Posts by Graysilk13

The next update will be available on Wednesday, December 18, in the early evening (GMT+1).

This update will not yet replace the Java version, instead it is the actual content update. We'll provide more information about the transition together with the update.

    This was an early problem in the animal breeding naming process.
    A player told us that he had found that if you make sure you have paper in your inventory, then reboot. As soon as you come back into the game, name the animal. It worked then.
    You may even be able to name two or more. But, if the menu hangs up again, reboot again and rinse and repeat till animals renamed.
    Note: one server was crashed everytime someone named an animal, so use caution.

    I use a combination of blocks, planks and handmade blocks: using the console to set the material type as needed.


    I can't say for sure, but I don't see a major difference in the way the mixed components set down, compared to an inn I built that was basically blocks with plank trim and no console commands. As Deirdre said, the bigger the blueprint is, the longer it takes to set it down. I've a high end system so usually it renders the build quickly.


    A warning on the undoblueprint command. I have seen it not work twice. Which is a very small percentage for as often as I've used it. It may well have been my own fault.


    My rule of thumb is blueprint your builds in sections as you build. It is a good safe keeping.

    I have found there dosen't seem to be a limit on the number of items. I have bp's with several K blocks in each. None have told me 'not allowed' as yet.


    But, there does seem to be a limit on the footprint area. I had to divide my 200x200 plot into four sections, in order to get the entire plot.


    I set an odd shape pole at dead center of the site, and used that pole to be the connector for each of the 4 sites.


    I learned from my original voxel building game-Landmark: if you make a huge template of your entire site, be sure to make separate blueprints of each separate building, item, wall, ect. That way, if your huge blueprint fails, you have the components. Better then losing the entire thing.

    Like anything else, there is good and bad in all business'. The entertainment world included. You just have to use a bit of time investigating them and go with the ones you like best. RW is definately one of the good ones.

    I don't understand the single vs multi that you describing, at all.
    Maybe because I am a first generation MMonrpg player. My first online role play game was a real a massive multiplayer game. Everquest launched Mar. 1999. In less than a year we went from 12 servers to 42. Each server held 2k players, and all of them were full.
    There were no player owned servers, there were no forums where we told the de'vs what to develop, there were no tantrums allowed. We talked to the devs, live in game as they played with us. We discussed suggestions on the forums. Rules were enforced. Banning was permanent. The amount of whining and hate was unthought of at that time because we were in a brand new era, and we played for the sheer joy of it.
    Something that is missing in the newer games I've watched the next gen play on line now: seek, rewards based on your own game play, and satisfaction derived from that alone. There was no game store to buy armor or potions or weapons or experience. We earned it. When we saw a warrior class in plate with a legendary weapon, we knew that he/she did not buy it. Or have it given to them. The items were Soul Bound - only the one who earned it could use it. It could not be sold.
    We formed guilds to band together and we policed ourselves along with the gm's who played among us. We were proud of the friendships and the banding and the quests we won.
    When it takes a full week to set up a raid with 12 groups of 6 players: complete with diff. classes that must band together or they can not take down a certain boss; and the knowledge that you may well have all 72 of you wiped in the first 15 minutes (happened to me in Plane of Hate, along with half the dang server, we learned). This will gives you gaming companions and memories and pride and most important..fun.
    Without these ingredients, the player bases seem to just want to jump into a game, play it for a couple hours, buy or pay for what they cant figure out or earn, and move on. There is no satisfaction in this. This may explain some of the emptiness of a lot of the game play today.
    And the greed of the kind of games you yourself describe, contributes to that also.
    But as to why there are game players out there who call themselves gamers and then feel the need to hate on other games that are unlike their favorites is beyond my understanding. Name calling, hurting others, making an ass of yourself by acting like a kindergardener...I don' understand. i try not get involved with that sort of thing becasue I don't think there is an answer. I'm sorry for the wall of text, I think I'm trying to do the same thing you did, maybe, ask questions to which there are no easy answers. Or maybe I'm just totally off the mark :)

    Yes, you can still play the standalone after the update ;) We will keep a small hive server for standalone users. When connecting to a mp server, the server will check if you're a standalone or steam user. For standalone users, it doesn't use the Steam authentication, instead it still communicates with our servers^^

    Thank you Red. That's just what I wanted to know.

    I have a question re: the standalones. The first RW I bought was from the RW site and I played it with no connection to Steam. I had never played any games using Steam.


    Then I bought the Steam version as I thought it may be a good idea and set up an account there.


    I have two separate accounts one for RW Steam, one for RW stand alone.


    Red51, if I understand you, I can still play the standalone: but I'm confused, how can I play the stand alone without going thru Steam? Sorry but I know nothing of server change overs and very little about Steam. I will keep looking into posts and try to see whats happening and if I can figure this out.


    I thank you for working to fix the Ddos attacks. Too bad some people just don't have anything better to do with themselves except mess around with others games. Keep on keepin' on Red. I love RW.

    Great update as per usual. All kinds of good things.


    I forgot to add one request earlier: please fix the rake animation. It is just awful, I knocked holes in my stone wall no where near to the ground I was trying to rake, or put holes in the ground next to the gravel path I was attempting to level.
    I do use the area tool in the creative keys, but sometimes there is a small area that I want to give a close effect to.


    The sickle/sythe animation is a little better then it used to be, but not a lot. It feels like you have to have your face in the dirt before it begins to work and it leaves brown flat squiggle behind it, not smooth green grass- to get that you really need the area-creative key. And the crosswise sizzor like movements of your arms in front of yourself is kind of offputting. Makes it hard to see what you are aiming at.


    I know, alpha, and still working. A small complaint with all of the amazing items, commands, new character looks and clothes. Keep on keeping on Red, great job.

    @MommaT there is another way to make interesting wallpaper without using posters. Darn poster disappear when you blueprint your builds. I try using the metals and the tiles for example, get some pretty wallpaper that way. Gravel makes an unusual, silvery wall finishing also.


    @ViciousKanid Very true, and using carpet images works nice for poster carpeting also. But, unfortunately, all the posters disappear when you blueprint your builds. I experiment with inlaying different size and color blocks in the floors to get my own tile type design with stars and other shapes.