Posts by phill895

    Hi,
    I'm getting random in game crashes. It says that the crash happened because of an outdated video driver, yet Ive installed the newest one available. Any help with this would be appreciated.


    Thanks


    Windows 7 (x64) 6.1 Java: 1.8.0_91 amd64 0.7.2_30 -H:2048 -D:1024 (Steam)
    Intel(R) Core(TM)2 Quad CPU @ 2.40GHz, P5N-E SLI, 4094 MB (954 MB Heap)
    ATI Radeon HD 4600 Series 20130429000000.000000-000 8.970.100.1100
    ______________________________________________________________________
    Problematic frame: C [atio6axx.dll+0x2773be]



    Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)
    C [atio6axx.dll+0x2773be]



    Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)
    J 3230 org.lwjgl.opengl.GL12.nglDrawRangeElementsBO(IIIIIJJ)V (0 bytes)
    J 7319 C2 com.jme3.renderer.opengl.GLRenderer.drawTriangleList(Lcom/jme3/scene/VertexBuffer;Lcom/jme3/scene/Mesh;I)V (492 bytes)
    J 7251 C2 com.jme3.material.Material.render(Lcom/jme3/scene/Geometry;Lcom/jme3/light/LightList;Lcom/jme3/renderer/RenderManager;)V (371 bytes)
    J 7614 C2 com.jme3.renderer.RenderManager.renderGeometry(Lcom/jme3/scene/Geometry;)V (250 bytes)
    J 7909 C2 com.jme3.renderer.RenderManager.renderViewPortQueues(Lcom/jme3/renderer/ViewPort;Z)V (258 bytes)
    J 8057 C2 com.jme3.renderer.RenderManager.renderViewPort(Lcom/jme3/renderer/ViewPort;F)V (465 bytes)
    J 7743 C2 com.jme3.renderer.RenderManager.render(FZ)V (229 bytes)
    J 3662 C1 commons.JIWApplication.update()V (221 bytes)
    J 6644 C1 com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop()V (141 bytes)
    J 7467 C1 com.jme3.system.lwjgl.LwjglDisplay.runLoop()V (108 bytes)
    j com.jme3.system.lwjgl.LwjglAbstractDisplay.run()V+136
    j java.lang.Thread.run()V+11
    v ~StubRoutines::call_stub


    You probably mean an "ArrayIndexOutOfBoundsException"? This isn't related to memory at all, however, I'd recommend to create a separate topic for that ^^



    Exactly ;)



    If there is no more reflection, make sure "Water reflections" is enabled in your settings menu. Eventually also make sure that "graphic_water_reflections_quality" in your config.properties file is set to 3. What HD 4400 do you have exactly, an "Intel HD Graphics 4400", or an "ATI Radeon HD 4400 Series"?


    Ive just checked my config. Its set to 3 but the problem persists. I have an Intel HD Graphics 4400

    I just went on Freaks R Us the water is Clear, and i made a small pond in my single player world, the water is also clear, I'll inform red if it does it again.


    and my video card is AMD HD5670.


    Its clearboth Day and Night


    Around a month or so ago I started experiencing the same issue, the reflections of the trees dissapeared. Ive tried looking at the game config file as suggested, the water post processing is set to true but the problem persists. Im running an intel HD4400 GPU. It still looks great though without the reflection on , but with it on the water looked as good as it does in real life!


    Anyway I like the new update, it adds a bit more challange to the game - Thankyou to the Devs for such a brilliant game.

    My server is having the same problem, its not appearing on the list in alphabetical order. It displayes all worlds with the first letter up to H then no more. It appears in player numbers order. Being as the default setting is alphabetical my players are thinking my server is offline. Apart from that im really enjoying the update :)

    The water is so beautiful and adds real ambience to the game. Unfortunatley though when ever I walk to close to the ocean the world becomes corrupt and rips in the landscape start happening, then i get stuck and are unable to move. This is happening on new worlds and is making the game kind of unstable. F10 dosent seem to fix my issue either.

    Thank you for pointing me in the right direction on this. I am hosing the server on a separate machine I created for running a games server, that is connected to my home network. I initially had the dns server address set to use open dns, so ive now set it to my isp's own dns servers to see if that works. I checked my hosts file but there are no entry's in that. I have restarted the server and will see if it occurs again with the new settings.


    Thanks for your help on this :)

    My DS server runs fine sometimes for 12 hours without issue, then I get this error message in the log file (see below). I rather suspect that it is because my ISP, issues a dynamic WAN IP address so sometimes if the internet connection is dropped or refreshed the IP address changes and the rising world server cant re-sync itself with my new IP address. I can still play on the server by entering my wan IP or domain name into the connect box, it just doesn't show up on the server list any more.


    Can the Rising World Server auto sync WAN IP address, or do I have to using a static IP?
    Can the Server sync with a domain name instead of an IP?


    if anyone has any further experience with this error then I would love some help as I could be completely wrong. :D



    "02/12/2016 01:36 PM server.Main
    WARNING: Error while sending http_update_get
    java.net.UnknownHostException: shive.rising-world.net
    at java.net.AbstractPlainSocketImpl.connect(Unknown Source)
    at java.net.PlainSocketImpl.connect(Unknown Source)
    at java.net.SocksSocketImpl.connect(Unknown Source)
    at java.net.Socket.connect(Unknown Source)
    at sun.security.ssl.SSLSocketImpl.connect(Unknown Source)
    at sun.net.NetworkClient.doConnect(Unknown Source)
    at sun.net.www.http.HttpClient.openServer(Unknown Source)
    at sun.net.www.http.HttpClient.openServer(Unknown Source)
    at sun.net.www.protocol.https.HttpsClient.<init>(Unknown Source)
    at sun.net.www.protocol.https.HttpsClient.New(Unknown Source)
    at sun.net.www.protocol.https.AbstractDelegateHttpsURLConnection.getNewHttpClient(Unknown Source)
    at sun.net.www.protocol.http.HttpURLConnection.plainConnect0(Unknown Source)
    at sun.net.www.protocol.http.HttpURLConnection.plainConnect(Unknown Source)
    at sun.net.www.protocol.https.AbstractDelegateHttpsURLConnection.connect(Unknown Source)
    at sun.net.www.protocol.http.HttpURLConnection.getInputStream0(Unknown Source)
    at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source)
    at sun.net.www.protocol.https.HttpsURLConnectionImpl.getInputStream(Unknown Source)
    at server.e.a(SourceFile:66)
    at server.f.run(SourceFile:292)
    at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
    at java.util.concurrent.FutureTask.runAndReset(Unknown Source)
    at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$301(Unknown Source)
    at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(Unknown Source)
    at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
    at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
    at java.lang.Thread.run(Unknown Source)
    02/12/2016 01:37 PM server.Main
    WARNING: Error while sending http_update_get
    java.net.UnknownHostException: shive.rising-world.net
    at java.net.AbstractPlainSocketImpl.connect(Unknown Source)
    at java.net.PlainSocketImpl.connect(Unknown Source)
    at java.net.SocksSocketImpl.connect(Unknown Source)
    at java.net.Socket.connect(Unknown Source)
    at sun.security.ssl.SSLSocketImpl.connect(Unknown Source)
    at sun.net.NetworkClient.doConnect(Unknown Source)
    at sun.net.www.http.HttpClient.openServer(Unknown Source)
    at sun.net.www.http.HttpClient.openServer(Unknown Source)
    at sun.net.www.protocol.https.HttpsClient.<init>(Unknown Source)
    at sun.net.www.protocol.https.HttpsClient.New(Unknown Source)
    at sun.net.www.protocol.https.AbstractDelegateHttpsURLConnection.getNewHttpClient(Unknown Source)
    at sun.net.www.protocol.http.HttpURLConnection.plainConnect0(Unknown Source)
    at sun.net.www.protocol.http.HttpURLConnection.plainConnect(Unknown Source)
    at sun.net.www.protocol.https.AbstractDelegateHttpsURLConnection.connect(Unknown Source)
    at sun.net.www.protocol.http.HttpURLConnection.getInputStream0(Unknown Source)
    at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source)
    at sun.net.www.protocol.https.HttpsURLConnectionImpl.getInputStream(Unknown Source)
    at server.e.a(SourceFile:66)
    at server.f.run(SourceFile:292)
    at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
    at java.util.concurrent.FutureTask.runAndReset(Unknown Source)
    at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$301(Unknown Source)
    at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(Unknown Source)
    at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
    at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
    at java.lang.Thread.run(Unknown Source)"