Posts by Sneaky_Koala

    It would be good if this could be addressed? A lot of workplaces use VPN's for obvious reasons (you're looking at one right now)... not to mention the privacy aspect it provides to joe blogs. Am assuming the VPN thing is on the games end and not steams end as every other steam game works.


    Just my two cents.

    Ok Red, here is the answer :)


    In simple terms, people are unable to "activate" (or whatever you want to call it) via VPN - you can get around it, but to keep it simple lets just say it's a rule.


    Once an account is created (and I can't see the backend of this site so not sure how it works, but I created a new user name with which it was implied I'd have another one on here heh) you can revert your routing table to how it was.

    any luck on that yet? my first thought would be to do a update on java my game did this the first time tooo

    It's well and truly up to date but thanks :)


    I'm progressing though - if I exclude routing from the vpn (ie go direct) I get a screen asking to sign up. Not sure why this has a bearing on things though, but it seems to.


    Gonna look into it further because it can't be that simple.

    Yep, exactly, that's a given. But I don't understand how servers are showing when I try multiplayer.. it's difficult to determine because of limited returns.. are servers routed via hive? I'm guessing not because otherwise nothing would show.


    Some further information that may help:


    bash-4.4$ su -
    Password:


    This is for all ill-treated fellows
    Unborn and unbegot,
    For them to read when they're in trouble
    And I am not.
    -- A.E. Housman


    root@boxy:~# netstat -lp
    Active Internet connections (only servers)
    Proto Recv-Q Send-Q Local Address Foreign Address State PID/Program name
    tcp 0 0 localhost:57343 0.0.0.0:* LISTEN 3692/steam
    udp 0 0 0.0.0.0:47018 0.0.0.0:* 3124/openvpn
    udp 0 0 0.0.0.0:27036 0.0.0.0:* 3692/steam


    Active UNIX domain sockets (only servers)
    Proto RefCnt Flags Type State I-Node PID/Program name Path
    unix 2 [ ACC ] STREAM LISTENING 16309 1379/kdeinit4: ksms @/tmp/.ICE-unix/1379
    unix 2 [ ACC ] STREAM LISTENING 17417 1313/kdeinit4: klau /tmp/ksocket-trav/klauncherMT1313.slave-socket
    unix 2 [ ACC ] STREAM LISTENING 1478827 29617/kdeinit4: kde /tmp/ksocket-root/kdeinit4__0
    unix 2 [ ACC ] STREAM LISTENING 1478832 29618/kdeinit4: kla /tmp/ksocket-root/klauncherM29618.slave-socket
    unix 2 [ ACC ] STREAM LISTENING 16728 1458/akonadiserver /tmp/akonadi-trav.iUCrAI/akonadiserver.socket
    unix 2 [ ACC ] STREAM LISTENING 2981 1217/Xorg @/tmp/.X11-unix/X0
    unix 2 [ ACC ] STREAM LISTENING 16310 1379/kdeinit4: ksms /tmp/.ICE-unix/1379
    unix 2 [ ACC ] STREAM LISTENING 466483 3124/openvpn /var/run/NetworkManager/nm-openvpn-6bd0b940-63f1-4d87-ac48-762719e818b6
    unix 2 [ ACC ] STREAM LISTENING 15835 963/dbus-daemon /var/run/dbus/system_bus_socket
    unix 2 [ ACC ] SEQPACKET LISTENING 2123 576/udevd /run/udev/control
    unix 2 [ ACC ] STREAM LISTENING 18498 1460/mysqld /tmp/akonadi-trav.iUCrAI/mysql.socket
    unix 2 [ ACC ] STREAM LISTENING 1740 987/acpid /var/run/acpid.socket
    unix 2 [ ACC ] STREAM LISTENING 1476511 29580/kdesud /tmp/ksocket-trav/kdesud_:0
    unix 2 [ ACC ] STREAM LISTENING 2982 1217/Xorg /tmp/.X11-unix/X0
    unix 2 [ ACC ] STREAM LISTENING 16117 1215/kdm /var/run/xdmctl/dmctl/socket
    unix 2 [ ACC ] STREAM LISTENING 16745 1513/pulseaudio /tmp/.esd-1111/socket
    unix 2 [ ACC ] STREAM LISTENING 16747 1513/pulseaudio /tmp/pulse-PKdhtXMmr18n/native
    unix 2 [ ACC ] STREAM LISTENING 19091 1729/trav --pid=172 /tmp/.org.chromium.Chromium.cbBy9l/SS
    unix 2 [ ACC ] STREAM LISTENING 472734 3711/./steamwebhelp /tmp/steam_chrome_shmem_uid1111_spid3692
    unix 2 [ ACC ] STREAM LISTENING 450767 2140/kdeinit4: kio_ /tmp/ksocket-trav/kio_http_cache_cleaner
    unix 2 [ ACC ] STREAM LISTENING 20149 1791/gnome-keyring- /home/trav/.cache/keyring-75CCAZ/control
    unix 2 [ ACC ] STREAM LISTENING 19782 1667/dbus-daemon @/tmp/dbus-vTcb7rvoE9
    unix 2 [ ACC ] STREAM LISTENING 15228 1304/dbus-daemon @/tmp/dbus-wl1ByFIzb3
    unix 2 [ ACC ] STREAM LISTENING 16126 1215/kdm /var/run/xdmctl/dmctl-:0/socket
    unix 2 [ ACC ] STREAM LISTENING 1478821 29614/gam_server @/tmp/fam-root-@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
    unix 2 [ ACC ] STREAM LISTENING 15863 1035/gpm /dev/gpmctl
    unix 2 [ ACC ] STREAM LISTENING 1476577 29612/dbus-daemon @/tmp/dbus-6sfz45fXxC
    unix 2 [ ACC ] STREAM LISTENING 17425 1317/gam_server @/tmp/fam-trav-@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
    unix 2 [ ACC ] STREAM LISTENING 16456 1312/kdeinit4: kdei /tmp/ksocket-trav/kdeinit4__0
    Active Bluetooth connections (only servers)
    Proto Destination Source State PSM DCID SCID IMTU OMTU Security
    Proto Destination Source State Channel
    root@boxy:~#


    -----------------------------
    root@boxy:~# route
    Kernel IP routing table
    Destination Gateway Genmask Flags Metric Ref Use Iface
    default 10.10.100.9 0.0.0.0 UG 50 0 0 tun0
    default 192.168.20.1 0.0.0.0 UG 100 0 0 eth0
    10.10.100.1 10.10.100.9 255.255.255.255 UGH 50 0 0 tun0
    10.10.100.9 0.0.0.0 255.255.255.255 UH 50 0 0 tun0
    10.10.100.9 0.0.0.0 255.255.255.255 UH 450 0 0 tun0
    8.80.01a8.ip4.s 192.168.20.1 255.255.255.255 UGH 100 0 0 eth0
    192.168.20.1 0.0.0.0 255.255.255.255 UH 100 0 0 eth0
    192.168.20.6 0.0.0.0 255.255.255.255 UH 100 0 0 eth0


    -------------------------------------



    root@boxy:~# ifconfig -a
    eth0: flags=4163<UP,BROADCAST,RUNNING,MULTICAST> mtu 1500
    inet 192.168.20.6 netmask 255.255.255.255 broadcast 192.168.20.6
    inet6 fe80::2ab7:8eff:feb4:562d prefixlen 64 scopeid 0x20<link>
    ether 28:b7:8e:b4:56:2d txqueuelen 1000 (Ethernet)
    RX packets 917565 bytes 1214039407 (1.1 GiB)
    RX errors 0 dropped 0 overruns 0 frame 0
    TX packets 705814 bytes 121043228 (115.4 MiB)
    TX errors 0 dropped 0 overruns 0 carrier 0 collisions 0
    device interrupt 16 memory 0xdff00000-dff20000



    lo: flags=73<UP,LOOPBACK,RUNNING> mtu 65536
    inet 127.0.0.1 netmask 255.0.0.0
    loop txqueuelen 1000 (Local Loopback)
    RX packets 39889 bytes 3916359 (3.7 MiB)
    RX errors 0 dropped 0 overruns 0 frame 0
    TX packets 39889 bytes 3916359 (3.7 MiB)
    TX errors 0 dropped 0 overruns 0 carrier 0 collisions 0



    tun0: flags=4305<UP,POINTOPOINT,RUNNING,NOARP,MULTICAST> mtu 1500
    inet 10.10.100.10 netmask 255.255.255.255 destination 10.10.100.9
    unspec 00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00 txqueuelen 100 (UNSPEC)
    RX packets 669390 bytes 849215481 (809.8 MiB)
    RX errors 0 dropped 0 overruns 0 frame 0
    TX packets 508119 bytes 54409131 (51.8 MiB)
    TX errors 0 dropped 0 overruns 0 carrier 0 collisions 0

    Nah man nothing there, because there is no "error". The entire loading process went fine.. it parsed everything with the usual odd warnings (nothing to do with networking - oftentimes normal in java) and put me at the main screen ready to play. Except of course there is no people for me to connect with.

    Nah mate it's not that simple (I wish it were). Once again, my install is solid. I've already checked integrity of game (although that wouldn't confirm anything anyway given the issues I have - it's in a different realm TCP/IP stack and the OSI model is nothing to do with the files themselves but I digress). What are the "error files"? There is no "error" but I can look for those files. A far more comprehensive overview can be found on /var/log/messages which show nothing.


    I think this is a Red51 thing :)

    Maybe somethings going on at the hive end then, oO you will need to wait for Red51 to help solve this, yes i could see your running Linuxand i think most of the users on RW are over 30 years old, so maybe thats why we all seem so laid back lol.

    Cool I'm probably at the older end of the spectrum at 39 but hope to meet some great people once we get this sorted :D

    Are you able to ping 5.196.33.36 ?

    Thanks for sticking with me mate.. yep I can:


    bash-4.4# ping -c 10 5.196.33.36
    PING 5.196.33.36 (5.196.33.36) 56(84) bytes of data.
    64 bytes from 5.196.33.36: icmp_seq=1 ttl=45 time=384 ms
    64 bytes from 5.196.33.36: icmp_seq=2 ttl=45 time=384 ms
    64 bytes from 5.196.33.36: icmp_seq=3 ttl=45 time=384 ms
    64 bytes from 5.196.33.36: icmp_seq=4 ttl=45 time=384 ms
    64 bytes from 5.196.33.36: icmp_seq=5 ttl=45 time=384 ms
    64 bytes from 5.196.33.36: icmp_seq=6 ttl=45 time=384 ms
    64 bytes from 5.196.33.36: icmp_seq=7 ttl=45 time=386 ms
    64 bytes from 5.196.33.36: icmp_seq=8 ttl=45 time=386 ms
    64 bytes from 5.196.33.36: icmp_seq=9 ttl=45 time=384 ms
    64 bytes from 5.196.33.36: icmp_seq=10 ttl=45 time=385 ms



    --- 5.196.33.36 ping statistics ---
    10 packets transmitted, 10 received, 0% packet loss, time 9010ms
    rtt min/avg/max/mdev = 384.305/385.002/386.078/0.841 ms
    bash-4.4#

    Re 1. I hope this is the case, but I'm not so sure
    Re 2. I'm on ADSL2 at around 1 Meg a second, as I say - servers to connect to show up.
    Re 3. No problem on that front whatsoever. Not a doubt in my mind,
    Re 4. I don't know what. My firewall rules are solid (every other steam game works).
    Re rebooting - that only fixes windows problems :)


    It's a deeper issue than the run of the mill "mah gamez is not workin" that is so often heard these days. It's why I loaded the executable using java directly from a command line to show what it spits out.


    On the one hand it's not a pressing issue at this stage because single player works fine, yet a large part of why I bought the game was to get ideas from you guys on the servers because my imagination is near non existant heh.. plus this is the first community I've felt confident enough to actually do multiplayer in as opposed to say rust and Cities Skylines has no multiplayer. Lets just say for me the community was a big part in the purchase coz you're all pretty laid back, which by extension means I'd like to wander the worlds everyone has created.


    Sorry to ramble.