Posts by MommaT

    I've been experimenting to see when/how this happens. In Survival mode on MR server, I had issues with the whole garden except carrots. Vegetables get to middle stage and stop. I removed everything and replanted both in the same place and in a different garden. Every vegetable now grows and matures EXCEPT corn.


    But, this is also happening with trees, specifically Spruce and Hickory (I think Hickory). I always replant after cutting, and now I have an area of forest with middle sized spruce (too young to cut!). HOWEVER, this is not happening with Birch! Birch seem to mature in 2-3 game days. Also Apple trees are not maturing.


    So it is specific to corn, apple, spruce, and probably hickory in survival on a server. I will make a single player world and make tests there too. I saw another player (on YT) also on the MR server who mentioned spruce not growing, but yet another player says they are for her. Confusing!


    Sure looking forward to adding chickens!! THANKS.

    My work in progress cathedral on the Medieval Realms server. A big and slow burning project, all built in survival mode with no blueprints. In its current state it contains 27506 construction elements, approximately 190 blocks long, 90 blocks wide, and the naive is about 52 blocks tall. A lot of work left. Everything black is makeshift work platforms and not part of the final build.

    Wow! Well that explains the lag when you come on, brother! It's truly amazing and going to be beautiful. I bet you'll be done before Notre Dame is restored. I'll have to come by for Mass when you're finished. Would love to see a video demonstration of how you do the vaulting.

    As someone who JUST got started playing on a server, I am a noob. Though I have played many hours of RW in single player. I have a noob question what does PvE and PVP mean? I assumed, PvP is Player vs. Player, and PVE is Player vs Environment?


    I have a strict non-violence rule for my game play, which I realize doesn't make me a much of a gamer, but we have enough violence in the real world, and I get to make the rules in my game world. So.... in that respect what's your server like?


    (I have no problems with hunting for food—though I'd do it with a bow. But I'd rather run than fight.). ;)

    I have this problem on the Medieval Realms server also, my corn and tomatoes have got to the middle stage, but no further ripening. I have carrots growing very fast (too fast to be realistic).


    Looking forward to weather ... it has yet to rain in MR. And, for weather and seasons to affect farming. Really hoping for seasons!

    I would rather like a beacon on screen (subtly) to indicate which direction your base would be. Similar to that seen in Subsistence or that Zombie game (whatever it's called). Maybe you would have to make a compass to get the beacon (and have an established basecamp) but once you've made the compass you wouldn't have to have it in your hand the beacon would just remain onscreen. Maybe it would just be a little line with compass indicators and a dot that shows where your base is:

    N____________________E_____________ (base)_________________S______________________W and it would move the indicators depending which way you are facing.


    Then when a map is added, we have that to refer to also—it's helpful to see a visual representation of where you've been and the direction to go to get to an area.


    I'd also really like it if there were an option to show your food and water numbers always—in settings just turn it on.


    I'm loving it so far. Not really understanding the creative mode water placement totally, but I'm sure I'll get it. I think that if I do understand it, the water currently in game is dynamic in that it moves is you dig under or around it. But right now, water you place doesn't really "flow"—mine just stays in blobs!


    I haven't tried the new color picker for the paint roller—something I specifically asked for! THANK YOU.:wow: I am excited to get painting.:thumbup:

    I wasn't able to start the game outside of the steam app, it just would no let me. However, I did update the game and try again through steam and it does start up and run. However, it is supper laggy. (Frame rates are equally bad on both platforms, but that doesn't seem to be much of an issue for just building stuff.) I have not changed the graphics settings on the Mac, but the new clouds (I believe) are having an effect on the distance rendering. (On mac, not on PC) See the lines on the mountain in this screen shot. Color gamut actually looks better to me on the Mac side, but I don't know how to change the gamut on PC. Otherwise it just seems to run a little better on the PC side, so I will continue to play there. So interesting that it's the same hardware but runs different on the bootcamped PC. Must be DirectX? I've had other troubles with other games on Mac and Metal, which I think is the counterpart to DirectX??


    Oh wow! So with surface editing I could make oddly shaped bricks. As you suggest a trapezoid—and in theory I could build a real arch that should stand up to the physics. Well, that might be a fun experiment to try.

    I love that we can color things now. I see that we can select a hex color for materials when we create the material (blocks). I also like the paint brush/roller tools. I wonder if in the future we could have a color selector for these tools in regular game play (not console) instead of the current right click through 5-6 colors? That would be awesome.


    I also saw that when you paint a wall it paints all sides. Darn. But I can understand why that happens, and why it would be sort of impossible to do otherwise. I guess the solution would be to do double walls. (Like in real life!)


    I saw something called "surface edit" in settings—I wonder what that is?


    Having a blast discovering new things. :D

    Hey Red! Thank you for adding the printkeybindings feature! I finally figured out how that works and I have my trusty printout on my desk. I also found an old extended keyboard that works with my laptop, so that will make some of these commands easier.


    I am still struggling with the X Y Z resizing of building materials—though I hope to figure it out. I just have not been about to get things to scale reliably on ALL three axises.


    The new trees and flowers look great. I am looking forward to building myself a flower garden in creative mode. I wonder if we will see seeds from the flowers in future?


    If someone here in the forum wants to do a tutorial on scaling objects—that would be SWELL!

    We can add a "printkeybindings" command with the next update, which will create a text file containing all current key bindings :)


    About the Mac keyboard, well, probably the page up / down keys are the only missing keys which are really important (if the keyboard has at least arrow keys). So it should be sufficient to just remap these two keys (e.g. bind them to * and #, for example) ^^

    Or is there another important key that's missing?

    Thanks for the offer to add the print command. That would be great! I have remapped the building keys.


    But for the life of me I cannot figure out how to make a beam. Every which way I try I can't seem to reliably get the thing to be long and skinny. I've rotated the object it several ways and then try to get the X side to change length but it only changes the Y and Z sides no matter which way it is rotated. I was able to do it once, but every time is an adventure.


    What else would be helpful is: when you are holding the shift key and using the arrows to change size, if the sides of the object were labeled on screen so you could see which side is which letter.


    It may be easier to go back to the console method of typing in the exact X, Y, Z measurements. I have not tried that yet.

    I have been playing the Windows version on my Bootcamped mac. It works OK. Today just as a test I downloaded the latest Unity version and tried to start that. No go. After hitting "Play" from steam, I get a red screen. It doesn't recover or start the game. I am running Catalina 10.15.7 on a macbook pro, maxed out ram and adequate graphics card. When I tried to run the demo about 6 months ago, it did run, but was super laggy and unplayable.


    Possibly it doesn't like that version of OSX. I'm not updating yet.


    Not a big deal for me as I can play on the Win side, but I wonder if the Mac version is running yet? Thx.

    I’m excited to get back into playing Rising World with the new unity version. I have a new MacBook Pro on which I am running Bootcamp so I can play in the Windows version. But I see that many of the default key combos are not available on my MacBook. I have no extended keyboard and things like “Page Up” or “Menu” don’t exist. Is anyone playing on a laptop? Do you have suggestions for remapping the keyboard commands?


    red51 It would be great if there was a way to printout the set of “Controls” once we have our key commands set up. There are so many I need a cheat sheet! ^^


    I’m particularly excited to try the new building tools, but I don’t know what is the best way to remap these keys.

    THANKS! I downloaded and played on the Mac side (Catalina 10.15.7) and it did play fine. Very cool. The world looks much more realistic. Very curious to see how we'd use the various "talking devices". Don't want to spoil it! Ha.


    So I guess I'll download on the bootcamped Win side and see how that goes too. I expect I will get slightly better performance on my native OS side if possible to play that way in future. Also curious about the paint!