Das ist momentan noch nicht möglich, aber ein guter Vorschlag, werden wir mal im Hinterkopf behalten ![]()
Posts by red51
A new update (0.9.2) is available now!
Latest Hotfix: 0.9.2.1 (2026-05-13)
Latest Hotfix: 0.9.2.1 (2026-05-13)
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Bitte einmal die neueste Version ausprobieren, wir brauchen Feedback ob dieser Fehler (bzw. die Multiplayer Fehler im Allgemeinen) behoben sind

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Hi folks,
A new update (version 0.5.1.2) is available! Finally the multiplayer related issues should be fixed now
But please check it out, we need your feedback if multiplayer works now or if there are still any problems. We will fix any further issues as soon as possible.You also need to update your dedicated servers.
This update also does a change to the serverbrowser, it should no longer have a long delay when clicking on "Multiplayer" or when refreshing the serverlist. Apart from that, we did some smaller changes and bugfixes, see the full changelog:
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Bugfix 2014-12-16:- [Change] Serverbrowser updates serverlist now using multiple threads (should cause no delays now)
- [Change] Now you automatically return to multiplayer menu when connecting to a server goes wrong
- [Change] Reduced healthpoints of animals
- [Change] Increased opening speed of scoreboard (when pressing tab)
- [Bugfix] Fixed multiplayer "connection error" bug (need feedback!)
- [Bugfix] Fixed erroneous LUA events (PlayerEnterChunk and PlayerEnterWorldpart)
- [Bugfix] Max players setting (multiplayer) should work now correctly
- [Bugfix] Serverlist no longer stops updating when a server is not reachable
- [Bugfix] Fixed illegal state error which occurred sometimes in multiplayer
- [Bugfix] Fixed some NPC related issues (causing different problems)
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Okay, kannst du vielleicht mal probieren, die [Windowstaste]+R zu drücken, cmd einzugeben, und in die Eingabeaufforderung "java -version" einzugeben (ohne Anführungszeichen). Am besten, während Java 7 (bzw. die alte Java
Version installiert ist (also die Version, womit das Spiel nicht startet).
Bitte einmal den Output dann hier posten
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Please be patient, currently there is a bug in multiplayer we are already working on. We are sorry that multiplayer doesn't work properly right now.
About the "can't authenticate" problem: This might be related to a firewall, it says it can't connect to the HIVE for authentication. -
Derzeit kein Unterschied. Um einen "semi-creative" Modus zu aktivieren, musst du in die Console (^ oder ` Taste) "setgametype 1" eingeben

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Spezielle Dachtexturen sind in Arbeit

Was die Ecken angeht: Ich weiß welche du meinst, die werden ebenfalls noch hinzukommen.
Neue Blöcke über LUA einbauen ist aber leider erstmal nicht vorgesehen, LUA läuft wirklich rein serverseitig, und bestehenden Game Content erweitern bzw. in dieser Hinsicht sogar Kernelemente zu verändern bedarf schon richtiger Mods

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Yes, it is possible that the current multiplayer issue prevents you from connecting.
But it is also possible that your firewall or antivirus program, @Degalbro, is blocking the connection. What antivirus program do you use? You can try to temporarily disable both, and then try connecting again. -
Done, disabled for one higher layer

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Wir werden der Sache mal auf den Grund gehen! Möglicherweise ist es ein Problem, dass die properties-Datei unter Windows angelegt wurde, und demnach auch Windows-Zeilenumbrüche enthält, die Linux fälschlicherweise mit in die Werte hineininterpretiert?

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Das ist offenbar nicht dein Fehler, sondern Fehler des Spiels. Wir suchen nach der Ursache

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Thanks for the video!
Everything seems to be fine there. Please let us know if there is a spot in your world which often has collision issues. -
Achievements are planned as a low priority feature
Most achievements also don't make much sense right now, since survival mode is not a real survival mode yet. -
Unfortunately, we will not add more languages in the next time. Keeping them all up to date is a lot of work, especially since we are doing frequent changes in the game affecting the language files.
But we will add more languages (as many as possible) in the future, when the game has reached a "more finished" state
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No, with wood planks as construction element I meant those thin planks, craftable at sawbench, which can be rotated and scaled and freely placed in the world
You are talking about the blocks, aren't you? -
The default port 4255 is already in use, either by another program, or by an instance of the game running in the background (by not correctly shutting it down)? Or do you also have a dedicated server running on the same computer?
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But you only used wood blocks? Or also those real wood planks (as construction element)?
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This is not a technical limitation, it's a decision on our side to keep things simple (several functions per event become really confusing when it comes to callbacks and results) and also getting better performance result^^
But using a global table sounds like a good approach!
LUA things will generally become easier as soon as our wiki is available
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If I restart my game, then it is fine for a little bit, however, it will come back again eventually. Sometimes setting a 'mark' in that area, then walking off, and using the 'mark' to get back also makes me fall through the ground in that area.
Is it always the same location?
About the goto and mark commands: They we're not officially working yet, so they may cause you fall through the ground often. It is only strange when collision never loads for an area, i.e. returning to surface by using F2 and still falling through ground. -
1. Planned
2. Naturally flowing water is a really hard task, especially traveling larger distances (like for rivers). I'd be glad when we have flowing water, or water at all in the game
3. Yes we can do that^^
4. Fire is coming soon, as well as firewood