Posts by joni909
Latest hotfix: 0.8.0.1 (2024-12-20)
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same here antergos
(arch based)the only log i could get was when i clicked the "risingworld.jar" file directly and this is the output
Steamloader: Fatal exception occurred
java.lang.ClassCastException: java.base/jdk.internal.loader.ClassLoaders$AppClassLoader cannot be cast to java.base/java.net.URLClassLoader
at helper.Utils.addURL(Utils.java:45)
at steamloader.SteamLoader.loadGame(SteamLoader.java:81)
at steamloader.SteamLoader.<init>(SteamLoader.java:38)
at steamloader.SteamLoader.main(SteamLoader.java:27)don't know if it helps
and this with the debug terminal
Rising World - 0.9.3 (Steam)
2018/05/30 09:26 PMLinux 4.16.12-1-ARCH Java: 1.8.0_131 amd64 0.9.3_39 -H:3072 -D:3072 (Steam)
______________________________________________________________________Start game...
Start context...
PixelFormatChanged: false
com.jme3.system.lwjgl.LwjglDisplay WARNING: Selected display mode: 1680 x 1050 x 0 @0Hz
LWJGL: 2.9.4
Display Scaling: 1.0
CURRENT RENDERER: AMD OLAND (DRM 2.50.0 / 4.16.12-1-ARCH, LLVM 6.0.0) (X.Org) 3.0 Mesa 18.0.4
GL_ARB_draw_instanced = true GL_ARB_instanced_arrays = true
Initialize Static Classes...
Collision Shapes initialized!
Constructions initialized!
Items initialized!
Projectile-Definitions initialized!
Weapon-Definitions initialized!
Record-Definitions initialized!
Objects initialized!
Clothing initialized!
Plants initialized!
Picking initialized!
Food-Definitions initialized!
NPCs initialized!
Storages initialized!
Record-Definitions initialized!
Crafting-Definitions initialized!
SETUP SPECIAL COLLISION SHAPE FOR giraffe
Initialize Default Options...
LOAD CUSTOM BITMAP FONT: de/jiw/gui/resources/Fonts/
1680 X 1050
LOAD CUSTOM BITMAP FONT: de/jiw/gui/resources/Fonts/
LOAD CUSTOM BITMAP FONT: de/jiw/gui/resources/Fonts/
Initialize Bulletphysics...
Initialize IngameContext...
4 blueprints initialized!
Initialize Materials...
Initialize FMod for Linux64 ...
FMod - Load native library: libfmod.so Filesize: 1594760 bytes
FMod - Load native library: libfmodstudio.so Filesize: 1497608 bytes
FMod - Load native library: libfmodL.so Filesize: 1796520 bytes
FMod - Load native library: libfmodstudioL.so Filesize: 2247216 bytes
FMod - Load native library: JavaFMod64.so Filesize: 108064 bytes
... finished
FMOD INIT
FMOD CREATESTUDIOSYSTEM -
the load of such computers isn't much i know i use them all the time in MC.
opencomputer community has it's own server with computers and cameras on 24/7,
computers and CCTV will still be up to the server owner if they want to have it or not and who can use it. -
yeah i want something like the opencomputers mod in minecraft that you could hook up such stuff and other machines up to and control them, show on screens and and just have fun with
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Nice it starts to look like something
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here's a new link Discord RW unofficial
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yeah as @ArcaneDesmond said .....
servers gets hacked and DDOS all the time it's not your fault you just have to count that in to how you think about security ..
think about those that has to keep googles servers up..
i can imagine a whole lot of ddos and hacks on those servers.
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i wonder what could come after mountable animals...
more mountable things or more advanced constructions ..
or maybe .... maybe.... maybe....something else
keep up the good work both devs and community
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Hi, just crashed while eating an apple...
hmm sounds like Apple don't want you to eat there friends
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@Silverlightning nice but that place got me thinking about chess somehow keep up
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Just for fun
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some thoughts
TNT boxes, remote detonation and fuse -
"We also can't wait to release the other things which are already in their starting holes, e.g. mounts and other transportation options, like trains and boats.
Which one of these features do you actually prefer and want to see first? ;)" - Red51_______________________________________
In fact he asked for our opinions.
well then it has to be UFOs ...........
no but horses or minecarts atleast
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how about letting Red51 choose he maybe wants air-planes, snails and then horses
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There was a small hotfix a few minutes ago which fixed this issue
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When clicking on the musket ball in the crafting station I had a crash.same here
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time to burnout the winter
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i want most transport systems to be a bit modular like we have written about in one of the car comments
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this is an apartment have fun
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