Posts by RunAndHideGamer
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While I work on the models for the different dinosaurs I want to see in the mod, I am working on an idea for creating a new way of playing Rising World where you no longer use modern day tools and weapons and are limited to..... well.... prehistoric tools and weapons.
I am first looking at whether I can access the crafting area so I can add the news tools for example and specify how to craft them.
For example, making a lamp for use in a cave would require a stone with a hollowed depression in it within which you would place animal fat. A wick would also need to be created by creating cordage from the bark you have stripped from the side of a tree.
Hopefully I may find access to the data which specifies what resources you find when you kill a cow for example..... I want animal fat to be one resource found.
Perhaps even cotton soaked in animal fat would be a good wick to use.
Of course...all of this will depend on whether I am able to mod that part of the game needed for crafting prehistoric tools and weapons.
If I can't craft new items there is an alternative method I can try.
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I haven't used blueprints yet but I noticed in config.properties the following line:
game_blueprint_include_vegetation=false
Maybe you can try looking here.
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A small change to the colors ......
Food is even more harder to find..... in the picture below you will see food growing nearby. Can you spot it?
I am also testing the replacement of the rocky mountain ranges with something new.If you rely on finding ores on mountain slopes it has just got harder with this mod.
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Overnight I changed the texture for copper ore to something a lot more suitable. The previous green color just did not fit in with the new color for the landscape.
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