Posts by MommaT
Latest hotfix: 0.8.0.2 (2024-12-30)
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I didn't know that because I have to play in windowed mode and the bottom of my screen below the health bar is cut off. I did switch to full screen to check it out, and I see it. If you hover over a block you can get an ID but not if you hover over a board or beam. So adding that would be nice, placing it over the health bar would be nicer (for me )!
The reason I can't use full screen is that the Steam Overlay simply does not work for Mac. I can't run ANY game with Steam Overlay enabled. I do sometimes like to minimize the game and look at something on the web and I can't do it it in fullscreen. The FKeys simply don't work unless I quit the game. Pretty annoying. Yes, Mac just isn't well supported in the game world. Even in windowed mode I can't get the helpful (I hear) help screen to show with F1. Oh well, I can deal with it.
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I would love a toggle or button or key combo that we could activate to tell us the item ID of a material (block or wood beam for example). So that when we are adding to a building we can easily identify what material we used and then can select the correct color item ID in the crafting bench! You might be able to hover over a material in a build and invoke a command to reveal the label, or turn on a toggle (like "control" when precision building) to then have the labels be activated.
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Now that we have weather, it brings up the possibility that rain may help crops and other plants to grow more quickly, in biomes that get more rain. And conversely, if you settle in the desert you garden could actually wither and die if you don't get rain, OR actually provide water yourself. Snow might ruin the crop. This might require some sense of seasons—plant in spring harvest in summer and autumn.
I suppose water physics could be required, but maybe not.
Weather should affect our health. Don't know if it does? If we go into a snowy biome we could freeze, or staying out in the rain could chill us. Whereas deserts could dehydrate us faster, or even cause sunstroke (like dizziness?).
Animals, I, and others, have already asked about getting eggs and milk from farm animals. I assume that's planned. However I'm disturbed that we don't get meat from any animal we kill. Seems like we should.
Also, animals should destroy gardens and compete with us for food. Some animals might be nighttime hunters, too. So, is we're out at night we may be more likely to be attacked by a tiger or something like that.
Not asking for anything right away—just possible things for the future.
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Really! Lots of possibilities. It seems like users are full of great ideas and many are very good builders. I wonder if Red has considered letting users build assets such a your shipwreck or other ruins and either allowing Red to just add it to the game, or to create a Community sharing system where users can pick additional assets to be added (and randomly spawned) into their games? I'm thinking about the huge community of people who build assets for Cities Skylines. These get added to the the Steam CS workshop and you can subscribe to the ones you want to use in the game.
This could be used for furnishings, buildings, etc. or even other kinds of assets (were there an "asset builder" plugin).
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So funny. Yes. Fellow Mac user, and I get the rain inside too. I think I saw it under ground as well, but I can't swear to it. EDIT: Yep. Rains inside the mine! My specs are similar:
iMac (27-inch, Late 2012)
3.4 GHz Intel Core i7
32 GB 1600 MHz DDR3
NVIDIA GeForce GTX 680MX 2048 MB
OS X El Capitan (Version 10.11.6)The game runs pretty smooth. I haven't experienced crashing since the update. Before that it would crash once or twice per session. Usually I took it as a sign I'd been playing long enough!
I can't see the rain through the glass either. Speaking of glass, I notice it now requires me to get sand. Hmm. Do I have to go to the desert or beach for that?
I've not see it snow yet, but I'm wondering if it only snows in a snowy biome? In that case I wonder if it rains less frequently in the desert—would be cool and logical it that were the case.
EDIT: Yes!! Snowing on the snowy mountain when it's raining in the valley. Snow mixed with rain in the frosty terrain in between. So neat. Fun stuff. -
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I have logged 128 hours on my favorite game—Rising World. First off thank-you to Red51 and his team for making a game I can play, and for developing it for both PC and Mac. (There are so few games I like and can play effectively that are made for Mac.) It's fairly stable for me—and more-so lately than early on—it does tend to crash/quit once or twice per session—but I can live with that.
I feel like I now have good handle on building, and basic survival. I find that food gathering/production is probably too easy, and if you leave bears plenty of space they'll leave you alone. Mining kinda bores me. Though I do like chopping down trees. I've broken my leg and healed it. I've built several houses, captured and housed animals, and started on a zoo (in creative). But now what? I love this game, but I'm starting to get bored.
Maybe a community is what I need? How does one go about joining others on a server? (I've never played a multiplayer game or minecraft. I have no idea what the etiquette is.) Do I need an invite?
Someone mentioned, adding quests to the game—that would be something to do! Is anyone writing these?
I know that launching the "API" was a big deal. (I had to look up what the heck is an API.) But for us who are not programmers, is it anything we could use? Is there documentation? If not for mere mortals, are people programming add-ons for the game? if so what and how do we non-programmers use them?
In multiplayer games is it possible to cooperate in building projects—both build on the same project?
Is it possible to play in 3rd person mode? I'd like to occasionally see my character do something. Though until we get a better model, or customizable ones, I don't want to see that bald dude so much.
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I would love it if we could place any of the items: buckets, food items, tools, etc. and have them stay there. Imagine a table set with food on plates! Also hang up your tools in the barn. So many possibilities.
You can hack the bookshelves to allow placement of decorative items. Put a matching board in place where the shelf is, and it'll allow placement of items.
Would also be cool if we could plant flowers in the pots provided.
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Thank you Red!
I am still having a blast with this anyway. I'll continue to plan and built my "Zoo" and if I have to restock when the problem of escaping critters is resolved—so be it. It's all fun.
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I finally figured out how to use the Enter key to select a level in the Terrain tools. But I can only get flat levels one full block above or below the next with a sloped (45°?) between levels. This results in terraced "steps". I wish there was an option for creating more natural slopes in 1–5 degree increments, something closer to what a walk or roadway might use. So the level grid tool with say an option key for degree of slope.
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Since the new update which allows animals to not walk through walls I have successfully contained my farm animals in fenced areas. Yay!
This led me to try to create a Zoo. I first decided to experiment with an elephant enclosure surrounded by a moat, with a small fence on the outside to allow for unobstructed viewing. The moat is deep with vertical sides and pretty impossible to escape, I would think. As I built, I spawned an elephant inside to see what would happen. It stayed there, but I lost track while building and then later realized somehow it did get out. I finished the build sealing up any means of escape. I spawned 2 more elephants inside. They seemed to explore the area, and even went down in the moat and somehow manage to climb back out to their island inside the enclosure. Then night fell and they went to sleep, one of them at the bottom of the moat. I checked on him—he was happily snoozing underwater.
In the morning however, both elephants were gone. Simply vanished. The one earlier escapee was still in the area, but the two convicts were nowhere to be found—did some flying reconnaissance on the fugitives, but did not see them. Did they die and the bodies disappear? Is it because of the moat? I didn't want there to be a fence on the island itself, but that will be my next experiment. I guess maybe moats won't work, and I'll have to go with pits (lined with block) to contain animals so that I can avoid the old-fashioned iron-bar-prison type of Zoo.
Any ideas?
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Maybe you could try this: Go to your game directory (steamversion: rightclick on rw in steam -> properties -> local files -> browse local files), then open the "config.properties" file with a texteditor, set "game_debug_console" to true, then save the file and start the game again. Now load a world and place a saloon door, try to walk through it, and if it doesn't work, try to remove it. Then quit the game, and go to the "Logs" folder in your game directory.
Hi Red51! I did what you said. This time the door worked fine I placed it with and without a block doorframe. I was able to walk through either one, and I was able to destroy both of them. I also threw out the stack and the crate didn't hang in the air. Who know's what happened before, when I got the strange behavior, but it's working correctly now.
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I just went to the website and saw the list for the "Planned Features". It's quite long and includes some of what I've been wanting. Love the idea of vehicles and rail.
I too have broken leg in my survival world, and I guess that's going hamper my movement some! Ha.
But speaking of stocking up on inventory— I've wondered why we can't transport loaded chests to new locations? I'm not a Minecraft player myself, but I've watched it, and it seems like this is feature needed for establishing outposts or taking long trips?
Thoughts?
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Wow! That's incredible!
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The "infiniteitems" took me by surprise. I thought it was a bug until I went back through the change log. I guess I could see where this would be a boon for people who like to build a lot and fast. I was not able to walk through the saloon doors but I placed them just out in the open. maybe they have to be between blocks. I also was not able to remove them, and when I used the pick to destroy them it destroyed the two upright beams and left the doors floating in space. I could not remove those. Though quitting the game and reopening it cleared that.
When throwing out a stack of items from the inventory it creates a giant crate, and in my case the grate landed on a corner and continued to hover there. Again this was cleared after a restart.
___________________The animal update is great! In my creative world, I spawned back my farm animals and they are all still there! For the animal NPCs my wish is to have them produce milk/eggs/meat (goats, sheep, rabbits too) AND to reproduce, i.e. we don't have a farm like a zoo. They aren't just to look at. That may require male and female animals, or I guess you could just have a "breed" switch to decide who's going to be pregnant when. And a long interval before the babies come.
For capturing animals in survival, I would like to see a staff of some sort used to harmlessly prod them. Also, you could build a wide "funnel" type fence in areas where the animals congregate and then drive them toward your holding pens. Lots of possibilities.
Wish list: horses, dogs, herding behavior, half-size blocks (width as well as height), rotatable blocks, round beams (poles), less acutely bumpy ground, naturally bumpy, yes—weirdly bumpy not so much. Water physics! Characters, male and female, customizable—and an optional 3rd person view. I don't want much do I?
Couldn't care less about dungeons or monsters. There are more than enough games out there for that. Which is why I chose Rising World in the first place. That and it's creative and pretty.
I'm enjoying playing while the game evolves! Thanks devs for your hard work.
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thankyou! very helpful information.
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A few are listed in this thread. Possibly other are given in other posts. I would try searching the fora for "world seed".
What do you mean by "manipulating the game in this way"? Which kind of manipulation? which way?
Thanks! I will check those out.
"manipulating the game" I meant could you cause the game to spawn you in your new world in the precise world and location you desire.