Posts by red51

    That's true, but I don't know if you've mentioned this already in the past. When I said "we discussed it" I mean I've discussed that within the team :D ;) Long before the first release of the game^^
    About the mounts, yes, something like that could be possible. But we're not sure about it yet^^

    This feature is not really related to the engine we use (JMonkeyEngine). We use the engine mainly for the rendering stuff and physics (based on bullet physics engine).


    We already discussed that matter (building custom vehicles) in the past, and came to the conclusion, that we'd prefer to implement predesigned vehicles. The reason is, that some players tend to build crazy and unrealistic vehicles when they have the freedom to do this. This is no problem in singleplayer, but may be annoying in multiplayer.


    But we are going to give the ability to individualize the predesigned vehicles: You choose the engine, transmission, wheeltype, you can also change the color of your vehicle, maybe also add special extras to the vehicle. However, it's still a long way to go until we finally have vehicles in the game ;)

    Animals don't drop any loot yet. In the future you can get the loot from animals when selecting "Inventory" after killing them (not sure if the hunting knife will be required for that).

    Solche Abweichungen können auftreten, sollten aber normalerweise sofort behoben sein sobald man den Bereich verlässt und wieder zurückkehrt, oder alternativ neu connected. Wenn die Blöcke aber selbst beim Host nicht vorhanden sind, dann wurden sie nicht richtig gespeichert (das sollte eigentlich nicht passieren)

    Thanks for offering your help! :) Unfortunately we don't plan to implement more languages currently, since it is a lot of work to keep multiple language files up-to-date, especially due to the frequent content updates during alpha.
    Once the game has reached a more "complete" state, we will probably add more languages :)

    Unfortunately, the way steam -> non-steam does not work. If you buy the steam version, you can only play it through steam, I'm sorry :/ If you don't want to use steam, you need the standalone from our homepage, this one has nothing to do with steam. We can only change standalone versions to steam versions (only for users who purchased the game before steam release), but not the other way around.

    My message miss a part weird ...


    Did the next update gonna have tree planting ? :)


    I'm afraid the next update will not have tree replanting yet. We are currently concentrating on some multiplayer and LUA related issues.
    If everything goes well, we get tree planting into this game this year. But I can't guarantee.

    If you only want to play with your friends, it's sufficient to start a singleplayer game and let your buddys connect through IP (either play through LAN/hamachi, or internet [in this case you need to forward your ports]).
    Alternatively you can download the dedicated server from our homepage https://www.rising-world.net

    The big question is, what really do the event variables represent? Is that the terrain block currently being destroyed or something else? From my understanding of the numbers above, they don't fall within the area limits (the block positions anyway), but I am only barely understanding chunk and block positions. I assume that chunks are terrain chunks and block positions are positions within those chunks.


    You are right, the blockposition is within a chunk. Chunkoffset is the global offset of a chunk. Chunks have a size of 16x64x16 (x,y,z) blocks.
    The area above is outside the range: X and Z are within the area, but Y is at blockposition 56 (chunkoffset * 64 [chunksizey] + 56 == 0 * 64 + 56 == 56), but the area starts at Y blockposition 57 (chunkoffset 0), so 56 < 57 so it's not inside the area.

    In german as desired:
    Das Problem liegt an der internen Intel HD Grafikkarte. Hast du noch eine zweite Grafikkarte? Falls ja, musst du diese manuell dem Spiel zuweisen.
    Ansonsten wenn du nur die Intel HD hast, ist offenbar der Treiber veraltet. Hast du eine Intel HD 3000 oder 4000?

    Yes, this week there will be definitely an update, but can't say much about the content yet. We are currently mainly fixing multiplayer related bugs and working on the serverbrowser.
    Once a new update is available, we will publish a changelog on Steam, but also post it in this forum (see the link posted by Turbo614) ;)

    Hehe, wollte eigentlich schon längst zu deinen Videos antworten (hab mir alle angesehen bis auf die letzten beiden, aber die hole ich auch noch nach wenn die Zeit dafür da ist^^) :D


    Ein Doppelbett können wir gerne reinbringen. Ruhig auch in Herzform :D


    Zu deiner anderen Frage aus dem Video, bzgl. der Monster: Es sind mehrere Monster geplant (Skelette, Trolle, Mumien, Zombiehunde [aber keine Zombies selber], ggf. auch Orcs und Gargoyles), werden wir voraussichtlich reinbringen sobald wir weitere Tiere drin haben. Monster können dann aber wunschweise auch pro Welt komplett ausgeschaltet werden, falls ein realistischeres Setting gewünscht wird.

    About point 2, griefers are not the only reason (at least you can stop griefers in multiplayer by using LUA scripts), but physics in realtime for complex structures would be a problem^^

    1. The name begins with a Java - since this is the language we will stick to - followed by the last names of the two founders and main programmers Imlau and Willbrandt. Not very innovative, but simple.


    2. That's true. Not sure if physics will ever affect terrain and structures. Maybe in some cases (to prevent flying blocks or objects), but we will not support it for whole structures (griefing will be too easy when a whole building collapses after destroying the foundation, also it will be a performance killer when doing physics for a complex structure^^)


    3. Oh, it's our intention to add also fantasy elements, like monsters. But it will be possible to disable them for example (for people who prefer a realistic setting)


    4. We are still not really sure about how this will be exactly or when it will be implemented. But this feature is more relating to tools (e.g. you can cut trees faster with a chainsaw than with an axe)


    5. You cannot disable it, but you can change the duration of a day/night cycle. Open console and type "settimespeed value", value specifies how many realtime seconds an ingame minute needs. So use "settimespeed 60" to have realtime speed. Alternatively, use "tod 0-24" to directly change the time of day.