Would it be possible to implement a static model import system into the new game similar to the example plugin for the old. This could work in a similar way to the poster import system and provide for models with multiple textures and higher polygon levels than the latter and provide robust error checking so that bad models don't break the game. Maybe it could accept the .dae file format from Second Life? Also when the model is imported into the game the system could then allow the user to manipulate it in any way, rotate and move like any other building element. This system would allow for the creation of much more immersive and realistic worlds.
Posts by Phillip
A new update (0.9.3) is available now!
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I restarted the game and it now lets me reset the keys

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Yeah the key bindings are overlapped so when i tried to fix it, i clicked with the mouse to rebind them to another key, it counts down from 3 to 1 but no matter what key i press it wont change.
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Unfortunately the ability to remap the keys arnt working for me, so every time i try and rotate or move a block my character moves as well.
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I tried the new version with all the graphics and distance settings set to maximum and the game is so smooth (runs even better than the java version) I had no errors and gave it a fair test. The game uses around 67% processing capability compared to the java version which is around 15% - but im sure there will be optimizations when its released in full. I did not get any errors or crashes.
I7-6700
nvidia gtx 980
I really love the new graphics, ambience and immersion. It definatley feels a more realistic environment. I cant wait for the official release.



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Tried to install the gps plugin, but getting fatal error from the shared library plugin
RW SERVER: Fatal error occurred!
pluginapi.PluginException: com.vms.RWGUI: Main class does not extend Plugin: "com.vistamaresoft.rwgui.RWGui"
at pluginapi.PluginLoader.loadPlugin(SourceFile:307)
at pluginapi.PluginLoader.loadPluginFromJar(SourceFile:218)
at pluginapi.PluginLoader.loadPlugins(SourceFile:48)
at pluginapi.PluginManager.initialize(SourceFile:79)
at server.Main.e(SourceFile:601)
at server.Main.initApplication(SourceFile:272)
at commons.JIWApplication.initialize(SourceFile:242)
at com.jme3.system.NullContext.initInThread(NullContext.java:87)
at com.jme3.system.NullContext.run(NullContext.java:130)
at java.lang.Thread.run(Unknown Source)
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Its ok, thanks for trying to help

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You have missed to install the shared zip from the first post!
Have installed all folders and files as according to the manual but unfortunately the server still wont start with the discord plugin installed, same error result.
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was the first line green?Did you activate the Sign in the Config?
Please send more info!Please send the Error-Log-File!
I looked and it didn't produce an error log, but not to worry as its not a big problem. Now I've got some help with the guide from a German friend I'm realising just how great this plugin is! It adds loads of functionality to my server and if you make the plugin for the new version of the game I will continue to use it on the new version of rw server. Many thanks to the dev of this plugin.

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The plugin is a really cool idea and I would love to be able to use it but unfortunately when I added it the server crashes on startup.
ADD PLUGIN: 6
--PLUGIN CLASSLOADER EXISTS
- /META-INF/MANIFEST.MF
- /resources/plugin.yml
- /META-INF/maven/de.omegazirkel.risingworld/DiscordPlugin/pom.xml
- /META-INF/maven/de.omegazirkel.risingworld/DiscordPlugin/pom.properties
2019/10/21 12:52 PM server.Main
SEVERE: Rising World - 0.9.5.7 - Dedicated Server
Windows Vista 6.0 Java 1.8.0_72 (amd64) Memory: 5615 MB
2019/10/21 00:51 PM
____________________________________________________
RW SERVER: Fatal error occurred!
java.lang.NoClassDefFoundError: de/omegazirkel/risingworld/tools/FileChangeListener
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$100(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at pluginapi.PluginLoader.loadPlugin(SourceFile:295)
at pluginapi.PluginLoader.loadPluginFromJar(SourceFile:218)
at pluginapi.PluginLoader.loadPlugins(SourceFile:48)
at pluginapi.PluginManager.initialize(SourceFile:79)
at server.Main.e(SourceFile:601)
at server.Main.initApplication(SourceFile:272)
at commons.JIWApplication.initialize(SourceFile:242)
at com.jme3.system.NullContext.initInThread(NullContext.java:87)
at com.jme3.system.NullContext.run(NullContext.java:130)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: de.omegazirkel.risingworld.tools.FileChangeListener
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 23 more
java.lang.ClassNotFoundException: de.omegazirkel.risingworld.tools.FileChangeListener
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$100(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at pluginapi.PluginLoader.loadPlugin(SourceFile:295)
at pluginapi.PluginLoader.loadPluginFromJar(SourceFile:218)
at pluginapi.PluginLoader.loadPlugins(SourceFile:48)
at pluginapi.PluginManager.initialize(SourceFile:79)
at server.Main.e(SourceFile:601)
at server.Main.initApplication(SourceFile:272)
at commons.JIWApplication.initialize(SourceFile:242)
at com.jme3.system.NullContext.initInThread(NullContext.java:87)
at com.jme3.system.NullContext.run(NullContext.java:130)
at java.lang.Thread.run(Unknown Source)
Shutdown 1 database threads...
2019/10/21 12:52 PM z.a
INFO: DatabaseTaskManager stopped!
Shutdown TCP channel: 4255
Shutdown UDP channel: 4256
Shutdown TCP channel: 4256
Shutdown UDP channel: 4257
Shutdown TCP channel: 4257
Shutdown UDP channel: 4258
Shutdown TCP channel: 4258
EXIT -
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Not sure what I am doing wrong but I have the iConomy, SpratchAPI and Aktivesign plugins installed. The money one works but for some reason I cant get the signs to work. Is there a pdf or txt file on how to set it all up? I tried the example:
[spawnNPC]
bandit 3 true
(leer)
20 $and nothing happens. is it the F key, enter key, left click to activate it?
Thanks
You just need a capital S in the [SpawnNPC bandit 3] then it will work
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Also love this plugin and have it on my server

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Any Chance of the instructions in English?
scrub that, ive got it working.... I have however found a bug. If a user accidently adds a character into the cost that isnt part of the numerical varible syntax... ie a string character, then the program will crash and also the server will crash too. Maybe an error catching routine is needed here.
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Nice plugin..... Is it supposed to play just one song and repeat, or play every song in the music folder in a list? my jukebox just seems to be repeating.
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Just what I was looking for. It works really well on my server...… Many thanks

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Excellent plugin idea, am trialing it on my server.
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My RW Server ss hosted on my own dedicated server attached to my local network. Please find log attached.
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Oh btw, theres an error message that keeps spamming the log file, but the server still runs ok despite this.
2018/02/17 07:48 PM JIW-Network
WARNING: [TcpSessionHandler ChannelInactive] Unable to find ClientConnection for /90.105.204.65:25437
[TcpSessionHandler] NEW Client Connection from:/178.159.37.11:50873 de.jiw.network.server.session.TcpSessionHandler@418b7363 PORT:4255
[TcpSessionHandler ExceptionCaught] /178.159.37.11:50873 -
Im still getting "invalid Ip format (ANY):" but it dosent seem to be impeding the server from running properly. Steam was refusing to update the software which it sometimes does, which is a pain. But the other method of download using steamcmd gave me the next update which works fine....Thanks
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The update broke my server. I cant login in locally as I get authentication error and its no longer showing on the list, think its something to do with the invalid ip format (ANY):

Invalid IP format (ANY):
STEAM BIND TO 0 (), PORT 4255, 4259, -1SteamID: 76561197960265728 (0)
Steam Query Server bind to ANY (4255)
Steam Servers Connected (-1832359965 -> 146.200.103.227)