I'm currently working on that but I have a small question: do you want the poster to always look towards the player, i.e around all axes? Or only follow it horizontally (without looking upwards/downwards)?
I often use PNGs to depict plants on walls. Hanging the posters a little further away from the wall creates a kind of 3D effect. If you use regular ivy plants, you can layer the ivy or the plant on top of each other. This also works with posters, but unfortunately, it creates a kind of flickering effect. Is there a way to reduce this effect so that posters can be layered without the glitches? With rectangular images, it doesn't matter because you can see the outline. With well-cut PNGs, however, you can't see it, and it shouldn't be visible. However, especially with plants, I often need to layer these posters to depict a continuous plant, and the resulting flickering and glitches are quite noticeable. Can you do anything about this?
Does it happen when the posters are overlapping? In this case, this is "z-fighting"... the game tries to avoid that for construction elements, for example, by adding a tiny offset for each element. Probably it would be a good idea if we do the same for posters, too ![]()