Wow! Beautiful.
Posts by MommaT
A new update is now available, introducing seasons and more!
Latest hotfix: 0.8.0.2 (2024-12-30)
Latest hotfix: 0.8.0.2 (2024-12-30)
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Hey Red! Thank you for adding the printkeybindings feature! I finally figured out how that works and I have my trusty printout on my desk. I also found an old extended keyboard that works with my laptop, so that will make some of these commands easier.
I am still struggling with the X Y Z resizing of building materials—though I hope to figure it out. I just have not been about to get things to scale reliably on ALL three axises.
The new trees and flowers look great. I am looking forward to building myself a flower garden in creative mode. I wonder if we will see seeds from the flowers in future?
If someone here in the forum wants to do a tutorial on scaling objects—that would be SWELL!
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Found the logs:Player-prev.logPlayer.log
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Yes. just an entire screen of bright red when I push "Play" from the steam window. No error code. It doesn't even get to the opening JIW splash screen.
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We can add a "printkeybindings" command with the next update, which will create a text file containing all current key bindings
About the Mac keyboard, well, probably the page up / down keys are the only missing keys which are really important (if the keyboard has at least arrow keys). So it should be sufficient to just remap these two keys (e.g. bind them to * and #, for example)
Or is there another important key that's missing?
Thanks for the offer to add the print command. That would be great! I have remapped the building keys.
But for the life of me I cannot figure out how to make a beam. Every which way I try I can't seem to reliably get the thing to be long and skinny. I've rotated the object it several ways and then try to get the X side to change length but it only changes the Y and Z sides no matter which way it is rotated. I was able to do it once, but every time is an adventure.
What else would be helpful is: when you are holding the shift key and using the arrows to change size, if the sides of the object were labeled on screen so you could see which side is which letter.
It may be easier to go back to the console method of typing in the exact X, Y, Z measurements. I have not tried that yet.
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I have been playing the Windows version on my Bootcamped mac. It works OK. Today just as a test I downloaded the latest Unity version and tried to start that. No go. After hitting "Play" from steam, I get a red screen. It doesn't recover or start the game. I am running Catalina 10.15.7 on a macbook pro, maxed out ram and adequate graphics card. When I tried to run the demo about 6 months ago, it did run, but was super laggy and unplayable.
Possibly it doesn't like that version of OSX. I'm not updating yet.
Not a big deal for me as I can play on the Win side, but I wonder if the Mac version is running yet? Thx.
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Thanks. I know where to do it, I was just hoping someone had some good ideas for easy combos that work.
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I’m excited to get back into playing Rising World with the new unity version. I have a new MacBook Pro on which I am running Bootcamp so I can play in the Windows version. But I see that many of the default key combos are not available on my MacBook. I have no extended keyboard and things like “Page Up” or “Menu” don’t exist. Is anyone playing on a laptop? Do you have suggestions for remapping the keyboard commands?
red51 It would be great if there was a way to printout the set of “Controls” once we have our key commands set up. There are so many I need a cheat sheet!
I’m particularly excited to try the new building tools, but I don’t know what is the best way to remap these keys.
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Nice video! I couldn't figure out how to make the paint roller work. What were you clicking to get to paint? Or does it work only in creative mode right now?
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THANKS! I downloaded and played on the Mac side (Catalina 10.15.7) and it did play fine. Very cool. The world looks much more realistic. Very curious to see how we'd use the various "talking devices". Don't want to spoil it! Ha.
So I guess I'll download on the bootcamped Win side and see how that goes too. I expect I will get slightly better performance on my native OS side if possible to play that way in future. Also curious about the paint!
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So does this preview only work on Windows? I'm on a Mac with Catalina installed. It's fine, I have Windows 10 on my bootcamped side, but I just wasn't clear if there was a Mac demo?
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Don't know if anyone mentioned a livery stable, and wagon repair shop. Stagecoach station and or old train station. Definitely a church and school and a saloon, no old west town is complete without those. A Doctor's office, a general store, maybe a newspaper office/telegraph/post office. Perhaps a bath house? (Old time miners often didn't have a bathtub of their own, and sometimes a Chinese Laundry offered both laundry services and bathtubs for rent!
This seems like a super fun project, hopefully you'll put it on YouTube or share lots of pictures here. Good luck!
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Holy Cow! That's HUGE.
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I am MOST excited about the painting aspect. I know! It's the little things. And maybe resizeable everything! Wowee. And easier manipulation of building materials!
But on the other hand adding food spoilage, and crop farming issues will add a whole new dimension to the game aspect, and that is exciting too! I know that's "planned" and not done but it's something a lot of us have wanted.
Since you are also planning baking a cooking, and possibly quests—what would be super cool is to have a way for players to also input their own custom recipes using the ingredients at hand. Obviously you'd come up with the basics first, but allowing us to build on that and share them would be awesome. Ditto, quests or storylines, something we might either share (like blueprints) or set up to play our selves or in multi-player or co-op play. I can imagine something as simple as a scavenger hunt or treasure hunt that you write and then set up by hiding things players need to find, like a party game. (Now that we CAN place things in the world! Yay, Red!) Or you could even possibly set up a scenario where you have to fight off raiders (NPCs?).
I would "like" flowing water but it's not that important. It would be nice to have rivers between lakes/seas, but I can see where the different elevations would cause a problem. When you get to the terraforming perhaps just making some placeable water effects (animations) might be one way to do it. (Like Planet Zoo, which also doesn't have flowing water.)
I love the weather and the possibility of changing seasons, and I love how the snow builds up in a natural way. Footprints in the snow is a cool idea, and the sound effects improvements—good job. It's looking gorgeous.
I'm also thankful that you are being so transparent and sharing your Trello board with us, it's helping me keep the excitement and hope alive. (We need that right now!)
I am hoping that the demo when it comes will not overwrite the current version, so that I can keep playing, right? I want to say hurry, but take your time, but hurry!
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Going stir-crazy during lockdown! Please, please, release a demo before we go completely bonkers!
That said. Thanks for your hard work, we can see it's coming along, but ... yeah.
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Great suggestions!
I love the pets or sidekick idea. In that vain, I'd love to see the domestication of animals and requirements for feeding them, etc. to be built into the base game, and watering/weather requirements in the farming aspect too.
Your Map suggestions are spot on. Multiple maps would beget to have (for different purposes). Perhaps one for mining/locations of rich resources, a different one for exploration, or different areas of the world?
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I Rising World and miss it. I've paused my play in anticipation of the new redux of the game. Meanwhile playing some Planet Zoo, which gives me some basis for comparison with regard to building. (I love RW game for the creative building capabilities most of all.) My building suggestions are mostly aimed at creative mode, and I definitely want Creative Mode as well as Survival Mode to remain a thing—and the ability to choose either in a world we've created. (as now)
There are some things I prefer in either RW or PZ.
I feel like RWs building mechanics are easier to master quickly. I prefer the organic, granular style of building that RW has, though ...
I love that PZ has so many wonderful building components to work with, which gives me inspiration for trying different combinations I wouldn't have thought of.
So more complex shapes, please. Smaller things too: nails, rivets, smaller PNB etc. Make everything scalable, and freely rotatable.
Improve the rotation, and placement mechanics. Rely less on the console commands for this and build in some GUI controls at point of use.
PZs duplication of components, grouping, and advanced moving of building pieces is better in some ways.
RW needs that duplication of custom-made components (building parts made from multiple pieces) in creative mode. I realize that "blueprint" sort of fills this niche now, but it is a way clunky way of doing it—simple, group/select/duplicate/drag or move into place repeatedly would make building a breeze in RW.
Re-colorable shapes/block textures is a MUST. I have wanted painting abilities from day one. A grayscale type texture on a block that could be colored would do it.
The ability to add custom textures would be SWEET! (custom wallpaper!!!)
RWs poster feature is great, let's retain that but increase the size limit so we could use them to cover an entire wall.
Ability to color clothing too. And possibly someday to make our own styles of clothes. And customize more fully our avatars (but only if 3rd person is also enabled.)
Love that we'll be able to place items in the world now.
Hopefully the new engine fixes the flickering posters (cross-fighting) and of textures.
I realize the above makes it less of a GAME and more of a creative tool for custom building creations. I come at this as more of a creator/hobbiest than a "gamer". Still a valid use I think!
More variety in animal skins, please! Goats and Pigs and Cows come in many colors/patterns and should be a quick fix.
Gameplay aspects. Though I mostly play creative, I've enjoyed survival too. (I'm not a fan of violent games though, and like the ability to turn that aspect off.)
Survival should be more challenging, adding things like food spoilage, weather destroying crops, scarcity of food plants, fewer water sources, etc. would help. Or, a sliding scale or (easy, medium, hard modes in setting for those things). Adding illness, medical herbs, and recipes as others have mentioned will add to the game play!
Different scenarios, this could be quests, but it could also just be a random challenging situations thrown out by the game upon world creation.
I haven't played on a server yet, but I like the idea of being able to invite friends to my world for cooperative play— with more friends getting the game, that's something I hope you keep.
Perhaps more interaction with NPCs under certain storylines? (I'm not really that kind of gamer, so this is less important to me.) Just having more "intelligent" NPCs would be a great addition! Ha ha. Minions, (golems?) to do work around your place, like mining, gardening, etc. would be a great use of NPCs. No slavery though, we should have to pay them somehow.
Others have mentioned vehicles. I've enjoyed the boats. Being able to carry stuff on a vehicle would be cool. Like on push cart, or mine cart.
I'm excited by the possibility of controllable electricity! Having to build a power plant and needing it to run lights or other things.
If running water (or animation of such) is possible, then constructing a working waterwheel would be super cool.
So many things I want. LOL. But mostly I want the building aspect. DO WHAT THE MAJORITY WANTS THOUGH! It doesn't have to be perfect. The sooner we can play at least some aspects of the game in its new, more beautiful environment the better. THANKS!
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OH YES! This is such a wonderful improvement. I'm all about the look of it. And so looking forward to test driving!
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The shadows are lovely! Really getting excited for the playable demo.
PLEASE HURRY!
Merry Christmas Joyous Holidays of whichever kind you celebrate, and Happy New Year to All!