Posts by yahwho
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Looks like the ability to set the weather ingame via the API no longer works?
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I couldn't write any text, it disappears when I insert it.
Hold down the action key whilst looking at where you dropped the text object, a radial menu will appear
I think Red is going to add some Lipsum Text, as it is quite confusing!
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Some feedback on hanging signs.
It would be nice if the text showed on both sides
Love that they have collision detection and henceforth swings.
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I've noticed that not all the door handle animations work.
For example the old door with the metal lattice does not have any handle effects,
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When I said Loom i mean Spinning Wheel
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Hemp or Wool > Loom > Makes reel > Reel to cloth > smash cloth up with grinder > get rags > rags in press > makes paper > make poster > sell on eBay (other online marketplaces available)
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The grinder is used to crush cloth to rags, while the paper press is used to turn rags into paper.
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I've had a few messages about inventories disappearing post update. Has anyone else experienced this?
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This update may have stopped the API workingBoth plugins on MR no longer work.Binary Source format in plugin was not set to JDK 20. Worked before though... even on the crazy low JDK 11
All good now. User error.
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Awesome!
LOVE the bread oven
Excellent work JIW Games!
Oh, and thanks for thinking about us "oldies" with the mining helmet
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yes the weather and time effects the power the panels produce,
if (Weather.name.equals("Default")){WeatherEffect = (float) 1.2;}
if (Weather.name.equals("Clear")){WeatherEffect = (float) 0.8;}
if (Weather.name.equals("Breeze")){WeatherEffect = (float) 1.2;}
if (Weather.name.equals("Overcast")){WeatherEffect = (float) 2.0;}
if (Weather.name.equals("Rain")){WeatherEffect = (float) 5.0;}
if (Weather.name.equals("HeavyRain")){WeatherEffect = (float) 7.0;}
if (Weather.name.equals("Snow")){WeatherEffect = (float) 9.0;}
if (Weather.name.equals("HeavySnow")){WeatherEffect = (float) 10.0;}
if (Weather.name.equals("Cold")){WeatherEffect = (float) 4.0;}
if (Weather.name.equals("Fog")){WeatherEffect = (float) 12.0;}
if (Weather.name.equals("DenseFog")){WeatherEffect = (float) 15.0;}
if (Hour == 0){SolarGen = (float) 0.0 / WeatherEffect;}
if (Hour == 1){SolarGen = (float) 0.0 / WeatherEffect;}
if (Hour == 2){SolarGen = (float) 0.0 / WeatherEffect;}
if (Hour == 3){SolarGen = (float) 0.0 / WeatherEffect;}
if (Hour == 4){SolarGen = (float) 0.0 / WeatherEffect;}
if (Hour == 5){SolarGen = (float) 0.0 / WeatherEffect;}
if (Hour == 6){SolarGen = (float) 0.0 / WeatherEffect;}
if (Hour == 7){SolarGen = (float) 5.5 / WeatherEffect;}
if (Hour == 8){SolarGen = (float) 10.0 / WeatherEffect;}
if (Hour == 9){SolarGen = (float) 20.0 / WeatherEffect;}
if (Hour == 10){SolarGen = (float) 40.0 / WeatherEffect;}
if (Hour == 11){SolarGen = (float) 60.0 / WeatherEffect;}
if (Hour == 12){SolarGen = (float) 80.0 / WeatherEffect;}
if (Hour == 13){SolarGen = (float) 110.0 / WeatherEffect;}
if (Hour == 14){SolarGen = (float) 80.0 / WeatherEffect;}
if (Hour == 15){SolarGen = (float) 60.0 / WeatherEffect;}
if (Hour == 16){SolarGen = (float) 40.0 / WeatherEffect;}
if (Hour == 17){SolarGen = (float) 20.0 / WeatherEffect;}
if (Hour == 18){SolarGen = (float) 10.0 / WeatherEffect;}
if (Hour == 19){SolarGen = (float) 5.5 / WeatherEffect;}
if (Hour == 20){SolarGen = (float) 0.0 / WeatherEffect;}
if (Hour == 21){SolarGen = (float) 0.0 / WeatherEffect;}
if (Hour == 22){SolarGen = (float) 0.0 / WeatherEffect;}
if (Hour == 23){SolarGen = (float) 0.0 / WeatherEffect;}
i think you will understand that
Love it mate. That's really cool.
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I mean doable in the future. Don't think we can change receipes afaik at the moment.
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Yep, it's very doable via the API as a plugin. Just would be nice to have in the vanilla game
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It would be great if the game could have a charcoal kiln. Players could add logs, and after a set time, collect charcoal.
Charcoal could be used for fuel in the smelting furnaces, or used in ingredients for item recepies.
I've been thinking about creating one myself for MR. But it would probably be better as a vanilla item
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