just tried 0123456789 and pos 4997.3 107.2 3190.8 seems a reasonable area
The retroactive way may actually work better for future, means less chance of wastage, and means only storing the 'block material' rather than many different shapes (I used to have lots of leftovers in last version).
Moving the item from toolbar to inventory seemed to have got the icon to update.
Another 'minor' bug
Placing ore in furnace slots not reducing ore held.
Not quite fixed... almost
6 logs, crafted 12 lumber... now has 5 logs left....
5 logs, crafted 10 lumber... now has 4 logs left....
So now uses some, but only 1.
Its like its not passing the 'required' resources number.
When merging stacks it merges all of a block material, no matter the shape! (advise NOT to use the merge tool in the inventory)
A similar issue when crafting material blocks is that if you have one in the toolbar, no matter the shape you chose the number you craft will be added to the number in the toolbar (current fix.. move blocks out of toolbar to stop the crafting auto merge)
If block shape could be determined after crafting then this would also sort the problem (now I have 270+ inverted arch I dont need, instead of a mix of cubes and slopes too)
Had 24 logs(Hickory).
Wont let me select more than 48lumber to craft (using 24 logs) (expected)
Chose to built in groups of 10.... allowed me to do this 4 times...
Checked inventory... still had 24 logs...
Even if tried do use full 24 logs in one craft, no difference.
Also same problem with stone.
Seems its will check the amount, but not reduce it, so as long as you got enough to craft selected amount, you can repeat.
Confirmed, all is at you say, must be part of the RW programming.
Was hoping a plank with texture id 27 would fit in with a block of the same texture.
Ok for now I will use them seperately, looks really odd if near each other
Thanks for your quick responses Miwarre..
Still confused, I thought it was just the GUI that 50% sizing referred too, not the actual textures seen on the planks when placed.
Not sure if its just me but it seems the scaling of the textures on these planks etc is different to the default scaling, like about half... is this intentional ??
I just wanted to turn of the Hunger/thirst and still have the rest as survival..
I shall have to wait until the issues with SP and permissions is resolved ...
I definitely like the idea of animals interacting with our plants...
At the moment why put up a fence, even if a pig gets in there, its not going to eat anything, or an elephant wont even trample a strawberry ...
All I can do is hope for this sort of interaction where we need to consider more than other persons ruining things.
Going to see what I can do about getting some small watercraft in, afterall, your 'cars' drive on water !!!
[Bugfix] Water is no longer invisible when it's behind a transparent object
This has not seem to have worked, water still invisible after the update
Ok second load it it did.... Well done...
That where the rake comes in, so I am finding ...
I had never thought of trying that and had not seen it in any guides...
Turns out my idea although good is not require as the ability to do so without a tool exists ..
Thank you SilverStatin.
Spade that when used with dirt can fill up holes in the ground ..
(Spade = Iron Plate and stick... simples !)
This will solve two problems...
1. Holes that are too deep/big for rakes to fix..
2. Something else dirt can be used for (Loam bricks is a bit limiting)
This would also make it easier to landscape grounds without having to change to creative mode!