Posts by Avanar

    I understand your pain. However it is just a temporary pain. In the future you will adjust to the new height and on the long run it is very likely you will lose your worlds anyways. As when the world generation is getting updated all will be gone. You can save buildings with a blueprint of course - but this is also a chance:


    Save your building as blueprint, but without the floor. Then delete your current building aside the first layer of blocks. Then again add the blueprint on top of the lowest layer of blocks and now you have a higher building.


    Doesn´t work for everything of course and it is quite some effort but its worth a try.


    About the 2cm.. yea, thats a pity but its a computer game, not reality. don´t compare these in too big details. What you are talking about is not possible (yet). In other games you have crouching, kneeling, etc. But even then it is for a certain determined height. If the tunnel/ceiling is just 1cm lower - your attempt to get through will fail.


    Take it as a learning experience and adjust your buildings from now on. After a while you won´t even notice it anymore.

    Halbe blöcke nehmen Platz für einen ganzen Block ein.
    Aber du kannst das mit Balken machen. Etwas tricky für einen Anfänger aber irgendwie muss man ja beginnen :)


    Guck mal hier im forum die blaupausen an. Da sind Meisterwerke dabei, viele mit planks und beams gebaut

    There is no commercial hardware available yet that would support all this.


    You have to taje compromises.


    But the electricity system that's gonna get added somewhen might offer something at least close to what you desire

    Hm. Ich hab noch nie ne falaffel auf den Boden geworfen um ne Spinne zu vertreiben =O



    Scherz beiseite. Red hatte geschrieben das feindliche npc hauptsächlich nachts angreifen.


    Und ich meine gelesen zu haben das wenn man Kadaver nicht entfernt diese mehr Viecher anlocken sollen

    The seat is just a marker i think. It's behaving like a plank.
    that means you should be able to "sink" it into your customized chair and still use it.


    Correct me please if i am wrong. Maybe the new fix that prevents opening chests through walls also prevents my suggestion.


    In that case i would still do as described and just leave a small space free which allows you to aim and click the seat

    @red51 i think i found the problem with the flying boat. i pushed the boat off a creative made cliff and it got half stuck in the cliff when it touched the water. i then terraformed the boat completely into the cliff and then removed it again. seems when it once was partially or completely inside earth it doesnt recognize when its released of it again.



    is there a way to pick up boats again after placed it?

    Getting the boats into the water seems a bit rough.


    1. there could be a tool tip that once you build the boats there will be 2 / 3 parts in your inventory.
    2. when assembling the parts you can do this only on land - but then how to get the boat into water? i can see a hand-symbol (very small hitbox) that i can click with "F". But that doesn´t always work. When i push the boat into the water like that the symbol changes to a kind of circle - which works like a charm when getting into the boat.
    3. when in the boat but not engaged in a certain position (as passenger or driver) it seems balancing on the boat is very difficult. maybe make it a bit more easy?


    A bug i noticed is that if you place the boat in water and then push it off the water the boat falls onto the ground, which is okay. But if you dig off the ground the boat will fall into the hole, get stuck and after removing the earth it will float into the air. i tried this in singleplayer survival mode on a flying island in the sky.
    first used the creative tool to conjure a square of water, then steered the boat off the edge and onto the flying island. then took away some of the earth and the boat ws in the hole. used creative tool to dig a hole and the boat was flying in the air (not accesible).