Well it only takes a moment each day whilst drinking my morning brew. And the server is on a RDC on my local LAN so it's not too too bad.
But yes, an reliable built-in option for auto restarts would be nice going forward
Well it only takes a moment each day whilst drinking my morning brew. And the server is on a RDC on my local LAN so it's not too too bad.
But yes, an reliable built-in option for auto restarts would be nice going forward
Hi Red,
I run MR on a dedicated Windows server, I assume it will be possible to run both the unity server and the new version at the same time?
Also, will the new version have any automatic restart functionally. I've had to manually restart MR ever morning for the last few... years... as for some reason or another the Task Scheduler wouldn't reliably start the server script after shutting the server down. Which is odd because I use TS at work for running scripts and that always works. *shrugs*
Just looked at a long play video of Blood Money - classic game format
got my brother and I an Amiga
What Amiga did/do you have? I have got my Amiga 600 still, sitting not too far from me as I type, in the original box and still works
My No. 1 game on the Amiga was Secret of Money Island (in fact I still play it now and then ) I even have some art prints of the game in my office
Never played Blood Money, but I know the tune very well. "It's all about the blood, moooooney" hehe maybe I should find myself a copy "The biggest unanswered question is; where is the money"
I used to love going to the arcades when I was a kid.
Loved Desert Tank, mainly because you got to sit in a "tank" that rocked around as you moved. Insane graphics too "300,000 polygons a second" (PS4 does 1.6 billion polygons per sec).
It's Offtopic, anything goes
A rare biome, another dimension
¿ plɹoʍ uʍop ǝpᴉsdn
so a medieval-themed server could ban all modern stuff, for example.
With a toggle option as opposed to the current setup - locking each item individually?
No one needs a broken toilet
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beat me to it!
Depends on what kind of server someone wants. *shrugs*
Or, whatever a NPC destroys is logged by the server.
I meant as in record the data for each pnb destroyed by an NPC.
If the NPC destroyed 50 pnbs the cost would be x to repair, if the NPC destroyed 200 pnb it would be x * 4 to repair.
The servers' already keep track of the location of each pnb and associated texture. It wouldn't take a huge leap to record destroyed pnb via NPCs (up to a max "undos") and then charge for their replacement.
Or, whatever a NPC destroys is logged by the server.
So that a repair option is available that will cost resources.
Remember C&C with the repair tool on buildings that cost currency?
Yep, the blueprint forum rules state that a screenshot is included iirc.
Hi MrEd,
Please list all the plugins you have installed and include a complete log file.
Your screenshot does not include the top of the error stack (which is the bit that we need).
hallo MrEd
Bitte listen Sie alle von Ihnen installierten Plugins auf und fügen Sie eine vollständige Protokolldatei bei.
Ihr Screenshot enthält nicht den oberen Rand des Fehlerstapels (das ist das Bit, das wir benötigen).
on the day I discover this game and buy it,
Welcome Kelster 👋
second lol
That's an impressive build! Well done. : thumbup:
Hi,
Very unusual for me to post here in off topic. . .
But, as we're all gamers here I thought I would make a recommendation of a Netflix series I've just watched - and it was really interesting (and nostalgic ).
If you have Netflix, and you haven't seen it already - I highly recommend watching High Score. It's a 6 part docuseries about the birth of computer games.