Posts by Sneaky_Koala

From now on, we will use this info box to inform you about noteable updates on our Trello-Roadmap!

Trello update: We've recently implemented grass and now finalized the occlusion renderer to prevent grass from passing through objects. In addition to that, snowfall now also affects meadows

    No worries, the connection is established by (I'll change the default port later, but first things first).

    In the filter settings I disabled hive verification and it only gave me two extra.. none of which were mine. I'm pretty sure I tried clearing everything in the past but I'll give it a go again.

    My server shows up in, and I and my mates can log into it, but doesn't show up in the server list under multiplayer.

    It's no big deal because it's a private/password protected server anyway but I'm interested as to the cause. I have
    server_list_visible=true and have tried all sorts of - mostly unrelated - settings like setting rcon password to blank and hive verification to false etc but the server name never appears.

    Any hints on what to adjust?

    Edit to add: I don't know if it's relevant, but stats.rising-world shows over 170 servers online but under the multiplayer option when I load the game it only shows 61

    Thanks Marcos - had the exact same problem. Never thought to look at the startup script itself I thought it would be long and convoluted so went straight to startpage - your solution is up the top :)

    Yep.. tt's not what I'd necessarily do (at least not in the short term) but the fact a vps offers so much more flexibility is why I'm asking the question on what you miss out on. All it seems so far is auto update of server and a web interface.

    I emailed the provider to double check what I can do re port configuration and installing IDS and IPS software and they said I can do whatever I want with ports, access, pretty much anything - it's like extending my home network boxen with one 'the cloud' and I'm really surprised it's cheaper.

    I think I'll go that route. Cheers.

    Well quite a few things I can think of the top of my head now (might have missed a few as well):

    1. Good upload speed for people not to lag (usually not available or more expensive in personal network connections)
    2. DDoS or other hack attack protection since they usually have quite strong firewalls on the overall server
    3. Some providers give you the option to also run a MySQL server in parallel for your world which makes things more foul proof
    4. Automatic updating of the server (ok this is not so important)

    Cheers. I had thought of most of them though (apart from 4) which is why I don't understand the price for what you get.

    1: the vps I'm looking at is 100mbs
    2: DDoS can be mitigated against within the vps though.
    3. I can just install MySQL on the vps (it's open source)
    4. As I say - I didn't think about that but yeah not a big deal

    Thanks Yahwho - The electricity is why I'm looking at either a vps or game server provider. Electricity is a rip off here and the problem I'm having is that I'm ok running a server in the background when I'm using the computer anyway, but now I have two people asking if I can leave it on all the time (they are older and old fashioned.. they don't want to play on unlocked public servers but enjoy playing with each other as long as it's only people I know that are on.

    Apart from needing to know what ssh is, and as Minotorious noted above the upgrade thing, is there any other reason to go for a dedicated game server instead of vps? I guess I'm just double guessing myself because it's a case of 'to good to be true'.

    I've spent hours looking over various options (providers) to set up a remote server for mates instead of hosting it locally. For the same price as a hosted game server from say gtxgaming I can get a vps with 20 gig of space, can install my own distro, can access via ssh from anywhere, hell I can even setup my own port configuration and firewall.

    What do hosted game servers actually offer that makes it worthwhile? Does the web interface really make it that much easier? *confused*

    Good that you mention this, because I'm having the same problem myself (Slackware). I thought I was stuffing something up - and very well may be - but seeing it happen to someone else on a different OS means it might not be me after all heh.

    bash-4.4$ ./ start
    Sukeyland-arisen is successfully started
    bash-4.4$ ./ status
    Sukeyland-arisen is not running


    With pretty much the exact error message as you:

    Wow, over a mb in size is quite big for an errorlog oO Is it really just an "errorlog" or "hs_err_pid" file, or is it a regular log (which just has a timestamp in its name)? However, in case of doubt, you can upload it or post it on pastebin, maybe it provides some information about what went wrong exactly ;)

    It is indeed an hs_err_pid :)

    Just realised I can add reasonable sized attachments here, so I'll do that. Cheers.

    That's really strange oO Does this issue still occur? In this case, please create a new topic about that and maybe post the full hs_err_pid file there :)

    I probably didn't explain it the best. The 7.2 free before starting the game was the first time it died after several minutes of play from a clean start with only skype and steam running in the background with a system uptime of about 5 minutes prior to executing rw. No error log was generated.

    The 2.9 gig used with Skype, steam plus firefox loaded was after I'd loaded it a second time to see if I could recreate the crash. The 2.9 (say 5 free) was with the game running but I'd not yet done anything. The crash occurred again after some time, and the output shown in my pasted error log was all that was output.

    It then hit me that nearly everyone has a swap partition (or on windows a swap file) but I've never bothered because nothing has ever eaten anything close to 8 gig of RAM. I created a 12 gig swap partition and my overall usage would hit about 11 gig (7.2 RAM and around 4 swap). That solved the problem of course.

    Tonight to recreate the crash I disabled my swap partition and when RAM usage got to about 7.x gig on a server I started moving very, very, slowly to give a chance for an error log to be generated instead of an immediate hard crash. It worked and I now have an error log over a megabyte in size. I can wack it on pastebin if you like, but as I say it won't be an issue for 99% of people.

    Putting the edit first, because I was a retard: Displaying the running processes/memory usage on another screen at the same time as playing the game showed it eating up 8 gig (on a server at least) in no time. Probably won't be an issue for most as most use a swap, (unless it keeps going and hd thrashing starts). Anyway off to create a /swap partition.


    Has anyone else experienced a hard crash due to apparent lack of memory?

    I have 8 gig total and around 7.2 free when starting the game. I know this game isn't chewing that much because when I alt-tab to desktop it currently shows total system memory used is 2.9 gig with Skype and Firefox running as well.

    64 bit kernel on 64 bit Java VM.

    Error log spat out:

    # There is insufficient memory for the Java Runtime Environment to continue.
    # Native memory allocation (mmap) failed to map 196608 bytes for committing reserved memory.
    # Possible reasons:
    # The system is out of physical RAM or swap space
    # In 32 bit mode, the process size limit was hit
    # Possible solutions:
    # Reduce memory load on the system
    # Increase physical memory or swap space
    # Check if swap backing store is full
    # Use 64 bit Java on a 64 bit OS
    # Decrease Java heap size (-Xmx/-Xms)
    # Decrease number of Java threads
    # Decrease Java thread stack sizes (-Xss)
    # Set larger code cache with -XX:ReservedCodeCacheSize=
    # This output file may be truncated or incomplete.
    # Out of Memory Error (os_linux.cpp:2640), pid=16523, tid=0x00007fba03ba8700
    # JRE version: Java(TM) SE Runtime Environment (8.0_131-b11) (build 1.8.0_131-b11)
    # Java VM: Java HotSpot(TM) 64-Bit Server VM (25.131-b11 mixed mode linux-amd64 compressed oops)
    # Failed to write core dump. Core dumps have been disabled. To enable core dumping, try "ulimit -c unlimited" before starting Java again

    --------------- T H R E A D ---------------

    Current thread (0x00007fba1401f800): GCTaskThread [stack: 0x00007fba03aa8000,0x00007fba03ba9000] [id=16527]

    Stack: [0x00007fba03aa8000,0x00007fba03ba9000], sp=0x00007fba03ba70d0, free space=1020k
    Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)
    V [] VMError::report_and_die()+0x2ba
    V [] report_vm_out_of_memory(char const*, int, unsigned long, VMErrorType, char const*)+0x8b

    we got to wait till he gets all the bugs worked out before we can even down load the update but when he dose u can use a 3 party file client to upload them to ur server (filezilla clent) works good

    Haha an hour or so ago I was watching you on twitch shooting ya mate with the new weapons (he seemed pretty laid back about it all). I thought you might be around here :)

    So I was bundling around exploring in a new world, and I came across an ordinary looking fort. No doors or anything, so when I broke through I was expecting it to be an empty shell.

    Stairs led to the top, and at the top was a chest with some good ores, but that was nothing compared to following the stairs into subterranean level. There are acres and acres of rooms, traps, jail cells, and lots of chests with mithril, gold and silver ores. I only took a few screenshots but it was an exiting find for me :D

    Error when just staying still in an open to lan game with one other player. I am serving:

    Linux 4.13.0-1-amd64 Java: 1.8.0_131 amd64 0.9_37 -H:4096 -D:3072 (Steam)

    Can't reproduce this one, I can connect to my other box running gentoo (kernel 4.14.2) with my main box serving (slackware - with kernel 4.14.1)

    fwiw I'm just seeing if the errors you provide are reproducible in other distro's. In my case I use Slackware and Gentoo, so far the only one I've been able to reproduce is the the underwater blue segments.

    Us Linux guys gotta stick together ;) What distro are you running?

    So, after tinkering around a bit, this is looking pretty cool, but I could not find if this question was answered, are clothes not present in this patch? They are referenced in the change log, but not how to create them. Couldn't find them as a loom option and looked at all the other crafting tables I could think of and came up empty.

    Clothes are currently created via commands at the moment, in the future they will be craftable though cloth/loom.

    I'll shut up now coz I'm a newb compared to pretty much everyone else on this site :)

    Is there a way to turn of the avatar image when you go into your inventory? Don't really want to see a half naked man each time I go in there =O

    Also: don't know if this is supposed to happen, I usually use creative mode, but is the light facility (L Key) supposed to work in survival? Feels like I'm able to cheat. . . and I'm a sucker for temptation.

    Yeah you can use the L key in survival. I cheat too while we can't place torches.

    I don't even notice the half naked guy when inventory is brought up.. it's kinda like how I tune out automatically during ads on tv.. I don't even notice it :)