It works, It's alive!
congrats
in other words fixed
It works, It's alive!
congrats
in other words fixed
no it is still happening.
something weird. When I log out with the cannon still in my hand and then log back in, it looks like it is in my left hand and flipped around until I change hot slot and back again. then it appears correctly.
Ok this seems to be caused by lag. I have a bad internet connection so am slow to load. When fully loaded it corrects it's self.
sorry for the scare
I restarted the server and the frying pans disappeared. They stayed until I restarted, weird.
just tried to do it all again and the skillet remain until a restart. same as before.
ich Spiele im Multiplayer und verwende die 0.7.2
das Problem Tritt nur auf wenn ich die Pfanne von der Feuerstelle nehme mich dann aus und wieder ein Logge.
wenn du möchtest kannst du mal schauen Server: 134.255.212.219:4255
confirmed, this happens on my server too. put a skillet down and pick it up then log out and back in and another skillet appears that you can not pick up or use. You can place another skillet and pick it up, log out and back in and now there are 2 skillets I can not use on the grill. I also can destroy the fire and grill and the 2 skillets remain afterwards and are not destroyable even in gm 1 mode.
Cool! I haven't tried ABM yet, but I'm glad to hear they're compatible
At first I chose the world db folder because I was following the example plugins, but then I realized there's another good reason to do so. Since the plugin works in singleplayer too, each singleplayer world has it's own chicken coops db, Whereas if it was one universal chicken coop db, every chicken coop from every singleplayer world the player has would get loaded no matter what world was chosen to load up, you'd find chicken coops in some interesting places I bet that way.
Can you think of any potential problems of putting the db in the world folder? I haven't thought of any, but I'd like to know your ideas.
I do not see any problem with the db being where it is. I have just seen it put in the plugin folders and if it needed to separate worlds they named the db after the world but I think your solution is the easer 1. Store the db in the world db folder
good news this plugin works with ABM so you can tame and breed more chickens as you wish
Question. Why did you put the chickencoop.db in the world db folder instead of the plugin folder?
works smooth now I also like the ability to cook other things on the grill next to the frying pan like chicken >:) good job!
point just off the egg in the pan so the arrow changes and press f and the egg disappears and it causes that error Real simple to make happen.
picking an egg up when it is not finished cooking throws an error. The rest of it works well. Maybe try adding a slimy egg goo to be picked up when not finished cooking.
PLUGIN EXCEPTION (ChickenCoop, 0.7.1, Allie and Lexie) ---->
java.util.ConcurrentModificationException
at java.util.ArrayList$Itr.checkForComodification(Unknown Source)
at java.util.ArrayList$Itr.next(Unknown Source)
at mod.allielexie.chickencoop.ChickenCoop.onPlayerInteraction(ChickenCoop.java:549)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at pluginapi.PluginEventHandler.triggerEvent(SourceFile:245)
at G.c.a(SourceFile:355)
at G.c.messageReceived(SourceFile:79)
at de.jiw.network.server.core.ServerTcpChannel.onMessageReceived(ServerTcpChannel.java:99)
at de.jiw.network.server.core.AbstractServerChannel.dispatchTCP(AbstractServerChannel.java:62)
at de.jiw.network.server.session.TcpSessionHandler.channelRead0(TcpSessionHandler.java:79)
at de.jiw.network.server.session.TcpSessionHandler.channelRead0(TcpSessionHandler.java:15)
at io.netty.channel.SimpleChannelInboundHandler.channelRead(SimpleChannelInboundHandler.java:105)
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:362)
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:348)
at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:340)
at io.netty.handler.codec.ByteToMessageDecoder.fireChannelRead(ByteToMessageDecoder.java:310)
at io.netty.handler.codec.ByteToMessageDecoder.channelRead(ByteToMessageDecoder.java:284)
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:362)
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:348)
at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:340)
at io.netty.handler.codec.ByteToMessageDecoder.fireChannelRead(ByteToMessageDecoder.java:310)
at io.netty.handler.codec.ByteToMessageDecoder.channelRead(ByteToMessageDecoder.java:284)
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:362)
at io.netty.channel.AbstractChannelHandlerContext.access$600(AbstractChannelHandlerContext.java:38)
at io.netty.channel.AbstractChannelHandlerContext$7.run(AbstractChannelHandlerContext.java:353)
at io.netty.util.concurrent.DefaultEventExecutor.run(DefaultEventExecutor.java:66)
at io.netty.util.concurrent.SingleThreadEventExecutor$5.run(SingleThreadEventExecutor.java:858)
at io.netty.util.concurrent.DefaultThreadFactory$DefaultRunnableDecorator.run(DefaultThreadFactory.java:138)
at java.lang.Thread.run(Unknown Source)
use the size command in the console to make a pain of glass into a beam.
size x x x
sizes range from 0.1-15.9 in survival and 0.01-15.99 in creative.
you just can't make logs unless you don't mind not being able to see through them. you can spin the beam and place multiple beams in each other to make it look round.
triangles are out of it, sorry.
understood was just reporting what was going on. was not complaining. I kind of like it that way and then there is your reason. I absolutely approve
just a heads up. If you remove the coop, the chickens die. You can harvest them but they die.
Works good. Good job
That difference in survival and creative mode makes no sense.
I agree but, last I knew it hadn't changed, althought, to have them both the same , 0.01-15.99, has been requested in another thread,:)
I meant in survival it is 0.1-15.9 , sorry. and in creative it expands to 0.01-15.99
that was a typo or something like that lol. unless @red51 changed it on me.
if I am correct and remember properly, even on survival the size command is available for size from 0.1- 15.9 in creative that expands to 0.01-15.99 in all directions . to use in the console try size x x x replacing the x x x with desired numbers. This is assuming the server didn't restrict the size command.
how about adding another kind of ammo like jack-o-lanterns too ? :evil: they could be set for different sized explosions. call it flaming jack
don't forget to start adding version numbers to the downloads so we can tell that we have the latest version. Also it would be good to start a thread in the plugins area for this
needs to be a way to restrict the fire melons for servers that ban tnt. The ones that don't want damage I would love to use this on my server but desire a way to turn off the firemelon. or maybe make them like grenades, only does damage to players and npc. I think just being able to turn off the firemelon would be better though. It works well as you have it, even in multi player. Does to much damage to not be able to restrict the firemelons though.