Posts by MommaT

A new update is now available, introducing "Points of interest" and many more changes!
Latest hotfix: 0.9 (2025-10-31)

    Opinion about gaming in general, as an observer, and very newbie player/old fart.


    Games that succeed in capturing our imaginations start with STORY. It's a must. Right now we have experimentation, and tools, and world to play with those in, but no story. Even if NPCs are implemented—without their own story, motivations, and objectives (which I see as more short term than "Story")—there's no real reason for them to be there anymore than a cow or a bear. With those animal NPCs they provide food or an element of danger, but nothing else. We don't care whether they live or die.


    It actual fact we don't care care that much whether WE live or die, because there's nothing more at stake than perhaps what we're carrying. I do admittedly mostly play creative, because I have a project I want to finish. Though I have started another Survival Game, and 2 hours in I'm already getting bored. I don't do violent games, one because they don't appeal to me, and two because at my age my reaction time sucks. (I'm older than my picture. ;) ) But I know what a good story does and how much I enjoy that.


    Objectives or quests are a good start, so I agree with @sgeronimo on that observation. I also agree with @ArticuKitsu that we're in alpha, and there has been and will be a progression. That said, I don't think this game was or is being developed with any kind of story arc in mind. That's a shame, but I understand that a tiny crew can't do everything. And they'd need actual good writers with demonstrated ability to write adventure, action, gut-wrenching emotional stories—not amateurs, not hacks. So in the future, players are going to need to step in and write some GOOD stories to play and share, and there will need to be a way to implement this option in the game. Yes, that almost contradicts what I said about amateur hacks, but it's a place to start, and people will be vocal about what's good, or not.


    I know nothing about how Minecraft works other than I've watched a bit of it*. I know that different ModPacks do in include some kind of story or quest arc. Though, that wouldn't be enough, in my opinion, to keep people interested except maybe people who've played and enjoyed that type of game play. It needs MORE.


    A big story. Of all the stuff I've watched lately, Horizon Zero Dawn was the most satisfying story. (It didn't hurt that it is breathtakingly beautiful. Also violent—though it's very hard to find good, immersive, story-rich games that aren't. Again, I just watched.) But Rising World has the potential to be beautiful too. It isn't quite yet. (The mountains! Eeek!)


    So yeah, early days, and things are coming along. I'm still a fan, and I still enjoy the creative building play. Not sure for how long. This began for me as a test to see what I could do with it.


    I'll be watching to see if the ability to create a story arc that could be played singularly or in groups will ever take shape and be implemented. That could be exciting indeed, and would bring out droves of folks who think they could write a great story (think: homebrew D&D) in fact you could port over your rpg stories you already created, though maybe you'd have to dumb down all those arcane rules!


    *I know a LOT pf players came from Minecraft. That I didn't I really believe is an advantage in playing this game. ;)

    I play mostly creative. I've exploited the heck out of the console. ;)


    We can "paint" with existing textures in the terrain mode, true, and we can make any in game texture in planks and beams (but no glass triangles yet!).
    But what I most want is a color picker and paint tool for all elements PnB and blocks. So that I can make any shade of color. Also, to add to that, since I am dreaming. I would love to have a "wallpaper" tool so that I scan in my own texture an apply it walls, to other shapes I build in game.


    Think of the possibilities! <3


    Looking forward to the next update. Can't wait to see the horsies or whatever it is!

    Another vote for a paint tool, again. A tool that will allow us to paint any block wall, or plank and beam to any color using a color picker (hexadecimal selector). Perhaps we would first have to have a "null" texture (represented by plain gray, maybe) then apply "paint color" over that.


    So we'd select that null texture block, or color ID for a beam or plank, build our wall or whatever. Then select the Paint tool, and in that GUI we'd select a custom color from a hexadecimal tool (many simple ones on the web). Or failing that, typing in a hex number. We'd then point our Paint tool at the null colored wall and click to apply color. We might repaint, too, if we want to change the color.


    I'd also wish for paint to be applied only to the side we touch, but that may be impossible. Even so I'd welcome all-over painting!


    Alternatively, selecting a Null colored block or element in the crafting bench or inventory and having a way to color it there with a custom color, would work just as well. OR, doing in the console by perhaps typing:


    item woodbeam qty. ID# (color as a hex code)


    Extrapolating from that, maybe you could also have some sort of command center where you could input all the properties, item type, material or custom color ID, size dimensions and orientation X Y Z, AND then save that custom object to reuse.


    I'm dreaming, so I might as well dream big. :D

    I really need a glass triangle. Currently we cannot apply "glass" ID 0 as a texture. I am sure there's an important coding reason. It's transparent so it changes the way the element works in the world. Maybe it will be impossible to create an element (beam, plank, triangle) as glass using the console. But I hope that it is possible for a glass pane to be provided as a triangle.

    Anybody know how to create a glass triangle? Or where to find the ID for glass? (I thought I knew, where to look in the game files, but I'not finding them now.) I also want to try this:


    Red51: (from changelog 4-20-17) [New] Experimental "id" command to change the texture id of the current construction element on the fly


    Also, I saw Wolle on YouTube playing with the new SIZE command. This works on Elements but not blocks, correct? I want to try that as well. Curious to know if you can grow a beam in one direction so it's going to snap to an end (which would have been a middle) 90° from where it would normally. I'll just have to get in there and try it.


    Looking for a list of any new commands ... particularly for construction. Is there one?

    If I can mix 2 or 3 textures, I will create much more realistic and personalized scenarios. The same should apply to all planks, logs and beams: Create everything with a generic texture, then paint the blocks, beams, logs and planks using the "PAINT" tool.

    YES! All of what you said. Though transparency may be a big ask. I've been pining for a Paint tool since the beginning. Actually delaying decorating in hopes it happens. I want a color picker tool that allows me to pick a color hex, rgb, whatever as long as I get to determine the color. :!:

    I agree on all points. I’m playing mostly creative now because of my big current project, but I lost interest in survival because it was just too easy. Now that we have more of the components in place thinking about the logical progression makes all kinds of sense.


    Rolling it out should also be incremental, I think, since not to do so would likely cause a cascade of unforeseen issues. It’s really a huge undertaking if you consider that it’s not just the primitive tech—but also other low level survival aspects such as making food, also requiring clay for pots, weaving baskets, raising a grain crop and staples like that for adequate nutrition.


    Actually making clothing is a very labor-intensive task that is very time consuming. We should have to wear pelts, then tanned leather (requiring more than just scraping), cloth comes much later. A red plaid shirt needs dyes as well!


    Multi-players could become specialists: hunters, farmers, bakers, tailors, tanners, coopers, smiths, etc. Then a currency, with bankers etc. Well, that’s probably version 10.09 LOL.


    With the basics in place there’s no end of cool stuff people could do.

    If we get power generation, it should be a logical incremental leveling up. And should not be EASY! Start with simple watermill or windmill generation. Next up steam, wood or coal fired. Then other fuels as we are able to craft them, refining oil into gasoline is probably more complicated and should be. High capacity hydropower through dams and turbines, yes please. Then we graduate to solar and modern wind power, and lastly to nuclear reactors.

    Thank you @red51 for your hard work, and for this creative, mostly non-violent, peaceful game. Yes, that's what I like!


    And, thank you to the community for all your help to newbies, plus your appreciation of @Red51's dedication. <3


    Yay—all Rising World Citizens! We rock.
    :D

    I was building in my Wollaton Hall build when it crashed/quit a couple days ago. I was about done, and crash quitting after and few hours isn't that unusual—so I didn't investigate. Today, I tried to start the game and my Wollaton build world simply will not load. It gets to 10% and hangs. I can only force quit. Tried multiple times, restarted game, computer, everything. Using Steam Loader, which I often have issues with, but I can successfully start and run any of my other worlds. BUMMER! ;(


    I have a back up of the db but it is from August. I swapped out the db and world parts folder and backed up the latest (possibly corrupted version). I can open and run the version from August. So whatever it is, it is on the world/db itself. I have done some work since then (? is it really work???). I'd like to get it back if possible, but if not I guess I can backtrack a few months and do it again.


    Anyway, if anyone is a db expert and might want to look at mine to see if anything jumps out as an obvious corrupted file??? I would be most grateful. <3<3<3<3


    I didn't want to post this in the General Help area, because I don't want Red51 to spend any brain cells on it. We all are anxious for that update! ;)


    I guess the moral of this story is to always back up, frequently. Darn it.

    If they fall on the side you're cutting (makes sense) then, part of the mechanic needs to be death if we don't move away quickly enough. That would add some drama when logging! :D