Posts by MommaT

    Bedding is hard! I think posters is about the only or decals if you could make a shaped surface to put them on.


    Wanted you to know I used some of your blueprints in my Safari Lodge. (See my vid on YT.) Thanks!

    Is it possible to have the terrain area/block creation widget be able to tilt so that we can create a smooth ramp instead of lumps or steps? Related: the smooth tool is good, but also useful would be a flatten to a level tool. (select a spot and flatten all around it to that level.)


    Light shines through walls--it seems to go mostly through seams or joints even when there is not actually a crack. And, the sun/moon light shines through buildings when it should really be dark with the light only passing through windows. Thus a construction without windows should be totally dark when door is closed.


    Dimmable, lights would be much appreciated, or a setting to dim all placed lights. Or just make them uniformly less bright. (Lantern specifically is the one that seems too bright.)

    I was just thinking today that a transparent cube with just the outlines solid would be so useful. Sort of a wireframe view. OR the ability to apply a texture to one or more sides for the cube--or not.


    As for other shapes we kinda need ... a quarter circle (hollow not solid) is top of the list for me. A hollow half-sphere would also be very useful. Thinner walls to the hollow cylinders (all variations) would be sweet. Very hard to create a realistic vessel as is.

    I don't think we have to have "flowing water". It's just an illusion after all. Some little special effects animation devices are really all we need. See: Planet Zoo or Coaster for what I mean. The special effects devices produce the illusions of fountains, water flowing on the surface of "static water", jets, waterfalls, bubbles, etc. We did have a "procedural smoke" effect in Java that we could place. So I think this could be done and I'm guessing would be a lot easier than flowing water that likely takes up more processing resources? That way we can be judicious about how much of that animation we put in. Just my 2 cents, and I don't know what I am talking about ....

    I hope we will get baby animals like lion cubs, elephants etc. I don't recall if we ever had them, but it will make the wild herds much more lifelike. I think I recall seeing wild piglets (boar type) but that's all. I love seeing the lambs and piggies and chicks, but really would love their wild cousins. My safari park needs babies! :D

    Sort of a minor wish, but it would make a big difference. We have a bunch of new glass doors! Sweet. I like them! Thank you, Red. When you have time I would love to have sliding doors--glass patio sliders. and maybe also a solid sliding door like for a closet. Then the mechanic would be exactly the same for horizontally sliding windows, which when rotated 90%, would be a double hung slider (up and down). Seems simple from my non-programmer's perspective.;) For the European style casements and shutters seems like you could use the current door opening mechanic. Both types of operable windows/doors would be sweet to have added!


    When persistent items (items placed in world) gets implemented, I can see us all building our own cupboards, closets and fridges to store our junk!

    OH. I thought you meant we could actually "edit" the given clothing. THAT is what I want. Change colors (maybe styles) of the given pieces. But this is after we get females and editable models themselves, which is more important. At the very least: skin, eye, hair color, but body types would also be nice to have.

    although, there WAS a recent change to how the blueprint works that makes it vanish when you use it- even in creative. i did most of my building before that change and it's not one i'm fond of. i also think that it would be very nice if making a blueprint automatically added it to your inventory, instead of requiring that you go to a bench to get it... perhaps things like that would make it more useful for you as well?

    Yes. This exactly. I don't want to stop what I'm doing to go to a bench or even out to inventory. I want to just keep building seamlessly.

    Right, I have used blueprints that way too, but I just find that process to be so cumbersome and clunky by comparison. Snapping is really a valuable function and I'd want that too. I can understand when people play survival you want building and blueprinting to be "expensive." I get that and play completely differently in survival. But for creative builders it's a different game and we want it to work easily and logically.


    I want it all! LOL.

    I know I've been spamming the forums of late, sorry. THIS is something I really, really wish we could do. Group a few elements, and copy or duplicate and place. Not the same as a blueprint which is fine for big builds, or something you're going to place once or twice.


    The ability to group several elements, duplicate them, then move/rotate position and place them quickly will speed building complex parts, for example a custom-made truss or a fence section or complicated trim pieces wherein the element has multiple pieces and needs to be repeated many times.


    So we'd need a way to multi-select pieces either by clicking and dragging around the assembled element or shift click (harder maybe) or both. Then group them and duplicate as a group. The groups should stay grouped once placed too so you could delete them as a group.


    This might be something restricted to creative mode, and that's fine, but I think it's needed!


    Is this a possibility?? :?:

    I've searched the forums for this subject and everything I found was so old, its best to start a new thread. I thought I knew how to do this in the new version but I must be senile, or hallucinating. I can't remember how. I thought there was a key command to use for rotation once the element is frozen in the manual build mode (rt ctrl). But I am not having any luck.


    Does anyone know if this is possible? I know about the pivot keys , and . but I thought that was for snapping to pivot points on the adjacent piece not for freely rotating to any degree chosen (down to .01 in the C menu).


    With the old legacy method you could also rotate a beam manually from the center and snap pieces to those ends to make an arc or circle. Still possible? :thinking:

    I would really love to see a way to spawn into a specific biome when you create a world. Biomes could still be random in the world, but if we could type in the biome name or select it as to where we spawn that would be fantastic.


    I've been playing with the world creation and also the terrain slider. It's very random indeed! The slider sorta works but dialing that in is kinda hit or miss.


    Would also love, in future a couple of tro[ical or jungle type biomes and river-like water formations within larger land masses. Also could weather and snow be restricted from tropical biomes but occur in the snowy biomes? We'd still want rain in moist areas but not snow.


    Thanks---still enjoying playing around with it!

    This suggestion is for the FUTURE, I know Red has his hands rather full right now (and riffing on the suggestion by Funmichi earlier).

    :love:

    I would love to see a players' workshop similar to the steam workshops in Cities Skylines (1) or in Planet Coaster and Planet Zoo. These use the blueprint model and players donate their work to the workshop (other players). They don't become part of the base game. I don't know if there is any kind of disclaimer or legal language that the donor needs to acknowledge before uploading, but that could certainly be added, which would alleviate the copyright issues. As for a contest where in a player's entry of a build would be chosen for inclusion in the base game that too could be covered with acknowledging that there would be no recompense other than the honor of being included.


    In fact, I think this sort of competition could be a boon to the game and community--a great marketing opportunity. Along that line, I would also love to see Red eventually develop a quest/achievement system and especially a way for players to develop their own quests and adventure scenarios to share with the community. That may be pie in the sky, but I this game has the potential to do all of that and more!


    I have come to understand that the game is so many different things to different people and far from being a weakness it's the biggest strength of Rising World.:love:

    I would love to see a players' workshop similar to the steam workshops in Cities Skylines (1) or in Planet Coaster and Planet Zoo. These use the blueprint model and players donate their work to the workshop (other players). They don't become part of the base game. I don't know if there is any kind of disclaimer or legal language that the donor needs to acknowledge before uploading, but that could certainly be added, which would alleviate the copyright issues. As for a contest where in a player's entry of a build would be chosen for inclusion in the base game that too could be covered with acknowledging that there would be no recompense other than the honor of being included.


    In fact, I think this sort of competition could be a boon to the game and community--a great marketing opportunity. Along that line, I would also love to see Red eventually develop a quest/achievement system and especially a way for players to develop their own quests and adventure scenarios to share with the community. That may be pie in the sky, but I this game has the potential to do all of that and more!


    I have come to understand that the game is so many different things to different people and far from being a weakness it's the biggest strength of Rising World.


    I guess this has nothing to do with the original post ... so moving this to the suggestions thread.