After yesterday's update the posters are flickering again.
Posts by Phillip
A new update is now available, introducing seasons and more!
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Love the new content, A map will be most useful when looking for areas to build on. The terrain generation seems a little slower than before though.
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Thanks for the update, I love Rising World!
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Old bug on Intel HD videocards
The bug is there on intel hd 4400 and also the average fps has dropped from 25 to an average of 8, the game is now unplayable on these cards.
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Some others have reported the horizon issue as well. I haven't heard of anyone's worlds not converting. Could you possibly share your server log with us? If you copy it to your local machine and load it, you can set the following setting in config.properties to enable the debug console:
game_debug_console=true
Ive set the debug command and got the server log, the log says i connected but all my client machine does is stay on the loading screen with no progress on the red bar, if i try and connect from the server list then it comes up with error could not connect. If i create a new world it works fine.
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I love the weather and how it just adds hugely to the realism of the game, however there are two huge bugs Ive discovered.
1. There is a large white strip that appears in the sky and ends at the horizon, no matter which way you look its always there and also it appears on the menu screen.
2. this version is incompatible with older worlds. When i upgrade my server to 0.8 and try and connect its just hangs and wont load the world. I have tried copying the world file to my computer and loading it in as a local game. There is a message that its been converted, then starts to load gets to 10% and hangs. Unfortunately Steam forces us to update the game and the only way I can get back into it to rescue (blueprint) my builds is to downgrade. Can anyone tell me if this is possible to downgrade to a previous version?
anyway the game is heading in the right direction its just a shame my world is lost.
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Thanks for the update I can build alot faster now! and the ambience sounds are brilliant
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Ok fair enough, I thought I could have my cake and eat it by using an old intel quad core gaming rig. I have also got an i5 laptop with a build in intel graphics card as well and the game runs stable on this. It is a pity though as the game looks so much better on the Radeon card than it does on the Intel integrated! On the Radeon the game looks more natural and the colour and ambience is richer, where as on the Intel, it looks more artificial and things dont seem to blend in as well. I will try upgrading the card in my gaming rig to someting more compatiple with openGL and in the meantime play the game on the laptop.
Many Thanks
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Hi,
I'm getting random in game crashes. It says that the crash happened because of an outdated video driver, yet Ive installed the newest one available. Any help with this would be appreciated.Thanks
Windows 7 (x64) 6.1 Java: 1.8.0_91 amd64 0.7.2_30 -H:2048 -D:1024 (Steam)
Intel(R) Core(TM)2 Quad CPU @ 2.40GHz, P5N-E SLI, 4094 MB (954 MB Heap)
ATI Radeon HD 4600 Series 20130429000000.000000-000 8.970.100.1100
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Problematic frame: C [atio6axx.dll+0x2773be]Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)
C [atio6axx.dll+0x2773be]Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)
J 3230 org.lwjgl.opengl.GL12.nglDrawRangeElementsBO(IIIIIJJ)V (0 bytes)
J 7319 C2 com.jme3.renderer.opengl.GLRenderer.drawTriangleList(Lcom/jme3/scene/VertexBuffer;Lcom/jme3/scene/Mesh;I)V (492 bytes)
J 7251 C2 com.jme3.material.Material.render(Lcom/jme3/scene/Geometry;Lcom/jme3/light/LightList;Lcom/jme3/renderer/RenderManager;)V (371 bytes)
J 7614 C2 com.jme3.renderer.RenderManager.renderGeometry(Lcom/jme3/scene/Geometry;)V (250 bytes)
J 7909 C2 com.jme3.renderer.RenderManager.renderViewPortQueues(Lcom/jme3/renderer/ViewPort;Z)V (258 bytes)
J 8057 C2 com.jme3.renderer.RenderManager.renderViewPort(Lcom/jme3/renderer/ViewPort;F)V (465 bytes)
J 7743 C2 com.jme3.renderer.RenderManager.render(FZ)V (229 bytes)
J 3662 C1 commons.JIWApplication.update()V (221 bytes)
J 6644 C1 com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop()V (141 bytes)
J 7467 C1 com.jme3.system.lwjgl.LwjglDisplay.runLoop()V (108 bytes)
j com.jme3.system.lwjgl.LwjglAbstractDisplay.run()V+136
j java.lang.Thread.run()V+11
v ~StubRoutines::call_stub -
You probably mean an "ArrayIndexOutOfBoundsException"? This isn't related to memory at all, however, I'd recommend to create a separate topic for that
Exactly
If there is no more reflection, make sure "Water reflections" is enabled in your settings menu. Eventually also make sure that "graphic_water_reflections_quality" in your config.properties file is set to 3. What HD 4400 do you have exactly, an "Intel HD Graphics 4400", or an "ATI Radeon HD 4400 Series"?Ive just checked my config. Its set to 3 but the problem persists. I have an Intel HD Graphics 4400
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I just went on Freaks R Us the water is Clear, and i made a small pond in my single player world, the water is also clear, I'll inform red if it does it again.
and my video card is AMD HD5670.
Its clearboth Day and Night
Around a month or so ago I started experiencing the same issue, the reflections of the trees dissapeared. Ive tried looking at the game config file as suggested, the water post processing is set to true but the problem persists. Im running an intel HD4400 GPU. It still looks great though without the reflection on , but with it on the water looked as good as it does in real life!
Anyway I like the new update, it adds a bit more challange to the game - Thankyou to the Devs for such a brilliant game.
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My server is having the same problem, its not appearing on the list in alphabetical order. It displayes all worlds with the first letter up to H then no more. It appears in player numbers order. Being as the default setting is alphabetical my players are thinking my server is offline. Apart from that im really enjoying the update
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The water is so beautiful and adds real ambience to the game. Unfortunatley though when ever I walk to close to the ocean the world becomes corrupt and rips in the landscape start happening, then i get stuck and are unable to move. This is happening on new worlds and is making the game kind of unstable. F10 dosent seem to fix my issue either.
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Thank you for pointing me in the right direction on this. I am hosing the server on a separate machine I created for running a games server, that is connected to my home network. I initially had the dns server address set to use open dns, so ive now set it to my isp's own dns servers to see if that works. I checked my hosts file but there are no entry's in that. I have restarted the server and will see if it occurs again with the new settings.
Thanks for your help on this
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My DS server runs fine sometimes for 12 hours without issue, then I get this error message in the log file (see below). I rather suspect that it is because my ISP, issues a dynamic WAN IP address so sometimes if the internet connection is dropped or refreshed the IP address changes and the rising world server cant re-sync itself with my new IP address. I can still play on the server by entering my wan IP or domain name into the connect box, it just doesn't show up on the server list any more.
Can the Rising World Server auto sync WAN IP address, or do I have to using a static IP?
Can the Server sync with a domain name instead of an IP?if anyone has any further experience with this error then I would love some help as I could be completely wrong.
"02/12/2016 01:36 PM server.Main
WARNING: Error while sending http_update_get
java.net.UnknownHostException: shive.rising-world.net
at java.net.AbstractPlainSocketImpl.connect(Unknown Source)
at java.net.PlainSocketImpl.connect(Unknown Source)
at java.net.SocksSocketImpl.connect(Unknown Source)
at java.net.Socket.connect(Unknown Source)
at sun.security.ssl.SSLSocketImpl.connect(Unknown Source)
at sun.net.NetworkClient.doConnect(Unknown Source)
at sun.net.www.http.HttpClient.openServer(Unknown Source)
at sun.net.www.http.HttpClient.openServer(Unknown Source)
at sun.net.www.protocol.https.HttpsClient.<init>(Unknown Source)
at sun.net.www.protocol.https.HttpsClient.New(Unknown Source)
at sun.net.www.protocol.https.AbstractDelegateHttpsURLConnection.getNewHttpClient(Unknown Source)
at sun.net.www.protocol.http.HttpURLConnection.plainConnect0(Unknown Source)
at sun.net.www.protocol.http.HttpURLConnection.plainConnect(Unknown Source)
at sun.net.www.protocol.https.AbstractDelegateHttpsURLConnection.connect(Unknown Source)
at sun.net.www.protocol.http.HttpURLConnection.getInputStream0(Unknown Source)
at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source)
at sun.net.www.protocol.https.HttpsURLConnectionImpl.getInputStream(Unknown Source)
at server.e.a(SourceFile:66)
at server.f.run(SourceFile:292)
at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
at java.util.concurrent.FutureTask.runAndReset(Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$301(Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
02/12/2016 01:37 PM server.Main
WARNING: Error while sending http_update_get
java.net.UnknownHostException: shive.rising-world.net
at java.net.AbstractPlainSocketImpl.connect(Unknown Source)
at java.net.PlainSocketImpl.connect(Unknown Source)
at java.net.SocksSocketImpl.connect(Unknown Source)
at java.net.Socket.connect(Unknown Source)
at sun.security.ssl.SSLSocketImpl.connect(Unknown Source)
at sun.net.NetworkClient.doConnect(Unknown Source)
at sun.net.www.http.HttpClient.openServer(Unknown Source)
at sun.net.www.http.HttpClient.openServer(Unknown Source)
at sun.net.www.protocol.https.HttpsClient.<init>(Unknown Source)
at sun.net.www.protocol.https.HttpsClient.New(Unknown Source)
at sun.net.www.protocol.https.AbstractDelegateHttpsURLConnection.getNewHttpClient(Unknown Source)
at sun.net.www.protocol.http.HttpURLConnection.plainConnect0(Unknown Source)
at sun.net.www.protocol.http.HttpURLConnection.plainConnect(Unknown Source)
at sun.net.www.protocol.https.AbstractDelegateHttpsURLConnection.connect(Unknown Source)
at sun.net.www.protocol.http.HttpURLConnection.getInputStream0(Unknown Source)
at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source)
at sun.net.www.protocol.https.HttpsURLConnectionImpl.getInputStream(Unknown Source)
at server.e.a(SourceFile:66)
at server.f.run(SourceFile:292)
at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
at java.util.concurrent.FutureTask.runAndReset(Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$301(Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)"