Good to see you are back yahgiggle ![]()
hope you're well.
Posts by yahwho
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Makes me wonder how the listeners in the ap are written.

But good to see a fix so quickly. The power of Open Source.

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Sure! That's why I wrote it

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Warning: This will only work in the new version (once the API is available)!
Any idea when this will be?
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Hehe that could be the smallest plugin ever

Edit: Just thought I would add this. It's probably better to use keyboard shortcuts for this as opposed to a GUI. Because using a GUI by definition will create an extra step. The player will have to open the GUI to open pnb or ap. With a keyboard shortcut (I've just used F keys in my example) the player can get straight to pnb or ap - and isn't that the objective?
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Untested code - just done this in notepad.
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We could bash out some code together, using Red's example. Which certainly looks good


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edit. works on single player but not multiplayer. i must be missing something.
I believe this doesn't work because AWT (Abstract Window Toolkit) uses the underlying operating system to work. I.e. locally it's fine, but on a server, the OS it's hooking into is the server's OS not the clients.
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...assuming the authors didn't obfuscated their code...
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I looked at doing this before, but figured it was not possible.
Would be interested to see if there was a hack to get this to work

There is one other option, you could always decompile the pnb and ap jar files. Then add an event listener (maybe a keyboard key) to launch the UI and then recompile?
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Can you link the API page for this?
I can't find a setChat method?
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Sorry for such a late reply

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That works!
I never have to worry about this again.

Good to hear it's resolved

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I would leave plugins/mods on. Almost every server has at least one plugin of some description (at the baseline I would expect some kind of area protection plugin).
Reading between the lines here, am I right to understand that your server is not showing up?
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Have you got any filters selected?
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Love it

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You can't "migrate" a whole world though
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Yes you can use old blueprints on the new version

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I fully understand the need to concentrate on the core game first. But I share @Sandboxgamer's pain

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