Posts by yahwho

    Just for anyone else finding this thread, I know Deirdre has answered her own question via the console for SP.


    You can also change the angle of the sunrise, and therefore sunset via the server.properties file


    Code
    #defaultsetting
    Settings_SkyRotation=0


    For example


    Code
    #180 degree flip
    Settings_SkyRotation=180

    The MR server is currently offline.


    The server was running on Windows Server 2012 R2 which is EOL in a few days.


    I'm working on migrating MR over to a new OS but on the same hardware.


    I was hoping this would all be done today.


    But, it's taking a little longer than expected...


    Just to note; the reason why I suggest that you upload the images as opposed to external links, is that links have a tendency to break over time.


    With the result of 404 "resource not found errors".


    IMHO there is nothing worse than coming across broken image links.


    Hey look at my cool build!!!



    When is a mod not a mod?


    When it is a plugin.


    Seriously though, the two are very different.


    A mod "modifies" the games code. A plugin on the other hand extends the games code via API hooks.


    A game mod would need to be installed on a client whereas a plugin can run on the server without the client needing to install/*modify* anything. Mods are harder to maintain as they require a lot of maintenance as new game versions are released, whereas plugins generally work from update to update. Depreciation of methods is usually a very slow process...


    I just feel we shouldn't lose this distinction between the two.


    Stupid tech rant over.


    (I"m going a little crazy waiting for next API update) :crazy:

    Best thing is to download the screenshots onto your desktop.


    Then click on Attachments and Upload (at the bottom of each post).


    Then browse for the image you want to upload, select it, click open.


    Then under Attachments click on either Thumnail or Full Image to insert into post.


    By uploading the images to the RW forum, this negates future 404 errors when source images are deleted.

    You won't really find something compact "AND" reliable to run 24/7.


    If a SFF PC is "too big" the only other option is a MFF, or as mentioned - a Pi. But I'm not sure that would be powerful enough? (I may be wrong - would love someone to prove this!)


    Having said that, would I want to run a server on a MFF? Oh hell no.


    On the other hand, if your computer is powerful enough you could use Hyper-V and run a VM. Then no more hardware needed and everything is seperate.


    People enjoy villainizing one another


    I'm not sure if you're talking about the RW community here? :huh: I've been using the www since '95... what I can say is that this is the nicest community I've ever interacted with. <3

    I believe Foxnyu that the next game update will focus on mounts.


    It's not really been that long since the last update - less than two months.


    So expet another month or two at the earliest.


    Crafting good code takes time.


    So in the meantime, abwarten und tee trinken b.gif

    Hello fellow medievalist.


    I know this is for roof beems as opposed to external beams. But this is all part of timber framed buildings, and the concept remains the same. :saint:


    I use multiple beams to create one beam. In the bellow example, each tie beam below the king post is actually created with 10 construction objects.


    Each side of the tie beam consists of two "main beams" with a minor angle offset in the middle. Then one side is thickened with 2 x smaller beams with an increating obtuse angle. The central part is rounded off with an elongated half cylinder.






    I tried stretching a single rounded edge block into the beam length but when you do that the edges get warped into an odd pointy look.


    If you're going to do this. Use a normal straight "square" beem. Then add smaller rounded block beams to the ends. Use the manual position tool to sink one end of the rounded block into the other. This creates the effect of a rounded end beam.



    How to install / run a plugin


    Pretty much the same procedure with Unity, I think the only difference is that plugins is with a capital P.


    But... I'm pretty sure this is only relevant for linux based systems. Which a lot of rented servers are.


    In Windows, Plugin and plugin can't exist within the same directory. But in linux plugin and Plugin are seen as different, including pLugin plUgin etc.

    The gap, I mean when you drag a construction element to lay a row of them.


    You use + and - keys to set the gap.


    The gap comes up at the bottom of the screen, but it's increments are like 0.01 ~ 0.05


    So when you want to set the gap to 2.5 (for example) it takes a long time.


    Then you have to reset it again (manually with the - key) in order to get the gap back to 0.


    I think it depends on the positioning precision (if not then maybe the scaling precision?), so setp


    Just tried this Yaromid and you're spot on! :party:


    I'm often playing with precesion at 0.01 ~ 0.05 which will explain why the gap, when I was trying to use it, was always incrementing as such low values.


    Thanks guys :D:thumbup:

    Just a heads up, Server 2012, and 2012 R2 are EOL in less than two months.


    You certainly wouldn't want these servers connected to the Internet after 10th Oct.


    Also, as far as using Windows as a server, pretty much every BC company runs Windows servers. I think that says it all.


    Yes Linux is great too. Even Microsoft acknowledge this, I believe Windows Azure actually runs as a VM from RedHat servers.


    At the end of the day, servers are tools, you just need to pick a tool and use it. So long as it works for you, that's the main thing 😀

    Hi,


    Would be great if we could save the settings within the custom graphics settings.


    Each time I select custom, I have to change the settings each time from the custom default.


    I often switch between medium and custom (depending on what I'm doing). I'm sure I'm not the only one.