Posts by ArcaneDesmond

A new update is now available, introducing seasons and more!
Latest hotfix: 0.8.0.1 (2024-12-20)

    Wow it's been a long time since I posted over here and with me going to see a neurosurgeon here soon I may have to take a break from YouTube and creating content. Let's not hope it comes to that. Anyways I've got a lot of Season 5 episodes for you so let me start by saying that I'm sorry for not keeping you updated once again. So here's what I'm going to so I'm just going to post all the missing episodes all the way up to today and tomorrow when I get back from my MRI I'll share tomorrow's episode, deal? Okay let's do this...


    Rising World Season 5 Intro Version 1.2


    Episodes 10-16









    Episodes 17-23









    Story so far and plans for tomorrow... We left off on the lighthouse and began working on a house for SmiloSabercat a brand new subscriber that has been very interactive within a lot of my videos. I am very thankful for this and wish things were like this more often. You see I love reading comments because it lifts my spirits up to know that someone else is watching but also willing to engage in an overall conversation. Didi, dagoline and many others do this when mentioned. It's just that making all these videos I see the views are there but there's never really an audience to talk with and it makes me feel down and depressed like no one really wants to watch me play the game anymore. Then when I make a vlog saying I am going to end Rising World the whole broom closet opens up and out pours all the support? Where is this support when I make Rising World content daily, it's a bit lonely if you ask me. So come out of that closet say hi, say something but please don't make me feel like a blade of grass in the wind.

    Hello everyone :) today I got one brand new episode for you and well one from friday, been a bit busy but always glad to share.


    Episode 8 - Tier II Tools


    In this episode we craft all the tier ii tools that we can within this episode and have some fun while we do so. We need to recoup what we lost so let's do this :thumbsup:


    Episode 9 - Drills & Saws


    In this episode we build a chainsaw and a mining drill then go on a speedrun chopping down trees for a little added fun, hope you enjoy 8o

    Okay guys and gals not sure exactly where I left off but I got a lot of videos to share with you since my views for this seem to be plummeting. I ended up leaving season 4 behind because of possible world corruption and I have reason to believe that the NPC's added were the cause of all this. Before I started spawning NPC Dummies into my world it was stable as well was my FPS but eventually things started to get very bad and the world began to disappear beneath my feet as we decided it was a good idea to go adventuring out and build a log cabin around the 26,500 mark west. I made it home and found out that not even F10 could stitch the world back together so I had no choice but to end season 4. I still have the world in case Red comes up with a patch in the future though that may not be likely, so I blueprinted what I could. Unfortunately the JIW Shopping Plaza can not be blueprinted in full due to the limitations placed on blueprint scale in width. :(


    So welcome to Season 5 and I apologize for not sharing sooner.


    Episode 1 - The Never Ending LP


    I got this idea from a movie I loved as a kid called the neverending story with a big fluffy dog you could fly and rescue a princess.


    Episode 2 - All The Tools


    We craft all the basic tools needed to start over from scratch again and even go fishing :)


    Episode 3 - Starting Pointe' Lookout


    Back when I played Fallout 3 there was a lighthouse I found rather interesting let us see if we can build something similar here in RW.


    Episode 4 - Is It A Castle?


    We gather some material and begin construction on the lighthouse though it does come out looking a bit awkward.


    Episode 5 - Caving & Rooks


    In this episode we go do some caving together and some more work on the lighthouse though even now it reminds me of a chess piece.


    Episode 6 - Maps & Shafts


    In this episode we spend some time gathering the material to build a map and build a rather long shaft on the lighthouse that I'm not to sure about. Feedback would be greatly appreciated.


    Episode 7 - Staircase Design


    Today we try to build a staircase leading up to the second floor of the light house but it's too dark in here to see much. So tomorrow we're going to make a mining helmet and some tier 2 tools so we can work faster and see better.

    At the moment I got construction workers beating on my roof so loud it sounds like thunder. (Hard to concentrate) Anyways ran AMD Auto-Detect currently using "Recommended" versus "Latest" because the latest version breaks Rising World and several other games for me. F10 seemed to of worked but as I got closer to home I noticed F10 wasn't working at all. Ended Season 4 and I am moving on to Season 5 because the FPS is more stable in a new world than it was in the other. I am wondering if these recent updates may have changed something about the world generation or if it has something to do with NPC's. In either case I will not be spawning NPC Dummies in this new world just in case they were the cause of it.

    Not sure if this is a bug or a client side issue I have verified the game integrity and even tried a fresh install. I did have the No Grain texture pack installed but have since removed it and double checked all my drivers. I am using latest release of Java and everything is up to date, just a bit confused here. Is anyone else experiencing this same issue? You log in, and you still bounce around like a pinball even when you walk on planks the same problem persists. I've had mining drills, chainsaws and other items randomly disappear from chests, barrels and even from my inventory. These lines you see here are in the image aren't the only ones. When I was gaming with @dagoline I experienced even stranger lines which are the thick white lines. Does anyone have any idea what all this is about? My drivers and Java are all up to date and I even backed up my saves and deleted Rising World for a fresh install. These problems began after the NPC update, started a new world a seen the same problems there as well? Hmm.. not sure what to do now. Any help would be greatly appreciated.

    Good morning ladies & gentlemen got two new videos today that I wanted to swing by and share with you. Also my Twitter account is back up and running so that's a great thing as well. Not sure what happened there but let's get back on track with today's episodes shall we?


    Episode 177 - Highway Montage & Journey
    In this episode we do a quick montage working on the highway for about an hour that I compressed down to roughly 10 minutes and then proceed to go on a journey into the savannah where we find some gorgeous landscapes and screenshots worth the time and effort. See below for the screenshots.



    Rising World Tutorials Episode 2 - F5 Subfunctions (4 And 5) -
    In this episode we go over the Subfunction 4 (Area) which appears to be similar to the Subfunction 1 where you can add terrain at variable levels. Also we go over the Subfunction 5 (Water and how to place water, remove water and fix underwater glitches. As for circular water I'm not sure if it's coded into the game or if it can be done. Ask @dagoline for advice there as I have absolutely no clue.



    Screenshots:

    Good morning ladies & gentlemen hope you are having a wonderful day as much as I am. Today I just started recording tomorrow's episodes and I also got another tutorial video coming up for tomorrow as well as we explore the F5 function in Rising World and how we can use it. Last time we went over the 1 thru 3 subfunctions of F5, tomorrow we will be going over the subfunctions of F5 numbers 4 and 5. Now as for tomorrow's LP episode we will be doing a highway montage, this needs done so I know if it's going to overlap with any building projects at Lake Shamrock. For today's episode of Rising World...


    Episode 176 - The Missing Ocean: I discovered a way to view the regions of the world much like Amidst does for Minecraft. In doing so I discovered an ocean south of Lake Shamrock alongside a rather large lake and an exceptionally large hole in the earth that is so deep you can see hell almost. These strange anomalies seem to be south of Lake Shamrock, with a savannah running alongside it. Problem is we can't seem to find it and I really wanted to show this off to you today. This upset me so I'm going back to finish off the roads and we'll lok some other time when I am less aggravated.



    Here are a couple nice screenshots we took along the way:

    Hello Ladies & Gentlemen I thought I shared this media with you but I guess I didn't sorry about that. Anyways with my Twitter account temporarily shutdown :( (yeah still don't know why) I might as well start sharing my content over here and on steam daily while keeping hope alive. So today let's start with episodes 171-175 yeah 5 days worth coming right up :whistling: again sorry for the delay this won't happen again.


    Episode 171 - Mapping The Suburbs (Recorded On Sunday)
    In this episode we hop into montage mode around Lake Shamrock to map out some of the suburban region around the lake so we could begin doing some building in the area.



    Episode 172 - Building A Mineshaft (Recorded On Monday)
    In order to do any building we're going to need a lot of material and preferably not a giant hole under the town. After All if physics are ever introduced I would rather the town remain standing than collapse in a massive earthquake.



    Episode 173 - Western Mining Mill Concept (Recorded On Tuesday)
    Strange how when this game first came out it was called Concept right? Well after looking at some images online of mining mills I found a few that had elevators sticking out the roof so I built the framework of one of these and could use your feedback. Exactly how do you build a crane in Rising World?



    Episode 174- A Very Long Day (Recorded On Thursday)
    So Microsoft decided it would be a good night to send out an update to Windows 8.1 Pro, as I went to bed I set my computer to update & shutdown. Woke up at 4AM with a very bad feeling in my gut wasn't able to record anything till the following day (Thursday) as I spent all day Wednesday installing Windows and all the apps. So in this episode we mellow out and go for a walk and talk about what went wrong and why I felt so worn out.



    Episode 175 - Building A Horse Corral (Recorded On Thursday)
    So todays episode of Rising World (Friday) we build a corral for putting all the local horses in so they can have a place to call home. We even get a pig that wanders inside! Any name suggestions?


    The ingame FPS counter is just a debug tool for us ;) We added it some time ago so we can see if certain actions and tasks have a big impact on the framerate.
    Most external programs which show the framerate use some sort of "smoothing" or at least have some delay, so you will see a (more or less) steady value. Our internal fps counter is accurate, but it updates very frequently (every 0.25 seconds), that's why the numbers are going up and down quite fast.


    The "graphic_logarithmic_depthbuffer" setting determines whether the game should use a logarithmic depth buffer or not. A depth buffer (also called z-buffer) determines if a certain pixel/fragment is behind or in front of another fragment. If there isn't enough precision to resolve the distance between two objects, you will see "flickering" or "z fighting". A logarithmic depth buffer provides a better distribution of depth values, resulting in much less "z fighting", but it has a bigger impact on performance (some optimizations on the graphics card cannot be used if we bypass the default depth test).
    The actual impact really depends on your graphics card. Some cards are struggling to run the game if a logartihmic depth buffer is used, while you won't see a difference on other cards. To cut a long story short, unless you experience lots of issues with flimmering/flickering planks, it's recommendable to keep the logarithmic depth buffer disabled (deleting the line in the config resets this setting, and since it's disabled by default, this has the same effect) ^^

    Thank you red :)

    Can anyone please explain the response from @red51 made to me? It must of flown right over my head. Action recording Software read a solid 15-20 FPS, while the in-game FPS counter read 5-25 and the numbers were going up and down faster than I ever seen before. I removed the teleport plugin and the NoGrain.zip texture pack still had the same results. It wasn't until I wiped the config file and ported over lines from the backup before the update that it finally stabilized. Not sure what changed but something about some Logatharmic or something like that was set to true and was causing severe graphical issues so I deleted the line and it's running smoother than ever. Back to my question though... What did red mean? Because he said something about debug and he lost me on that.

    Okay now for the LP so far in our last episode we did a subscriber special because we hit 190 subscribers and it made me extremely happy to have gotten so close to 200 subscribers :thumbsup: Oh yeah that made my day. So after this and through the week I recorded several other videos including episodes 168 thru 170 let's review and share those


    Episode 168 - A Better Staircase:


    I couldn't think much on what to do for this episode and the scaffolding was driving me bonkers as I kept getting stuck on it, which made for a lousy staircase design. Looked alright, but was more of a problem than a solution so we took it down and built a proper staircase to the roof of our hut.



    Episode 169 - Building A Pumpkin Farm:


    Okay so it looked a lot better in my head than it did in game. Pumpkins grow on a vine in real life and also grow better when planted along a slope. In Rising World however these pumpkins just float :whistling: In addition to this we get started on a barn for storing the pumpkins, seeds & our horse in but never quite finish it. Perhaps in another episode we'll montage this..



    Episode 170 - Plotting The Docks:


    Well not really as much for plotting the docks as it was for gathering supplies and searching for locations to set up a quarry and a lumber yard. We ran short on supplies in the last episode and rather than gallop 300 miles back to the Fort I decided we needed to set up another location for stone & lumber. In addition to this we do some fishing and plot out where the drive-in fishing docks will be. This will be where trucks will back in to launch their boats into the water using a trailer.



    Hope you all enjoy, have yourselves a wonderful day.

    Okay guys so today I launched a new series on the channel for Rising World that will be more of a tutorial series than an LP. I am kind of new to this but I do know my way around the creative tool bar quite well and want to help others understand how to use it and other features within the game itself.


    Now for Episode One:


    I teach you about the Terrain control how to left click and right click, how to use the grid to your advantage, paint and smooth your terrain. We use the F5 function going through numbers 1-3 in this episode and hopefully this could help someone out there.


    Today in Rising World we have reached 190 Subscribers! To celebrate we rode our horse all the way home, updated the subscriber sign and give a tour of the region for all our new subscribers. Thank you all so very much, this means a lot to me and here's to hope for 200! :saint:<3



    Polar bears don't spawn in these regions, they only spawn in the tundra (snow with white grass) and snow biome (no grass, barely vegetation, only snow)... do you play on a multiplayer server? Did someone maybe spawn the bear via command? Or did he maybe follow you while travelling through the snow biomes?^^

    No I was playing alone at the time so that's what kind of confused me didn't even go into the snow biome. Was actually riding a horse up and down the road for an FPS test and that road is outside of the taiga brush lands. mainly in a plains biome to be more precise. Speaking of the FPS what's up with it this time around? I haven't seen it fluctuate up and down like crazy well ever. In my encoding software it stays a solid 15-20 fps when recording but the game fps reads 5-25 and it goes up and down like a broken speedometer. Not sure what's going on there can you look into the F9 function please?

    In reply to @red51 there is a taiga brushlands nearby that has a snow biome about a mile or so out from it. Sure the grass has the tinge of white & green but that's why it's a taiga brushlands not exactly a snow biome per say. Te only mobs that should be spawning here should be deer, moose, black bear & wolves as polar bears are more of an Arctic type of creature.

    Good morning ladies & gentlemen, for today's episode of Rising World there's been a bit of FPS problems that I just can't seem to put my finger on. After a comment from one of my recent subscribers I decided to run a test recording with Action from Mirillis versus OBS (Open Broadcaster Software) to decide which seems to run a bit smoother. Also we spent some time to gather some food & start a garden down at our little shack near Lake Shamrock as we even found a polar bear outside of his biome? Now the Pro's & Con's of OBS versus Action, Action is a one time fee program that will one day include video editing. You can pause your video, make bookmarks, use a drawing board and it is extremely light weight even for office computers. Now OBS is a free program but it also has none of these features, true you can record with it bit it also will chew your CPU up if not installed on an external drive or other. What I ask of you is to watch this video and to let me know which program do you think runs smoother OBS or Action? Never mind the pro's & cons just judge the footage by how smooth it appears to be. I know the FPS is all over the place and I believe this update may have come with a memory leak as I have cleaned my cache, cookies, and all java data before recording this video.



    Oh and here's some really nice screenshots I captured recently they are gorgeous and capture the pure beauty of nature in Rising World:


    Hello Guys & Gals so yesterday the update 0.9.4.1 Alpha for Rising World dropped and it was wonderful <3 Almost exactly as I predicted in episode 164 with the exception of fishing and boats those were quite the surprise and pumpkin pie, pumpkin pie! Oh my 8o I told you to run, I told you to hide you're going to freeze; you're going to die :whistling:8| Well not exactly but it was kind of dramatic. In today's episode of Rising World it doesn't quite count as Episode 165 because it's an update. In this video we go over every single detail of the changelog both in and outside of the game as well as here on the forums. I read through the entire documentation including all the bug fixes, work you through the interface changes and how to revert them and so much more. When @red51 said bomb, med-kit and assault rifle the first thing that came to mind was definitely this is going to be a post apocalyptic game. Makes literal sense as well given the materials you get from early game and the progression.



    *Can we please get some Fallout weapons? Mini-Nukes, Assault Rifles, Super Mutants & More? :thumbsup: