It's Offtopic, anything goes
Posts by yahwho
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A rare biome, another dimension
¿ plɹoʍ uʍop ǝpᴉsdn
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so a medieval-themed server could ban all modern stuff, for example.
With a toggle option as opposed to the current setup - locking each item individually?
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No one needs a broken toilet
beat me to it!
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Depends on what kind of server someone wants. *shrugs*
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Or, whatever a NPC destroys is logged by the server.
I meant as in record the data for each pnb destroyed by an NPC.
If the NPC destroyed 50 pnbs the cost would be x to repair, if the NPC destroyed 200 pnb it would be x * 4 to repair.
The servers' already keep track of the location of each pnb and associated texture. It wouldn't take a huge leap to record destroyed pnb via NPCs (up to a max "undos") and then charge for their replacement.
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Or, whatever a NPC destroys is logged by the server.
So that a repair option is available that will cost resources.
Remember C&C with the repair tool on buildings that cost currency?
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Yep, the blueprint forum rules state that a screenshot is included iirc.
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Hi MrEd,
Please list all the plugins you have installed and include a complete log file.
Your screenshot does not include the top of the error stack (which is the bit that we need).
hallo MrEd
Bitte listen Sie alle von Ihnen installierten Plugins auf und fügen Sie eine vollständige Protokolldatei bei.
Ihr Screenshot enthält nicht den oberen Rand des Fehlerstapels (das ist das Bit, das wir benötigen).
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on the day I discover this game and buy it,
Welcome Kelster 👋
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second
lol
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That's an impressive build! Well done. : thumbup:
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Hi,
Very unusual for me to post here in off topic. . .
But, as we're all gamers here I thought I would make a recommendation of a Netflix series I've just watched - and it was really interesting (and nostalgic
).
If you have Netflix, and you haven't seen it already - I highly recommend watching High Score. It's a 6 part docuseries about the birth of computer games.
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That makes sense. Thankfully what I've already written should work, with a few amendments
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red51 How will the getMultiplePlacementDirection and getMultiplePlacementCount be converted?
Edit: PlayerHitConstructionEvent is new isn't it?
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Thought so!
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Hi red51
PlaceBlockEvent - I assume that as the new blocks will act more like construction elements (resizable etc) there will no longer be a PlaceBlockEvent instead it will be all incorporated into the PlaceConstructionEvent ?
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consider the new version a "huge update"
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Ooooh! A new part of the API I didn't know about to explore