Posts by yahwho

    It's a Draytek Vigor 2860


    It was a set to a very low value. I believe it had been changed some time in the past to test something for a client and never set back. *facepalm*


    So I'll hold my hand up for causing this myself. :hushed:


    I also updated the firmware on it (was slightly out of date) I did this at the same time so it could have been a firmware oddity but the UDP FP seems most likely.

    Oh, that's strange :wat: Left overs from the original demo really shouldn't be an issue... did it happen in multiplayer? Are these elements still invincible after restarting the server?

    I'll check later. A player reported it to me and I confirmed it the specific trees/rocks wouldn't break for me either. I'll find which ones there are again, and restart the server standing near them to check that they aren't ghosts.


    Just FYI: the ID I could see on the console was -1 when hitting the objects

    Not sure if it's just me but the emoticons in chat have changed to <sprite name=sad> etc.


    Also, there appears to be some items that are invincible (trees and rocks) - I'm guessing these are left over from the original demo?

    Update.


    So the server.properties is as follows:


    Server_Port=3254


    I start the server, pop into the Task Manager and find the PID (in this instance it was 5520)


    I've opened a console and checked the port associated with the PID with `netstat -ano -p tcp | find "5520" `


    I was rather surprised to see just port 3253 in a listening state


    If I run the same command on the Java process the following TCP ports are in a listening state:


    4253

    4254

    4255

    4256

    4257

    4258


    No wonder it's not accepting connections, it's not listening for them.. :thinking:

    I'll take a look in a bit, strange thing is no config/firewall changes have been made recently (in fact none since the Unity server was started) people have clearly been on it as I can see builds.


    I'll let you know what I find...

    Hmm no biggie because I just remapped to the "old standard", but I have been wondering why the [I]nventory has been moved from "i" to "Tab" and [Z]oom has been been moved from "z" to "y"? Doesn't seem to make sense to me, is there a reason? :saint:

    Here's a complete log:


    Hmm I also get a lot of problems connecting to my local server. Pretty much all the time.


    Errors are such as: