Posts by Phillip

A new update is now available, introducing fishing, climbing gear, clothes and more!
Latest hotfix: 0.8.5.2 (2025-05-01)

    Im my case the water bug was only effected by running the game under window 8, with windows 10 the water displayed correctly. Perhapse its a difference in graphics card drivers or the driver version numbers i have installed. Im betting its something to do with the graphics drivers as steam uses its own Redistributables so the game isnt drawing on the OS's ones.


    As for the clouds (which were the most realistic clouds ive ever seen in a game - i cant really put into words how impressed i am with the clouds... they are just the same as real life) I can confirm they were displaying correctly before the update on the 31st. now they are missing on both windows 8 and windows 10 boot options.


    I have often wondered about the graphics cards vram, it does seem a bit low to me although it seems to use an additional 1gb of virtual memory as well.


    Manufacturer NVIDIA

    Model GeForce GTX 650

    Device ID 10DE-0FC6

    Revision A2

    Subvendor ASUStek Computer Inc (1043)

    Current Performance Level Level 0

    Bus Interface PCI Express x16

    Temperature 38 °C

    Driver version 30.0.14.7298

    BIOS Version 80.07.35.00.38

    Physical Memory 1023 MB

    Virtual Memory 1024 MB


    I have yet to test the game on my main computer as its not set up atm due to house renovations.


    The new game graphics are beautiful, however I just though id mention a few issues im getting with the game. The machine im testing on is multi boot. I am getting the same issue with the water as Urshala. The first pic shows an image from the game running on windows 10, the water is displaying as intended. The next 2 pics show the game running under windows 8 where there is a strange bug, when you walk toward the water the chunks dissapear. When you chop the ground with a tool which im assuming refreshes the chunk the water starts displaying again. When you walk away from it then back the chunk of water then dissapears.


    In addition to the water bug, the volumetric clouds are failing to display at all on either operating system, The Computer im using to test is a Dell Optiplex 390 with Intel(R) Core(TM) i5-2400 CPU @ 3.10GHz with 8gb Ram. The gpu is a nvidia Geforce GTX 650 with 1gb of memory.


    I hope this helps in solving this issue.

    If your server is busy and there's lots of people digging, building, farming ect.... it can cause the issue you mentioned, im assuming its a bug with the plugin. The work around is to create areas when the server is empty or there are only a few people on. Or you could ask people to stop what they are doing for a minute while you create your protection area.

    A sound block which can play user uploaded wav or mp3 files would indeed be a great addition to the game. It could have settings for various modes such as activate when proximity sensor triggered, sound loop, sound volume setting, play random sounds from the list ect. I think it could add a real dimension of ambience to a RW world and was something that the Java version lacked. Also some kind of interactive engineering functions of the blocks would be great to see in RW!

    Thanks for the reply :-) , I have tried the plugin for the java game but as you say most of the models i tried had problems when imported and one actually broke the game. Maybe a better plugin will come in the future that can filter out the incompatible ones and I will try again :-)

    Would it be possible, in the new name to create a block or marker element that could allow the user to upload their own custom sound effects into the game? This could be similar to the poster system and could include features to add different effects to the sound such as volume, looping on and off and play at random. Perhaps it could allow for multiple sounds to be attached to play in sequence or randomly. This system would allow for more ambience and richness to the worlds created.

    Would it be possible to implement a static model import system into the new game similar to the example plugin for the old. This could work in a similar way to the poster import system and provide for models with multiple textures and higher polygon levels than the latter and provide robust error checking so that bad models don't break the game. Maybe it could accept the .dae file format from Second Life? Also when the model is imported into the game the system could then allow the user to manipulate it in any way, rotate and move like any other building element. This system would allow for the creation of much more immersive and realistic worlds.

    Yeah the key bindings are overlapped so when i tried to fix it, i clicked with the mouse to rebind them to another key, it counts down from 3 to 1 but no matter what key i press it wont change.

    I tried the new version with all the graphics and distance settings set to maximum and the game is so smooth (runs even better than the java version) I had no errors and gave it a fair test. The game uses around 67% processing capability compared to the java version which is around 15% - but im sure there will be optimizations when its released in full. I did not get any errors or crashes.


    I7-6700

    nvidia gtx 980


    I really love the new graphics, ambience and immersion. It definatley feels a more realistic environment. I cant wait for the official release.


    :):):)

    Tried to install the gps plugin, but getting fatal error from the shared library plugin


    RW SERVER: Fatal error occurred!

    pluginapi.PluginException: com.vms.RWGUI: Main class does not extend Plugin: "com.vistamaresoft.rwgui.RWGui"

    at pluginapi.PluginLoader.loadPlugin(SourceFile:307)

    at pluginapi.PluginLoader.loadPluginFromJar(SourceFile:218)

    at pluginapi.PluginLoader.loadPlugins(SourceFile:48)

    at pluginapi.PluginManager.initialize(SourceFile:79)

    at server.Main.e(SourceFile:601)

    at server.Main.initApplication(SourceFile:272)

    at commons.JIWApplication.initialize(SourceFile:242)

    at com.jme3.system.NullContext.initInThread(NullContext.java:87)

    at com.jme3.system.NullContext.run(NullContext.java:130)

    at java.lang.Thread.run(Unknown Source)

    was the first line green?Did you activate the Sign in the Config?
    Please send more info!


    Please send the Error-Log-File!

    I looked and it didn't produce an error log, but not to worry as its not a big problem. Now I've got some help with the guide from a German friend I'm realising just how great this plugin is! It adds loads of functionality to my server and if you make the plugin for the new version of the game I will continue to use it on the new version of rw server. Many thanks to the dev of this plugin. :)

    The plugin is a really cool idea and I would love to be able to use it but unfortunately when I added it the server crashes on startup.


    You just need a capital S in the [SpawnNPC bandit 3] then it will work

    Any Chance of the instructions in English?


    scrub that, ive got it working.... I have however found a bug. If a user accidently adds a character into the cost that isnt part of the numerical varible syntax... ie a string character, then the program will crash and also the server will crash too. Maybe an error catching routine is needed here.

    Nice plugin..... Is it supposed to play just one song and repeat, or play every song in the music folder in a list? my jukebox just seems to be repeating.