Some of you have came to my YouTube channel recently, some have subscribed. What I would like to share with you today is another LP series I've started on there. I come posting this here because my videos hardly ever get any comments and it saddens me that I put the effort in but the comments remain blank. So let me tell you a little about this Let's Play. The Sad Story of Emmeline Burns otherwise known as TSSofEB for short, is a story game. So what is it about? Seriously I can't figure that out for myself just yet, but I love reading books to children and this game just happened to peak my interest. Without stories there wouldn't be games, tv's or creativity even Rising world wouldn't exist without stories. We all gather our inspirations from books we read and learn from growing up. We make art, games, programs and so much more! So if you could spare the time for a story game could you please give it a try?
Posts by ArcaneDesmond
Latest hotfix: 0.8.0.1 (2024-12-20)
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here you go not much on it but there some funny things
Nice channel. By chance are you or someone else you know really good with planks and beams? I've been looking for a blueprint for a Dresser and possibly a China Cupboard and haven't had any luck. A lot of the Blueprints are written in a foreign language I don't understand.
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Thank you @joni909 not sure if you subscribed or not but I'll add you to the list anyway as a special request video and I'll do yours next. Do you have a YouTube channel so that I could give proper commendations to you? If so can you please share it with me?
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What Port in November are you referring to? And Workshop integration would be nice. When this new API comes out, I'd love to see some of the popular Minecraft mods get ported over to Rising World. I'm sure the modders will have more work to made new 3d models rather than just custom blocks.
I've heard in the forums that in November the game is going to switch over to Java 100% if it already hasn't. When this happens I already have a request submitted to the makers of Minecraft Forge to create a modding API similar to that of Minecraft. This game has the capability of having it's own launcher much like the ATLauncher, Curse and Tekkit Launchers. When it fully converts to Java Both Forge and Curse are ready to boost the sales of this game rather significantly. They make money from the the monetizing and @red51 makes the bulk amount of cash from his game being highly promoted through Curse. @red51 is the next Notch with the exception he won't be a sellout much like Markus Pierson. I see a great future ahead for this game and I'm loving the comments from both Forge and Curse in their forums. They are very excited to boost this game.
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New Video Folks! In today's episode of Rising World we return to Season 1 to continue the Subscriber Specials. So whose house are we building this time? Brad1999Frisby1999 . Another awesome YouTuber and loyal subscriber that I can think none other than to thank him personally by building him a home on our world. My goal of this Subscriber Special Series is to build a home for each and every subscriber that has subscribed to my YouTube channel. These videos will air Monday through Friday and recorded on Saturdays and Sundays. You want a home? All you have to do is subscribe and you will be added to the list. And without further ado here's the show
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Anyone else noticing that there isn't a like button or is it Chrome just messing with me?
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It would be nice to see some variations in sunsets. Probably just a few more masks for painting the clouds are needed for the game to randomly choose.
I'm hoping the Port in November will allow the workshop to be opened up for the game. This would allow Minecraft mods to start porting over one such is "Optifine" and the resourcepack "Dramatic Skies" would bring some gorgeous nightfalls, skies, stars sunsets and so much more. I imagine a lot of people are getting yancy awaiting for that moment when Rising World blows Minecraft off YouTube. @red51has done a magnificent job!
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https://rising-world.net/ at the bottom of the front page has most providers that offer RW hosting listed there.
Thank you Chris. -
I've read through this server thread and I have a question or so. Can we have a group like CreeperHost, Google Cloud or some other service host Rising World for us? When I played Minecraft on a couple servers there's always some type of external service that can host these games for us. All we have to do is pay for the service on a monthly basis. Is there a list of hosts that we can look into to help create a server for us? All this talk about port forwarding to be honest I don't understand and I'm looking for a way around it. Does anyone know if CreeperHost or any other service can do this for us? If so can you please provide a few names.
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Sorry for the non-Eglish native speaking perspective: BBQ? British Broadcasting Quorporation?
Reading this I couldn't help but laugh, yeah even Corporation was spelled completely wrong. So let me explain we American grill our food in on either charcoal, gas or on occasion over a campfire. We call this process Barbeque or BBQ for short. Another way it can be used is barbeque chicken is cooked on a grill but has barbeque sauce brushed upon it. Now I'm not writing this out of sarcasm but some cultures pretty much don't know what BBQ is, yeah I find it humorous but want to keep it to the straight and narrow without judging others. Heck we can argue the finer qualities of "aluminum" foil till we are blue in the face but I want to keep the humorous aspect of it as well besides don't we all want an aluminium hat?
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@ArcticuKitsu About your idea with sinks holding water, have you tried a bucket yet? Very handy these are we can move water source blocks and pretty much drain a pond. However this brings to mind the game Ark: Survival Evolved with the water pipes. Since water is not an infinite source in Rising World (Perhaps A Bug?) It would be nice to lay some pipes to a pump so we can fill our canteens indoors. Currently the Canteen doesn't use a water source block like a bucket does, instead it just fills up.
"Sinks hold water, dump a bucket in the kitchen sink"
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Plenty of times
We are supposed to get more primitive crafting soon. There has been no official word on what kinds of primitive shelters will be buildable.
Would be nice if we could have tents we can actually walk into. Possibly put a chest & workbench inside it? Got to admit when I made my first tent with wool I was a bit bummed out. Still thatch would be great for fire starters, maybe building. I think a fire spread feature, and campfires that require wood would be a great addition.
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Animal AI has to be reworked to fix all the clipping issues, allow for breeding and donestication. Hopefully animals will move in herds at that point. There is actually some AI rework in progress but I think its limited to getting the monsters to be a challenge in the upcoming dungeons update.
Hopefully not these.... Uh oh!!
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@zfoxfire I seen what you did "Pizza Oven" It's the Big one I said could make a great pizza oven not the baby one. Come to think of it yeah we could probably cook a kids meal in there As for the fishing, yes! Perhaps we could utilize the shovel to dig dirt faster than a pickaxe and possibly find earthworms or in this case Rising Worms has a nice ring to it. An update called "The Rising Worms" that brings marine life to the game perhaps even real birds so all that chirping actually has a source? I'm glad this game doesn't have any hostile entities it makes hunting very entertaining. I do so wish I could drag the kill back home and stuff it for some really cool decoratives. Who wouldn't want a stuffed swordfish on their wall, perhaps a stuffed cheetah to pet when you're feeling scared? Love the idea's guys keep'em rolling in I think @red51 might like some of these.
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@Miwarre Again I'm not sure if anyone is recognizing "Blocks Vs. Planks, Beams & Said Object.[/b]" If you make a Blueprint [/b]of a Grill sure you can move it in any direction as you please. When it comes to Houses built out of Blocks [/b]you got one option & it's to place it. What if I want my backdoor to face the lake, pond or I want a forest in my backyard? For some reason or another when you make a Blueprint[/b] it has a Cardinal Direction as one would find upon a compass. When you go to place the Blueprint [/b]Home you have no choice in the matter as to which way the house will face. Even the directions for Blueprinting [/b][/b]are a bit weird. I don't want this post to sound like I'm whining about the game as I love it as a lot of us already do. What I'm asking for is a fix so my backyard isn't going to be my front and or side yard.
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@Deirdre what does permissions have to do with poster limits? My permissions level is builder and I have a limit of 10. I can't add outlets, light switches etc.. The posters are what makes the game feel well realistic as it is a modern game at the moment till the Devil's minions are added in. What exactly determines a poster limit? Why would it reset itself? Is there a specific file path as to which needs modified,saved, rehashed and ready to use? There are various questions a mile long I could type but can you please specify a file path to change these numbers so they may stay and not change, please? Thank you!
Love Rising world! It is so beautiful that God came down from heaven and said, Red51 you made heaven now let me populate it"
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rotation of blocks would be great, but can already do all of that with blocks and objects (except for rotation for blocks)
just left click the bp build first to set it and use the arrows and plus & negative buttons to move, holding shift and arrows rotates objects like tables and barrels.We can't move buildings around in "BluePrint Mode" What I am suggesting is an overhaul as several of the features aren't even listed in the instructions. For example as of recently I have learned that we can make "Blueprints" of objects not pertaining to blocks, planks or even beams. What this "Placement Mode" will do is: 1: Allow you to know whether you have placed the object/building as to which is not currently available in the GUI Instructions. 2: Having you be able to place but not place a building and being able to rotate the building on its X, Z Axis will give us a cleaner smooth transition between point A and Point B as to which it is placed. 3: Currently there is no way to cancel "Blueprint/ Placement Mode." Adding an option to press "Esc" to cancel the placement of such objects can reduce time deconstruction if mistakes are made.
Some People like to play the game in survival only but want to transfer their house from a previous world. If they go to place the house is there bam, in your face rather than giving you a view distance. Having the advantage to place said object and rotate it possibly move right, left forward, backward by "Shift + Arrow Keys" can reduce the risk of big mistakes such as placing a house 90 ft. above your head. I have seen some huge mistakes with this "Blueprint Mode" and I believe it could use a bit of help rather than spending a week tearing down a floating castle that thought it would be cool to place above your head. Again Just a thought. Have a nice day, hope you all are doing great check you later
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I'm not in my right mind today for replies. I'll come back later when I feel better but thanks everyone.
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Thanks for sharing your videos.They are enjoyable.
Thank you