only become interesting when we have finally a new playermodel ;)

    With the extended construction, I find that I have to replace things cause they are a smidge too long, so how about Saw for shortening boards or posts to a specific length.


    Sounds interesting! We put it on our list and add this in the future, but it may take some time.


    If you want to get really fancy allow players to cut at an angle instead of just shortening or allow them to cut holes out of existing boards.


    Hehe, a long time a ago, long before the first release of the game, this was originally planned :D Unfortunately, that feature brings a lot of problems (especially it causes a lot of extra data when saving a construction element, which is especially bad in multiplayer), so it has been shelved for the time being.