Posts by MommaT

A new update is now available, introducing fishing, climbing gear, clothes and more!
Latest hotfix: 0.8.5.3 (2025-05-09)

    Is this a bug in the new version? I have a saved blueprint (on my computer) and a blueprint table. I made paper but I forgot to make an empty blueprint. When I went to the blueprint table and selected my saved blueprint I was able to make it and use it without making using any paper. Is this correct? Seems not right, as I made the saved blueprint in a creative world and want to place the item in survival, but there should be a cost, right?


    I know I didn't use any paper because I had put it in the chest just before.

    I have found that corn sometimes grows on a tilt. I first thought it was due to uneven ground, but I have flattened the area completely in this area. Corn seems to be the only plant that does this. (Though melons and pumpkins get wonky if on a slope.)

    But not all the corn does it, just a section of the whole field. All flat ground and the seedlings were planted on a 1x grid.

    In the not too distant future I hope it will be possible to add the requirement to feed the horses. This could be cut grass, later maybe hay if we have a way to dry it, Maybe it lays in the field then we have to pick it up after it's dry. But also corn and wheat. I am growing an enormous field of wheat and corn in anticipation! So corn too would need to be dried (in the real world anyway). After horses, then once we get the way to tame/capture other animals it could be a requirement to feed them corn, wheat, or hay. Domesticated animals could have a health indicator that would show if we click on them or something. If they don't get fed or have access to food they will die.


    In addition to animal feed, we should be able to add the ability to grind corn for corn flour/meal. This could be used to make cornbread and other food items. Seems like that maybe the easier thing to do sooner. Then our player character requirements for food should be more food more often than it is now, or a slider to increase it in settings. (I don't usually play survival, but once you have a garden it's moot, and because I don't like combat I usually just play for the building. I expect you are thinking down the road about crop failures! Which would certainly up the difficulty.)


    Related to the corn and wheat: Bigger stacks of corn in inventory, please? Especially if it becomes animal feed. 16 is just too little. Wheat makes big stacks. Corn should be higher but maybe not as high as wheat. I've only managed to get 635 wheat in total, and in a single stack. If it's like stone, 999 to a stack, that's 27,972 wheat in a barrel! But I can only get 448 corn in a barrel. (999 stones in a stack is crazy, but I understand why.)


    Ready to make feed!

    I notice the "collision box" or whatever it's called for Bacon is rather large so that when you cook the slices you can't get too many on the grill. if they could be tighter, like the steaks, that would be swell.



    I'd love it if we could also cook in a pot. But perhaps that'll come when we are able to put items down in the world--something I also look forward to. Please bring back the chicken for roasting! Then fish would also be a logical food item once we get fishing back in. Roasting corn or potatoes, even sliced pumpkin could all be done on the grill, or in the big oven. We occasionally get an egg when we kill a chicken, so I hope that we will have that added to a recipe soon.


    Then we need a mechanic for catching a live chicken so we can start a captive flock. (With roosters!) But in the meantime it would be nice to find eggs randomly wherever chickens roam. Milk from cows too, even if there's no animation, like shearing the sheep is currently sort of unrealistic, but does the trick.


    With a pot for cooking we could boil down the sugar beets, and we'd have flour, sugar, eggs and milk--everything we need for more realistic baking recipes. Add any fruit or vegg for flavor and voila many different items to cook!

    I have played long enough now to get from Spring to Autumn in the new game ... and it is SPECTACULAR! I love the color changes. It happens earlier in the Summer than I expected but it continues to change and get more colorful as time passes, which is great! I didn't know what to expect and I think you did a great job wither the seasons red51.


    I was also really happy to see the garden plants change to a bronze color as well. I harvested everything, I don't know how plants will be affected by the snow to come, but I did replant one of each veggie to watch that process. It's added a nice realism to the survival mode.


    Every time we get an update it spurs ideas and creativity, and I know we ALL jump in and ask for MORE! But this update for me was better than the NPCs.


    THANK YOU and Merry Christmas, Happy Holidays, and enjoy your time off!


    Lots of animals for me. I turned animal spawnrate up a bit, and bandits down to 40%. Yet to see a bandit, and I'm fine with that!


    I too seemed to start in Spring and will have to set sail eventually to find the arctic or arid regions. I really wish he'd reconsider and make larger continents with multiple biomes as well as smaller islands. I've got my days set to 30 minutes so as to get to the new seasons sooner. But a day that passes that fast is sort of a pain and I'll probably change it to longer.


    And/or make all ores available everywhere but make gold, aluminum, tungsten etc. rare and at certain levels.

    It does seem to be fixed! Thanks. They now get to about a block width from the fence and then turn away. Much better behavior. :)


    I noticed that Tomatoes are only giving 1 seedling when I cut them from the garden. I will see if it's the same out in the wild. Everything else gives two seedlings, which helps grow the garden.


    Edit: I can confirm that when cut in the wild tomatoes give 2 seedlings, but in the garden only 1. Intentional?


    Unrelated: just had a hard crash upon closing inventory.

    Afaik We will be able to create our own doors one day. Similar to creating own chairs with a sit function

    OH YES! That would be great. A mechanic addition of some kind that would allow for different motions, which could be applied to doors, windows, gates, wheels (for all types of machinery). This should include pivoting, sliding, rotation etc. Maybe in version ... 10.5? :crazy:

    As a former graphic designer working on books, I support this idea! Heavens if I had to do that work without some kind of file organization and hierarchy ... well there's just no way.


    I like the folders/subfolders idea.

    My answer to inspiration is: YES! All of it. I'm up for trying nearly everything, but I guess my inclination is stick to the real world and smaller more intimate builds than larger, epic ones. Though probably a bit idealized as messy tends to be actually much harder to pull off.


    Currently, I'm still working on the Safari Lodge/Camp; a tropical South Pacific Island; my own Home USA (just started and surprisingly giving me a lot of trouble getting the split levels to work out. Meters to feet is a big issue to the decimally challenged.) My Medieval tavern and village has sorta fallen into limbo. And in the previous version notably I built Wollaton Hall in Nottingham, UK. I've thought about trying to recreate it in Unity version, but it's only an idle thought. (I'm more likely to attempt it in Planet Zoo.)


    I'm trying to stay motivated to play RW, but sadly, I am bored.