Did you try to check your firewall and Antivirus?
It's a voxel game, which means the cpu is doing a tough job. Did you maybe alter a huge amount of territory? Built a lot with planks and beams or used a big blueprint?
Did you try to check your firewall and Antivirus?
It's a voxel game, which means the cpu is doing a tough job. Did you maybe alter a huge amount of territory? Built a lot with planks and beams or used a big blueprint?
wont i need to fiddle with the command menu to change the wood skins to brick?
yes and no.
planks and beams are in the vanilla-version only available for wood-textures via the sawbench.
but the plugin "planks and beams" (which is supported by the dev of RW) allows to spawn these in any texture you can find ingame, without any commands. the good thing is that, for the purpose of realism / roleplaying, it involves also costs (1 stone for stone textures, 1 wood for wood textures, etc).
it also allows to spawn triangles, which are not craftable via the sawbench, and to spawn also the windowframes in any texture you like
there are a lot of placeholders in the game yet as it is still in development. I am sure the dev will consider more different stone-types in the future. I agree with you it would be nice to have marble and others needed to create the blocks. however for now i am fine with it as it is.
better land generation - yes, taht is definitely in planning. probably could be released already but it held back because it would break existing worlds. as there will be several new things that can / will cause a world break these things get released together, to keep the frustration of starting anew at a minimum.
if you look at the effort and time people put into their worlds this decsision can only be supported - even though its itching me, just as you probably, to see a more realistic world creation.
combat mechanics - not sure what you mean with improvments here. RW isn´t a fighting type game and probably will never be. the API will make it possible though to add more weapons, tools, armor and models in the future. HP, DPS; etc. i am sure can also be adjusted then.
originally the land above was supposed to stay free of magic in order to keep the realism-feeling. the underground and hell get the magic touch. for me this is fine, though magic was often requested, so a kind of fantasy biome is considered. also there the API will allow mods that can give the magic feeling as well.
about the art style i have to disagree strongly. i am very glad RW is giving us the freedom to decide on our own what we want to do and how. i like to mix things. if you dont want modern - just dont build it. the crafting-stations will get reworked as well, so maybe the order in which you can build what level of items (old - new) will be adjusted.
building is not what is currently getting worked on. not sure what you mean with your remark. survival is getting fleshed out, as well as means of transportation (horses already introduced, boats as well - now trains are in the pipline).
It is not a masterpiece of art but maybe it will help you a bit.
Test1-file is a blueprint (dont unzip, just put in the blueprint folder) for a 45 degree shaped block, as you requested. In the same texture as you mentioned above.
With some more patience it could be better but it is just to proof that it doesn´t take long (less than 5 min) to create such a block on your own and blueprint it for future use. I still agree regular shapes like this would be easier and i look very much forward to it. But until then we can find our own solutions.
If you don´t like this one have a look at this picture. I simply used 2 blockwalls and at the corner i added a round beam (log) that filled the corner. Looks much better than my blueprint and is much faster to produce. Downside is that it is also visible on the inside of your wall. That can be helped though if you just make your buildings a bit wider and cover the inside of the walls either with planks/beams (like a wallpaper) or with a 2nd row of blocks.
Copied from Red51s post on Steam:
Roadmap (last updated 2018-09-26)
Here is an overview of some major features planned for Rising World. This list is not complete and does not contain smaller features. And - of course - the list is not final, so as always your feedback is crucial. If you have any suggestions or questions, feel free to create a new topic in our forums about that.
Survival
Transportation
Building
Npcs
Misc
Zuletzt bearbeitet von red51; 26. Sep. 2018 um 23:12 Uhr
Sure. Check in Steam or here the Roadmap
Electricity is announced. So i assume there will be a way to produce it
Electricity is definitely planned. Though such a huge impact that it will take some time until implemented.
But the problem is... your game might have focused on electricity. Though it looks (to me) clunky, blocky, unnatural.
RW had the focus on a more realistic look and the building system. Both was very well achieved. And now its working on a reason to build (other than to realize your imagination) - survival.
Electricity will be definitely the cherry on the cake, i am sure of that. But for now the game is focussing on survival to give the world the feeling of really being alive anda ctive. Also to give a challenge.
Just 45 degrees. Not a big deal actually. And you do it just once for the texture you need. Then you blueprint it
Of course as standard it would be easier but don't count on it soon
Ameisen können tückisch sein
With planks and beams you can create the quarter circle you ask for. It doesn't take that long. Just some experience and practice.
I meanwhile build completely only with planks and beams.
On the long run all blocks with all shapes will be resizeable, as planks and beams.
But this will take a while
The developer will improve the building system. But it will take time. Other things have priority.
Experiment a bit and look into "planks and beams".
This system allows you to build in any angle, any size, any texture, any position you desire.
It is not easy to learn but when you understood it, the possibilities will blow your mind.
Check the forum here for blueprints and you will see what I mean.
Hehe. Danke. Ich kenne die Regeln ganz gut.
Ich meinte das hier gebaute Spiel sieht doch etwas anders aus. Eher wie snooker.
Ich wollte halt etwas eigenes bauen
In meiner Universität gibt es auch Freizeiträume, man kann ja nicht nur lernen. Und hierzu gehören auch ein paar Spiele.
Das überall beliebte Billiard in einer leider inzwischen in Vergessenheit geradenen Variante. Die Regeln sind mir nicht ganz klar aber vielleicht kann man die ja neu entdecken?
Dann noch ein klassisches Tritter-Spiel. Ein Verteidiger, zwei Mittelfeldspieler und der Sturm mit 3 Kämpfern. So macht die Eroberung des gegnerischen Tors Spass!
Und schlussendlich das überall gefeierte Twixer, incl. dem gefürchteten Farbenwürfel. Entweder Hand oder Fuß müssen auf die gewürfelte Farbe gestellt werden. Lila ist ein Joker (Farbwahl) und Weiß bedeutet man darf eine Runde aussetzen.
Viel Spaß dabei und guten Rutsch!
================================
There are also some leisure time rooms in my university - you can´t learn all the time. For these i have built some games.
The well beloved Billiard, in an unfortunately forgotten variation. I don´t understand the rules but maybe someone can discover them anew?
Along with it the classic Kick-game. One defender, 2 middlefield players and a full force attack with 3 warriors. That´s how to win the enemies goal!
Finally also the all-time-favorite Twixer, incl. the fearsome color diece. Either hand or feed have to be placed onto the color that you have rolled. Purple is a Joker (free choice of placement) and white means to skip a round.
Have fun and enjoy the New Year!
Generell ist es schon möglich.
Evtl macht nur dein pc nicht mit. Versuche mal in einiger Entfernung zu dem Schiff was mit Holz zu bauen und wieder zu entfernen
Looks like most other mc clones out there. Still blocky and too colorful. so made for a very young audience.
Rw shines with the well thought content.
Just needs more attention.
Not sure a forum for rw is the right place to share links to competitors though
I seriously wish a real gold texture. Then your comparison to Jason would be suitable too