Posts by MommaT

A new update is now available, introducing a lot of new content!
Latest hotfix: 0.7.5.2 (2024-09-10)

    zfoxfire — for the uninitiated, what is a "cracked copy"? :?:


    I'm a noob YouTuber and it never even occurred to me that there could a copyright infringement from doing a "let's play" video. (I should know something about copyright since I work in publishing—but this got by me.) Since don't monetize my channel (LOL that's a hoot!) I should think there wouldn't be an issue ... but I'm curious now.


    I've not been able to record (or even play) since the end of July. Work and personal life has been crazy busy of late. But I do intend to get back to it on a semi-regular basis. You can see my build here: https://www.youtube.com/playli…921VRrITrj8E9E85aCOiY2Y1H I'm building a particular Tudor era Manor House that has connections to my ancestry. It is mainly a fun personal project, and I thought I'd record the process mostly for me and my family—but if others want to watch, so much the better.


    :)

    And I'm also playing RW and writing a little in-character journal of this particular game, documenting my faceless character's life as a cave dweller. It's been fun and, well, it'll be an interesting kind of read later, when more content comes in and I go and look back at what was already possible even now.

    I hope you will share your character's journal at some point. I bet that will be a fun read! :)

    Love this thread. I like to approach building more like a builder too. (Having never played Minecraft—and boy you can sure tell the difference!)


    I like your stick-built building. The only thing I see wrong is balancing your 10 x10 post on top of a 4x4, and a door header!!! LOL. But hey, we can do that here. Pixels are weightless (so far!).


    I like the "real world" physics of Mechanical Engineers, where if it isn't properly supported things fall down. (I can't play ME since I'm on a Mac, but I've watched it on YT.) That would add a challenge to RW!


    :thumbsup:

    Well. I tried removing the line with the Chair reference from the db of my PRACTICE world. The game then doesn't even see that world in the open world menu—i guess I broke the db(copy).
    EDIT: Yes, I just opened in a text editor and deleted the line from the practice world with the line like this:
    ;;G]Volpi Matilde Chair.objVolpi Matilde Chair.jpg-6280.224 62.77908 -2614.58457.642742E-15 8.742278E-8 8.742278E-8 1.0?`bM“Ò©¸
    }


    So I guess you'd have to be a programmer to know how to edit the db. clearly I should stay away!


    However, I just removed the chair's files from the ObjectLoader plugin asset file, and my world (both of them) open fine and the chair is gone. Whew!


    If I insert any more objects it will just be in my practice world. Lesson learned!


    Dagoline—the couch and chair look great, though! :thumbsup:

    the object position is saved in a file (probably in the plugin directory, probably a .db file) if you open it you can manually delete the entries and the object will be gone :)

    Scary. My world db has these lines:
    ;;G]Volpi Matilde Chair.objVolpi Matilde Chair.jpg-6280.224 62.77908 -2614.58457.642742E-15 8.742278E-8 8.742278E-8 1.0?`bM“Ò©¸
    }
    ;;IEVolpi Matilde Chair.objVolpi Matilde Chair.jpg-6261.3296 70.07163 -2566.52050.0 0.38268346 0.0 0.9238795?`bM“Ò©¸


    I guess I could make a back up copy of the world db then remove the lines with the Chair and try that file as the world... Scares the crap out of me though. :/
    What if I just remove the plugin and the items?
    Either way I guess I should back up my World db.

    Dagoline,


    You have been so helpful. I did try to scale the chair as you suggested to .002. The chair now places, but the center point is now way off. Since I didn't create the object I don't know how to fix that. I also see that the jpg I chose for the texture covers the whole chair. If there is more than one texture to be applied I don't know how I would do it. I have put a video here that shows how this is very odd when trying to place the object.


    And I have linked to my object files so that you can download them if you want.


    But the bigger problem now is HOW DO I DELETE the chair from my world???? I fist placed it in my practice world, but then I decided to try in my real build. Mistake! How can I remove the chair???


    I should probably leave this fancy object placing to the big boys.


    link to a video of chair placement
    Chair Files


    Can you help me remove the chair?


    Also this is what is in the .mtl file: (I wonder what it does?)
    # 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware
    # File Created: 22.09.2014 10:18:17


    newmtl wire_153185228
    Ns 32
    d 1
    Tr 0
    Tf 1 1 1
    illum 2
    Ka 0.6000 0.7255 0.8941
    Kd 0.6000 0.7255 0.8941
    Ks 0.3500 0.3500 0.3500


    newmtl wire_223086086
    Ns 32
    d 1
    Tr 0
    Tf 1 1 1
    illum 2
    Ka 0.8745 0.3373 0.3373
    Kd 0.8745 0.3373 0.3373
    Ks 0.3500 0.3500 0.3500

    your .model file is correct, this objects are away to big - you need to scale down 0.001 - 0.002,


    (couch: verts:88.000 faces:88.000 Tris: 177.000 - thats as much or more than your whole Wollaton Hall )

    Ah. So much for complex furniture, huh? Oh well. Maybe someday. The flat square couch is just not very appropriate to my build. Too bad. I guess I can try building them in game. (Laughs)

    I tried Minotorius's suggestion and wrote the .model doc for my chair object.
    Hopefully I did that right:
    model:Volpi Matilde Chair.obj
    texture:Volpi Matilde Chair.jpg
    rx:0
    scale:1.00


    My object has that name and I replace the .mtl texture file with my jpg. It does show up in the dialogbox list! But when I try to place the object I get this message:
    Nu kannest du deine 3D objekte laden.


    So, I guess it doesn't like the object. The chair file is 5mb. Which is large, I guess, but I don't know what else may be wrong. Oh well, I will try again some later day.


    Today however the Commode and Buch I placed did not stay in the game after I closed and reopened the game. This game world is set up in Survival, but I change it to Creative to build. I guess the placed object just won't work in a survival world? However they do stay in another game (set up in creative). I can't change the game permanently to creative if I first set it up in survival.