Posts by MommaT

A new update is now available, introducing seasons and more!
Latest hotfix: 0.8.0.2 (2024-12-30)

    I have a world that I think I seeded by typing Lake in the seed field. It has mountains, forests, temperate grasslands, and yes, lakes. It also has at least one snow biome. It does not appear to have any savannas, deserts or beaches. I have flown due east for more than 3 game days, what must be the equivalent of thousands(?) of miles. I haven't seen anything but the above forests and mountains. I am convinced the world has only these biomes. Is that possible?


    I though when you generated a world it will make one with all possible biomes, but place you nearest the biome you typed in the seed field. Am I mistaken? :/


    If I need glass, and I do, I guess I will have to "cheat" and just make it in creative. No sand for me. :(



    I should add that this is furthest I have been from base. the further I go the more it seems to lag. Is this common also? I am 37,774 (degrees?) east of my base. So, pretty far.

    I agree. I love it that we HAVE weather, but it does seem to rain at least everyday in game days. Sometimes more. Maybe randomized to just 1/3 of days or less? Also fog is pretty darn thick at times, comically so, but I believe this is noted and will be fixed.

    Mining sand with a pick. LOL. I'm trying to imagine how this would work in real life. Maybe it's time to add that pictured shovel to Rising World. ;)

    Oh. I'm back in now too. Yay! :thumbsup:


    Yes. It runs fairly well on my Mac. Tho I do crash/quit almost 1 hour exactly into playing every session. That's OK since I've never lost or corrupted a game. My Mac is fairly high-end. My daughter can't run it on hers. There a few games for us! So I am happy to have Rising World!

    I had this issue prior to the 0.8.1.2 hot fix. I've been playing for 2-3 weeks since. Then this morning I can't start the game. Same error. "Waiting for response from Steam." then the error message saying Steam's servers are not responding. Other games do start up ok. Only affects RW. ;(


    I should add, that I played this just last night, and nothing changed as far as I know. It doesn't get past the opening logo screen.


    My specs:
    iMac (mid 2012) stop laughing, gamers.
    3.4 GHz Intel Core i7
    32 GB 1600 MHz DDR3
    NVIDIA GeForce GTX 680MX 2048 MB
    1TB Harddrive (SSD+mechanical combo)
    OSX 10.11.6 El Capitan

    Add an immediate operation undo function. When placing blocks/elements or blueprints. Have an immediate undo (cmd z) to undo that one operation.

    big buildings have to be blueprinted in pieces else parts don't paste correctly

    Well ... I guess I will have to experiment. Probably try to to move the building sooner rather than later. Maybe I could try moving it in layers. Like basement and ground floor. Then first floor and second floor. It has a lot of decorative elements on it, and maybe I'll have to do most of that after the move. This is the actual building I am trying to replicate:

    A gas pump made for my abandoned gas station. Decals sadly are not included with blueprints, but I might upload some to go with the pumps to imgur. Only the pump is included so far, but I will likely include the whole site once it's finished as a blueprint. Please note, I am using a custom texture on the hose which is replacing one of the blank textures, hopefully it will still show as black.


    pump_1485958169.blueprint

    Wait, what? "decals are not included in blueprints"? Really? So if I put posters all over my manor house and then blue print it, the house will transfer over, but none of the decorations will?
    Yikes! If that's the case, then that does completely change my plans of how and when I was going to move it to a new world. :?:


    And I love your lamp post! I may be "borrowing" that one. <3

    Well, that's scary. I'm currently building a huge building, very ornate. In Single player. So far so good. I was planning however to blueprint it and move it to a natural terrain, survival world—still single player. (I built it in a flat world for ease, but I don't want to have permanently it on that terrain. I hope this doesn't happen! But time will tell, I guess.


    I did notice that on a couple of placements of complex blueprinted components, that it lost a few block here and there. I was able to replace them. But a whole bunch? Nope. :/

    The campfire is really loud. Also I think most of us use the campfire in houses for fireplaces and cooking fires. The problem is the noise and the firelight bleeds through the walls-- a lot.


    I have a fire in a basement of a really large build, I can hear it on the third floor, and the light glows through to the first floor. If the glow could be fixed to not bleed through walls at all, that would be great. (Like torches. I don't think they bleed through walls.)


    If the noise can be lessened or controlled in settings (without turning all sound effect off) that would help too.


    I have tried to place a grill over torches for cooking but that doesn't seem to work.

    Nice Vids Arcane Desmond. I subscribed and liked your latest RW. I am a brand new new You Tuber, too. I'm building a big building in creative right now in my Channel, Wollaton Hall (Batman's house). Please have a look. I'm only learning about making videos. I just bought a good mic, so my 7th Ep should sound better. :thumbsup:


    I'm playing survival in another world, and will get back to that too.

    VERY NICE! Ambitious given it's Survival mode. That's a lot of digging for stone! :thumbsup:


    I am embarking on a big build of Wollaton Hall. (Batman's house—but the historical version.) I am documenting the process on YouTube. HOWEVER I am doing it in Creative mode. I just couldn't face the digging! Plus, I'm using lots of blueprints of components to speed the repetitious placing of elements. So you all who build big in Survival have my admiration. I couldn't or wouldn't go there. ^^

    I would like to request what I hope is a very easy thing to add in the interim before we get a completely revamped construction element system.


    More "real world" colors.
    New additional "plaster" colors. Adding additional plaster colors should be very easy. Just use the current texture for plaster (the ones that are now colored the garish, bright primary colors) and add a series of pale pastels, and also darker more muted/less saturated colors. Here are my suggested colors:


    Light wall colors:
    Pale blue: #97d7fc
    Pale pink: #fcc3fb
    Pale green: #b9f8cf
    Pale yellow: #f3faa7
    Pale orange/peach: #fbd4a5
    Light tan/ecru: #baae90


    Darker more muted colors (for trim or accent):
    Dark blue: #596bae
    Dark pink: #9c6497
    Dark green: #568667
    Dark gold: #b59e30
    Light brown/warm gray: #8f7455
    Burgundy: #6f2b4e
    Purple: #644e85


    These would go a long way in helping us make more beautiful builds. Even just the top four added colors would make a huge difference. Maybe someday, Paint? (I saw one game that has a "paintgun" allowing players to apply paint to blocks in any number of colors.)


    Woodgrain goes the wrong direction
    I've noticed on several woodgrain textures wherein the woodgrain aligns on the short axis (across the length of the board) instead of along the length longways. One that comes to mind is ID70 but many many of them do this. It's very counter intuitive. It may make no difference when you are building a flat surface with blocks, but pile them to make a length/column or make a plank or beam then the woodgrain going across looks very odd indeed. These textures should be rotated 90°.


    Woodlogs are great! Smaller sizes?
    I am so loving the woodlogs as an added shape. I have found many uses for them already—but the smallest size is still too big. I would love it if we had two more sizes smaller. Also, for bigger sizes please consider adding perhaps and additional woodlog with 32 or even 64 triangles so that enlarging it is smoother? I understand the limitations—though perhaps these may be used less frequently so not so much a problem? (convex resizable arcs too! :* )


    Ornamental tiles too big and behave strangely
    So glad we have a few... Though the scale is too big, and they behave strangely. Patterned tiles have lots of possibilities. Ideally someday there might be a GUI interface that would allow us to easily apply our own textures to construction elements in-game. But in the meantime, we have these. In my view, the patterns themselves need to be about 1/4 to 1/5 the size they now are. What look to be 4" (10 centimeter) square kitchen tiles are blown up to fit four on a block. My guess is that, in the real world, a block is 20" (50cm) square. (A standard door is 80" (203cm) tall or 4 blocks in game, thus a 20" block.) So just reducing the size would help. Obviously knowing what size the real tile texture was in the real world would be the guide for resizing them in the game.


    But they also behave unpredictably when placed. Maybe it's because I have been using these textures as tiles (planks) rather than blocks. (Blocks are huge and don't fit in the build where I would want tiles!) When I try to place tiles no matter the size of the plank (full sized or smaller) the preview of the pattern is never what I get when I place it. It shifts. Then the patterns do not align to each other. I thought that there must be a coordinate or something the pattern is trying to align to, but I can't figure it out. Enlighten me?


    Please add 2 window frame colors
    White and black. These are the most common colors for window frames and are missing. They don't even need a texture just the color!


    And one more request...


    Triangle preview
    Please add a triangle shaped preview for that shape—currently it's a rectangle



    I don't want much. :S I realize these aren't related to gameplay, which a lot of people are wanting right now. But as a building game, these would help, and may be easy enough to implement.


    Thank you for a great game! and for being so responsive to your users!! :thumbsup:


    Oh... one more thought. Is it possible to add a block or square element with a rounded edge/corner? Then we could make cushions or softer adobe blocks etc.