Thumbs up @ArcaneDesmond
Posts by yahwho
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Thanks for the reply / explanation
The only 3D OpenGL stuff I ever did was a bouncing ball hehe - and I know that was tough to code
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Hey JIW!
They say a picture is worth a thousand words.
I really do appreciate that writing code is not easy! But the game does appear to utilise the CPU when it should utilise the GPU(s) available to it.
You will see from the following screen grabs that when running the game it uses (on my rig at least) 60% of the CPU time on all four cores.
In contrast, the GPU which should be the graphics power house, where there are 8 cores available, only one core is being used at about 35%
Feels a bit like going shopping to the local corner shop in a Bugatti Veyron. ( Honestly I really do wish I knew what that felt like!
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We'll that's a bit of a bummer.
Thanks for the reply Minotorious! Always full of answers - they should make you a forum moderator
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I want fish and fishing myself. I can deal with the way things are as far as plants go rt now but fishing would be a big boon.
Fish would defo make the seas feel more "alive"
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Does anyone know, without me going off and testing this, if using blueprints require resources? I haven't tried using blueprints you see in non-gm 1 mode.
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I would like to see more "decorative items"
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I feel like a trendsetter
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Downloading textures.jar? Are you playing on a multiplayer server with custom textures?
Steam or standalone version?
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There's a clue to the file location in my screen dump
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The next update will definitely include mounts, i.e. horse
Reading that just made my day! -
That's OK, thought I might have been doing something wrong or someone might have had a workaround for it.
Really no need to apologise @red51 you're doing some really great work! You have inspired me to start writing code again which I'm enjoying as much as playing the game!
I can only guess at the length `todo` list you guys have!
I will assume then (unless you state otherwise) that I can carry on with my GUI coding and that I was not doing it wrong and it will work as intended once the listener is fixed
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Lol you're welcome.
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Anyone figured out a workaround for this?
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You need to use this application: http://sqlitebrowser.org/
Let me see if i can grab a dump for you.
It looks like this once run - simply drag the file definitions.db into it
p.s. if you use a copy file like I have you can't do any damage!
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OK maybe a friendly programmer might write a plugin for the game
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If you wanted to I'm sure you could write a plugin to do what you want. The API has player position and view orientation calls.
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Hehe could not resist.
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Sorry misread - but doesn't the enter/return key already do this?