Posts by red51

    So you connected via multiplayer (connect to localhost)? It's an interesting situation ^^ Technically, you just connected to your own "server". Only thing that messes your inventory is the fact, that you're still the same user. We should implement a restriction, that a client cannot connect multiple times to the same server (in this case it's funny, but on big multiplayer servers that could be a serious issue) ;)

    Quote from DrohtinDev

    Arround minute 24:11 you can see some issue with the map. Is this a known bug or something new?


    That bug sometimes occuers, but only on some systems. Unfortunately not fixed yet


    Quote from DrohtinDev

    So when you "zoom out" the building becomes partly invisible (I assum this is some kind of LOD). Are you planning to make a step between (between full model and nothing)? For sure such big objects are a problem.


    Indeed, that's not going to be easy. But we will work on that in the future. Only solution at the moment is to increase the "detail distance" in the settings.

    A small bugfix is available! :)


    ____________________________________________
    Changelog Bugfix 2014-11-12:

    • [Change] Slightly reduced speed of rake
    • [Change] You can no longer break certain elements in "creative mode" (by command), for example a scythe no longer breaks blocks etc.
    • [Bugfix] Fixed an error when using the rake on blocks (in creative mode by command), which messed up the block data
    • [Bugfix] Fixed bug that gaves you dirt when cutting grass with scythe or sickle

    Awesome thank you!!! Just what I was looking for. Was just going to start a cobble stone path but was going to take forever now I just need the rake to finish my path


    Glad to hear that! :) Please let us know how this tool can be improved. Perhaps we also change the behaviour, that you can determine if the rake should turn the ground into dirt or something else (like sand, or gravel)...


    Also any news of Stairs being introduced anytime soon?


    What do you mean exactly? Stairs (as blocktype) are already in the game. Or do mean corner elements for stairs?

    A new small update is available! It does not introduce animals yet, but contains a lot of bugfixes, changes and brings a new tool: A rake, which is used to smooth out the landscape (you cannot smooth stone with it). It also turns grass into dirt.


    Please give us feedback for this new tool, and tell us how to improve it :)


    Please keep in mind that this is a "work-in-progress" tool, i.e. we will change the behaviour it in the future. The animation is also not the final one, and there is still one known issue with it: When smoothing out a small hole, you may fall through the floor. If that happens, press F2 as soon as possible to enable flying, which allows you to return to the surface safely :!:


    Apart from that, we also changed some game mechanics: First of all, the scythe and sickle were updated, they have a secondary action now. When using the primary action, they behave as before, i.e. cutting and removing grass. But when using secondary action, you only shorten the grass, instead of completely removing it.
    We also changed the vertexcalculation for worldgeneration, which causes the world to generate now up to 40 % faster!


    Last but not least, this update also contains major bugfixes: We fixed the screenshot bug, *finally* fixed the SSAO-bug on MacOS and Linux, and also fixed some other bugs.


    ____________________________________________


    Full changelog:

    • [New] New item: Rake, which is used to smooth out the landscape (and turns grass into dirt) (WIP)
    • [Change] When using secondary action with scythe or sickle, you only shorten the grass instead of completely removing it
    • [Change] Changed tooltip texts for sone, dirt etc.
    • [Change] Removed vertexsharing for terrain, world generations now up to 40 % faster (causing more vertices in the scene, but that should be no problem)
    • [Bugfix] Fixed the SSAO bug (unable to start the game when SSAO was enabled) on MacOS and Linux
    • [Bugfix] Fixed screenshot issue (white borders) on some machines
    • [Bugfix] Fixed the bug that you did not receive any resources from digging on terrain surface
    • [Bugfix] Fixed crash when placing blocks on construction elements in some cases
    • [Bugfix] Fixed wrong itemcount when exchanging items in inventory
    • [Bugfix] Fixed crash on Linux, related to erroneous shader
    • [Bugfix] Fixed erroneous vertexcalculation, causing missing grass and collision for some chunks
    • [Bugfix] Fixed a crash on Linux when using the ingame filebrowser for image upload

    Sounds very interesting :D I'm sure it's a pretty cool feature to see the very early days of your worlds! But as you already expected, this feature will only be available in the future ^^
    From a technical point of view, it would be relatively easy to restore the "initial state" of the world (before you've built anything). So that would be no problem. But if you want to visit different states of your world to see the beginnings of all your buildings, that would be more complicated... We would have to store each "state" of the world. Though our worlds require extremely small hard disk space, we have to specify how often the world should be saved (e.g. a daily save still produces a lot of extra data).

    Echt klasse! :thumbup: Gefällt mir richtig gut!


    Wow, echt nen richtig schickes Haus, muss ich schon sagen!! :) Sehr gute Arbeit!
    Steht die Inneneinrichtung bereits? Ich wäre mal gespannt, auch Bilder von den Innenräumen zu sehen ;)

    Absolutely amazing! :) The video is now also much better!


    Do you mind when we upload some screenshots of your buildings on IndieDB? Of course we will mention that it is your work! ;)

    First of all, thanks for your suggestions! :)


    -Hammer: Good idea, we will implement that!


    -Change to Scythe and sickle: This also sounds very good, we implement that too.


    -Double Doors/Mirrored Single Doors/Large Doors: We're working on it, that's on our list.


    -Place Dirt on blocks: That's indeed a little bit complicated. We will have a look on it if we find a solution.


    -Pickup most objects: Not sure about picking up furniture, but move it sounds interesting. We just need to find a way to handle the interaction with the object. Currently you would directly sit down on a chair when you interact with it. And it's not very good if every furniture has a context menu (like the tent for example)... :huh:


    -Individual EC Boards interaction: Yes that's the way it was originally intended. We will change it soon ;)