Posts by red51

    Hey folks!


    We're happy to announce that the Rising World Soundtrack is now available on Steam!


    Rising World Soundtrack



    It includes two volumes, which contain the music of the game as downloadable audio files. Volume 3 is already in the works and will be added to the Soundtrack free of charge!


    Please note: This is only the Soundtrack, i.e. downloadable mp3/flac files. It neither affects the main game nor is it required to play the game.


    Stay tuned!

    Hey Leute!


    Wir freuen uns euch mitzuteilen, dass der Rising World Soundtrack nun auf Steam verfügbar ist!


    Rising World Soundtrack



    Er enthält zwei Volumes, welche die Musik des Spiels als herunterladbare Audio-Dateien enthalten. Volume 3 ist bereits in Arbeit und wird natürlich kostenlos zum Soundtrack hinzugefügt.


    Bitte beachte: Hierbei handelt es sich nur um den Soundtrack, d.h. herunterladbare mp3/flac Dateien. Es hat keinen Einfluss auf das Hauptspiel, ebenso wenig wird es zum Spielen von Rising World benötigt.


    Bleibt gespannt!

    I understand about the computer, thanks. Here's the problem: the plugins on the host don't want to load (Everything works fine on the local machine. Now I'll try separately, what was said above=)

    If plugins don't load, the server log will most likely contain more information about what's going on (even if the server/API runs out of memory, for example) ;) You can find the server logs in the "Logs" folder in the server directory. Feel free to create a new topic about this issue.

    Please bear with me, but I was unable to reproduce this :hushed:

    To enable "Jesus Mode", do you activate the map edit mode (so the cursor becomes visible)? :drunk:

    Thanks for your feedback :) The dedicated server is available for Linux and it definitely works there - we have tested it with Debian, Ubuntu and Mint.

    This topic contains more information about setting up a dedicated server: Dedicated Server Setup [New Version]


    On Linux, it might be necessary to set up the LD_LIBRARY_PATH. To do that, you could set up a small executable sh script and add this content:

    Code
    cd $(pwd)
    export LD_LIBRARY_PATH="$(pwd)/linux64:$(pwd):$LD_LIBRARY_PATH"
    ./RisingWorldServer.x64


    Then launch the server through this script ;)

    icon58 Thanks for the log, but probably the Player-prev.log would contain the relevant information :thinking: However, if it's the same issue as noci is having, then it indicates that you are launching the .exe directly, i.e. not through Steam? Is that correct?


    The game previously shipped a steam_appid.txt file, but Valve doesn't want that such a file is shipped (so we've removed it for the store page update). However, without this file, Steam is unable to determine the AppID of the game, so it quits the game and launches it again through Steam. This is intended behaviour of Steam (but IMHO it's no good behaviour).


    You can fix this issue by downloading the attached file and put it into your game directory (where the .exe is located), that should do the trick ;)

    We'll also consider to ship this file again in future updates (or maybe implement a different solution).

    I believe if affects everyone when this happens.

    If it really affects everyone, it indicates that either the server isn't added to the Steam masterlist (that would be a Steam related issue, or more precisely, it would indicate that the Steam masterserver is unreliable), or there might be a problem with the built-in webserver (so the server no longer responds to queries from the clients) :wat:


    If it doesn't show up in the API response https://api.rising-world.net/v5/serverlist , it's most likely related to the Steam masterserver (that would tell me that we have to get rid of it in order to fix this issue). If it shows up there, but queries to http://188.74.121.175:4153/ (for MR) are unsuccessful, it indicates that the built-in webserver is apparently broken (no longer responds etc).


    It has impacted different servers for me, without much rhyme or reason. Other servers show up and work just fine. Connecting via IP works on the missing server. And it doesn't seem like they recover without a restart... ie. any time I've seen a missing server after it comes back I've always heard from other players that there was a restart.

    Do you mind sending a report if this happens again? :) I.e. if you can't find the server anymore, but you can still connect to it (just send the report after being able to successfully connect to the server, while the server didn't show up in the list). It would help me to find out if the server is either missing in the master list (i.e. a serverside or Steam-related issue), or if the client cannot query the server data.

    It looks like you're using an image with transparent, where the right side is fully transparent? If it's this image, there is indeed plenty of transparent space on the right side... I would recommend removing the transparent space (this would also improve image quality and memory consumption) :)


    The game doesn't display the backface of posters mirrored, so if the poster consists of text, it's readable from both sites. Not sure if we should change that... if we change it, it might cause problems for people who already rely on this behaviour =O

    Actually there is no fixed requirement for the server. It really depends on several factors, like how many stuff you build (and how detailed it is), if you use plugins, custom images etc.

    Most important aspect is the RAM: Especially when using lots of custom images or when having lots of detailed buildings in the world, it's important that there is enough RAM available.


    When it comes to the CPU, it should be at least a dual core CPU, as mentioned by Phillip , but a powerful CPU becomes more important the more players there are on the server.


    In order to RUN plugins you will need the Java Runtime Environment Standard Edition (JRE SE) - but I am pretty sure that RW comes with this bundled into it.

    Yes, the server of the new version is already shipped with a JDK, so there is no need to install it manually. The server ignores any locally installed Java versions anyway. The only way to change the JDK is to replace the files in the /Data/Java/JDK folder (but I wouldn't recommend doing that) ^^

    Standardmäßig ist es so, dass die meisten Texturen zwar eine Weltausrichtung haben, das für manche wenige Texturen aber überschrieben wird (zB die von dir genannten Texturen).

    Du kannst das aber umstellen, indem du bei der Texturausrichtung im Baumenü (unter C) eine Welt-Ausrichtung erzwingst - dann sollte es auch für solche Texturen gelten ;)

    Effektiv betrifft die Abschaltung der Steam Cloud nur die Java Version, da die neue Version davon zuvor nicht erfasst wurde ^^ Aber auch wenn die Steam Cloud wieder unterstützt wird, würde ich mich nicht 100% darauf verlassen.

    Grundsätzlich können Backups von Welten einfach über das Singleplayer-Menü erstellt werden (wie von MaddoG erwähnt).

    Von Blaupausen können auf dem Weg keine Backups erstellt werden, aber meist ist das nicht so zwingend nötig. Wenn du sie dennoch sichern willst, kannst du einfach den Blueprints Ordner irgendwo hin kopieren.


    Falls du von Welten ein manuelles Backup erstellst (also von Hand die Daten kopierst), achte darauf, dass die Welt momentan nicht geladen ist - denn das kann zu defekten Dateien führen. Wenn du unbedingt die aktiv geladene Welt sichern möchtest, kannst du den worldbackup Konsolenbefehl verwenden ;)

    Soweit ich weiß bezieht sich der Benutzer-Rekord nur auf gleichzeitig eingeloggte Mitglieder. Die Besucherzahl selbst ist leider nicht aussagekräftig, weil hier nicht auseinandergehalten werden kann, ob es wirkliche Menschen oder Bots sind...

    Wir wollen das Forum demnächst generell einmal updaten, mal sehen, ob da vll eine andere Berechnungsgrundlage verwendet wird :thinking:

    Das ist ein kleines Missverständnis :saint: Es geht bei dem Thread nicht um klassische "Konsolenbefehle" in dem Sinne, sondern um Befehle, die direkt an den Server-Prozess übergeben werden können. Das kann nur derjenige machen, der Zugriff auf die Serverkonsole hat (zB über PuTTY etc).

    An Serverbefehlen gibt es tatsächlich nur eine handvoll (überwiegend nur die, die in dem Thread aufgelistet sind) ;)

    Thanks for the report! It's not a clientside issue, it's definitely a serverside issue. It seems that there is a problem if a high map resolution is used - apparently there is a resolution of 4096 set for map tiles (in the server.properties). We will fix this issue with the next update :)


    Please try this: First, shut down the server. Then open the server.properties file and change Settings_MapTileResolution to 1024. Now go to the "Worlds" folder into the particular subfolder of the server world and delete the "Map" folder there (it contains the already generated map tiles, which are broken in this case). Restart the server - the map should work properly now ;)

    Ist das dein Server, oder ein öffentlicher Server? Möglicherweise ist es ein Plugin, was das verursacht... aber nur um nochmal sicher zu gehen, wenn du gegen die Wand läufst, kannst du trotzdem noch nach links oder rechts bzw. rückwärts laufen, oder? Oder ist der Spieler dann komplett "gefreezed" und kommt nur noch durch Fliegen wieder frei?

    Did you create a superflat world? Or is it a regular world (i.e with mountains, hills etc)?

    Do you mind sending a report (after opening the map)? To do that, open the map, then open the console (key ~ or `) and type "report". Add a brief description like "map is blank" and send the report :)

    Ist da wirklich ein unsichtbares Hindernis, sprich es ist wie eine Wand, du kannst aber weiterhin nach links und rechts bzw. zurück laufen? Oder kannst du dich gar nicht mehr bewegen (nur mit Flugmodus), als wenn der Spieler komplett feststecken würde?


    Spielst du im Singleplayer oder Multiplayer bzw. Co-op?