if they can do everything in single player, then my guess would be internet connection. A bad or slow connection can cause very weird things to happen. I have Verizon wireless connection and every time the wind kicks up, all sorts of things start to happen, or should I say doesn't happen. It could be on the server side or player. If nobody else is having the problem, I would bet that they are having problems with there internet. As I said, I can't play on windy or rainy days myself.
Posts by sharkbitefischer
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needs a custom number in each of the fields, that you can pick an odd value like 3 or 9 degrees or even 57 deg and such. Looks good so far. You might add a section for the custom size x x x command in the console too
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this also seems to work with dividian's shared files. He added RWGUI to it. look in
[Plugin Library] Shared library for Plugins - 0.7.0-SNAPSHOT[Plugin Library] Shared library for Plugins - 0.7.0-SNAPSHOT
this way you can use the updated gps and pnb plugins that devidian is maintaining now.
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try going into steam settings and opt out of betas on the first page of settings on a different comp for her account or you could sign up for betas and that should fix it. I believe they are talking about the beta client participation signup.
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horses are not covered as of yet in ABM but if you have admin privilages you can use the editnpc function in the console.
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would be nice if we had to tame the mounts first before saddling them. In this way they could be owned and then only owned mounts could be saddled and ridden. In this way theft could be averted. You would still have to deal with poachers killing them though. With horses being excluded from ABM , there shouldn't be any interference with it either. Another solution is to add them to ABM so they could be owned and bred. This will also reduce theft by marking the animal owned. I know dummy NPC were once affected by ABM, I see no reason that mounts can't be added to ABM for this purpose. If you figure out the modification to ABM to make, let me know because I want to do it too. We could feed them hemp leaves to tame them or carrots. The default food for non specified animals is potato and lemon if my memory serves me correctly. Adding them to ABM might not stop theft but you can locate them through ABM and maybe recall them with the /abm warphome all command. Then again leashing and making invincible might secure the mounts well enough. Main problem is @Machete has been M.I.A. for a while.
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They said that the issue of animals walking through walls should be fixed. I haven't noticed weather it has changed or not but it was supposed to be. Also if you just have the animal stop following you, there is supposed to be a 20 block radius that they roam. As I remember it, you use the rolling pin on an owned animal to have it follow and when you use it to stop following, it places the animal on a 20 block distance leash of sorts, or teather. not to be confused with the leashing function that makes the animal stay in place. You can also call all your animals back to where you had them stop following you by the /abm warphome all command or an admin can call everybodies animals home with /abm warpallhome as I remember.
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the installer will install the server by steamcmd and create the .exe file for you as well as can be used to update the server in the future. It also does restarts by a timer I believe. And the auto update is controlled by timer too.
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Папка animalbreedmaster должна содержать файлы jar. и текст. У вас 2 папки animalbreedmaster_v 0.81 (1) и animalbreedmaster. Должна быть одна папка мастер животное породы.Do as I have.
Good call @Galochka, I missed that.
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are you pressing f to feed them? also do you see wild over any of the animals names? I also find it is easer to feed them from the flank and get as close to them as possible. A while back I had a db crash in abm and it required that I deleted it and we started over too. You might have something like this also. You might try renameing the db file and see what happens. Also if you post your server ip, 1 of us can enter your server and check it out for you.
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this is for a windows install. stand alone server (or should I say dedicated). steamcmd download. If you are using the server in the steam directory, it does not seem to work with that.. Try using the
to download the server files then set the restartoncrash to the .exe there . That is what it was made for. You just move your world, plugins, permissions, and script folder over to the new server folder and your server.properties file over and you have it. I use the stand alone and not the 1 in the game files from steam. You don't need the game installed or even steam installed on your comp to run the server that way.
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you may have to shut the restart on crash down while using the update dew to timing intervals. set the time delay on the crash restart a little longer then the auto restart so they don't interfier I believe. If you don't want the frequent update checks, just close that window.I am not shure if the auto restart on time settings will restart after a system crash but the restartoncrash can be set to start the server atleast. The timed restarts would have to be restet I believe. I am not shure about this though. I have not tested but you might be able to have the restartoncrash restart the timed restart window too.
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here it is again.
the original downloads and opens fine for me though. Are you using WinRAR to open it? That is what I use. Also make shure you have the proper address to the rw_server.exe set correctly in the settings.ini. you can remove the settings.ini file and start it up and add it through the add button at the top of the window too. It will make a new settings.ini file it's self. I just tested with 7zip and the file works fine. My suggestion would be trying to redownload. Don't forget to leave the program running while server is running. If you have it set up properly, it will just start your server when it starts up and when used with the other 1, you have regular restarts as well as checks for updates at regular intervals. They were made to work together by @yahgiggle . I haven't seen him around for a while.
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you make hemp fiber in the loom out of leaves and make thread out of hemp fiber on the wheel then make cloth on the loom. it still is there. I just checked.
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the economy system I am using was made by Minotorious. you can ask him about it. He is presently working on a new version of his economy system so it might be a good time to talk to him. His GitHub link is
https://github.com/Minotorious
hope this helps.
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if you are talking about the blueprint texture editor, you open that .jar file with java and then navigate to the .blueprint file from the editor. It doesn't matter what app you have the .blueprint file set to be red in when opening from in the texture editor or the game to set the blueprint. also the blueprint folder needs to have another folder in it before you place the blueprint in it, like
Blueprints/houses/<.blueprint file>
it doesn't matter what the folder is names just that the blueprint is placed 1 folder deeper in the directory.
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Ok I retested this and it is working fine. Players are showing while the texture pack is installed with no problem. There must have been something else happening, lag or something else, the other night. I swear it was happening. All works ok now for some reason lol.
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odd, I was the 1 that noticed it and while running the textures I could not see other players but as soon as I removed it they came back. I will try again but I am positive that was the case.
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@red51 is supposed to be working on a way to add more NPCs by API through plugins. I am not shure how far he has gotten doing this but it might be worth waiting for that option to open up. I may be wrong about this though.
also, we are enjoying your sound pack you just released