Is there an errorlog or hs_err_pid file created in your game directory (Steam/SteamApps/Commons/RisingWorld)?
Posts by red51
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The devs are going to have to address this. This is the same issue we have been having for over a week now and none of the updates have fixed it apparently. Not much I can do. Is this problem happening on other servers?
There is at least a problem with animals, don't know if that causes the isses. You could try to delete all spawned animals in the database (but then no more animals will respawn in that areas where animals already spawned, perhaps make a backup of that table).
It is also possible that the issues are somehow related to LUA, not sure. We will bring our own server online soon, eventually this helps us to sort out more of the multiplayer issues (which dont seem to happen always).
Perhaps it also helps to disable HIVE verification temporarily in your settings. -
@Babas: What Operating system do you use?
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When I make the command setspawn on a server, is that for all user or only myself ?
You can only do this when you have admin rights. This command sets the global spawn for every player
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Our team consists of three people: KingGenius, lucien.schuenke and me
"JIW-Games" was founded by KingGenius and me. We are all from Germany.
I am mainly working on the game itself, KingGenius partly works on the game and is mainly responsible for the website, user authentication and non-Steam payments, and lucien.schuenke manages our servers, is responsible for the Steam integration and does some community related tasks. -
When does it happen? Is it an ingame dialog (this wooden message box) or a Windows dialog? Or even a Steam message?
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Sadly I deleted the game folder and ran verify game integrity from steam just in case it didn't scan certain files which could have been corrupt. Anyway this didn't work, but I have linked the connection issue to single player, if you try to join a server and get the error unable to authenticate and then decide to start a single player game the world doesn't load/create. If you exit the game and start it over then go to single player the world will load/create as normal, so this problem not been able to play single player is only if you try to join a server and get the error and then try to create/load a world in single player.
It took around 45 minutes before I was able to join a server again. The losing connection seems most think its to do with chopping down trees and crafting things, I don't, i think its to do with survival mode its self because you can just be standing there idle and still loose connection, in a period of 4 hours I must have lost my connection at least 12 times.
It would be interesting to know if an errorlog is created when you was first on a multiplayer server and then tried to play singleplayer. If not, please enable debug console and provide the log again if possible.Is there a specific server you are playing on in multiplayer?
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Some textures are looking really good!

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question: the scripts must packed as a zip file ? and then in the scripts folder right ?
No, simply create a new folder in the scripts directory and give it the desired name (e.g. "h0tstuffScript"). Then put all related files into that folder
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Dieser Fehler wurde schon von @Daisy gemeldet ;D
Tatsache^^ Hatte den Beitrag noch nicht gesehen, arbeite die nicht unbedingt chronologisch ab
Aber es wäre trotzdem mal interessant zu wissen, auf welchem Server 'seven' spielt. -
Wie oft startet ihr euren Server neu? Mind. 1x am Tag sollte ein Restart erfolgen, wenn ihr viel spielt, kann es ggf. nicht schaden, auch etwas häufiger neuzustarten

Wenn ihr das bereits macht und es trotzdem nicht hilft, wäre es vielleicht sinnvoll wenn ihr mir eure Welt einmal zukommen lassen könnt (sofern das ok ist)?
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The red symbol on the right top indeed indicates that you have no connection to the HIVE. As long as you have no connection, you can't connect to multiplayer servers which require a HIVE verification.
Singleplayer should still work, it is independent of your internet connection.What antivirus program do you use? There was a user where Kaspersky blocked the required port for the game, but not always, so sometimes he was able to play singleplayer, sometimes not.
Is there an errorlog or hs_err_pid file in your game directory?
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Auf welchem Server spielst du? Grundsätzlich sollen Server mind. 1x am Tag neustarten, bei mehreren Usern kann es nicht schaden sie vielleicht noch etwas häufiger neuzustarten.
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About the german forum: You can disable it for yourself if you want
So you don't get any notifications etc. about the german part of the forum.About the bad reviews on Steam: It appears that most of these people don't want help at all. We added everybody who said "game won't start" to our Steam contacts to solve the issue (it's a pity at all that people write a negative review instead of contacting support or visiting the forums), but most did neither accept our request, nor react to our attempts to contact them

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Perhaps you can send us the world (unless you use lot of custom images, the file size is ultra small) if you want? It's good when the issue is reproducible.
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The baking feature will not be too complex. So I guess we will not add different types of flour, player should be able to cook without having to be a trained chef

But it will require some kind of effort to make special meals. Cooking meat will take some time (by far not as long as in reallife, since this is still a game), and it requires your attention (if you don't want to receive a steak "black edition" finally^^).Making soups and stews is also more complicated than creating simple meals, but as a result, they will restore more hunger/health (and have positive effects on your stamina, once this is implemented).
Edit: No answer means there is no answer at this point?
Sorry for taking so long with answering, we're still very busy, on the one hand giving support to a lot of players (especially in Steam), on the other hand working on the newest update. Here are still some topics I haven't read yet, but I will until I have more time
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Okay i found some normal maps in a folder for a texture i think which is not in use so i think it will come to the game.
Indeed, we have plans to add normalmapping as well as parallax mapping. But it currently has a low priority
Another connected aspect to this point, is the actual texturing system. I understand the 256x texturesize which lays over 4 blocks so it simulates some random texturing. Is this fix or will it be changed?
Currently it is a fixed size, but we will change it depending on the textures: Some textures better fit when they lay over 1 block only. Perhaps we move that to a separate configuration file, so that it can be changed by texturepacks.And texturepacks are already supported, I've written a short tutorial about it: How to create texturepacks
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This topic contains outdated information
I want to give you some information about creating custom texturepacks for the game, since this feature already exists, but it is not very obvious how to use it. Please note that you cannot customize your GUI this way, it is planned but not implemented yet.
Alternatively you can also have a look at the tutorial by @Nova, where he describes how to replace the original textures (also works for the GUI): How to make custom textures into the game - Warning: No official way for texture packs it's just for the purpose of testing
First of all, create a new folder "Texturepacks" in your game directory. Inside this folder, you create a new .zip file which should have the desired name for your texturepack (e.g. "myTexturepack.zip").
Now you can add the textures you want to replace. This is going to be a little bit complicated, since the replaced textures must have the same name, format and dimension than the original ones (find out more about this in the linked thread above).
For example, create a folder "World" in your zip, containing a "stone.jpg" texture to replace the stone texture (which you see mostly in caves).
Finally you need to specify the "custom_texturepack" key in your config.properties (in this case: "custom_texturepack=myTexturepack.zip").That's it! When starting the game, you should be able to see your new textures

Please note that we will replace most textures by .dds textures in the future. This requires you to also use dds textures for your texturepacks (and also when replacing original textures).
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Ggf. hast du auch eine Option, dass du direkt beim Rechtsklick auf die .exe eine Grafikkarte zuweisen kannst.
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Die Propertydatei wurde unter Windows erstellt und das sieht Linux nicht gerne. Müssen wir mal korrigieren.
Hier dürfte allerdings eine Lösung sein: The Server title contains invalid symbole. Only a-z A-Z 0-9 - _ . are allowed