Posts by Avanar

    Did you try to check your firewall and Antivirus?


    It's a voxel game, which means the cpu is doing a tough job. Did you maybe alter a huge amount of territory? Built a lot with planks and beams or used a big blueprint?

    wont i need to fiddle with the command menu to change the wood skins to brick?

    yes and no.


    planks and beams are in the vanilla-version only available for wood-textures via the sawbench.


    but the plugin "planks and beams" (which is supported by the dev of RW) allows to spawn these in any texture you can find ingame, without any commands. the good thing is that, for the purpose of realism / roleplaying, it involves also costs (1 stone for stone textures, 1 wood for wood textures, etc).
    it also allows to spawn triangles, which are not craftable via the sawbench, and to spawn also the windowframes in any texture you like

    there are a lot of placeholders in the game yet as it is still in development. I am sure the dev will consider more different stone-types in the future. I agree with you it would be nice to have marble and others needed to create the blocks. however for now i am fine with it as it is.


    better land generation - yes, taht is definitely in planning. probably could be released already but it held back because it would break existing worlds. as there will be several new things that can / will cause a world break these things get released together, to keep the frustration of starting anew at a minimum.
    if you look at the effort and time people put into their worlds this decsision can only be supported - even though its itching me, just as you probably, to see a more realistic world creation.


    combat mechanics - not sure what you mean with improvments here. RW isn´t a fighting type game and probably will never be. the API will make it possible though to add more weapons, tools, armor and models in the future. HP, DPS; etc. i am sure can also be adjusted then.
    originally the land above was supposed to stay free of magic in order to keep the realism-feeling. the underground and hell get the magic touch. for me this is fine, though magic was often requested, so a kind of fantasy biome is considered. also there the API will allow mods that can give the magic feeling as well.


    about the art style i have to disagree strongly. i am very glad RW is giving us the freedom to decide on our own what we want to do and how. i like to mix things. if you dont want modern - just dont build it. the crafting-stations will get reworked as well, so maybe the order in which you can build what level of items (old - new) will be adjusted.


    building is not what is currently getting worked on. not sure what you mean with your remark. survival is getting fleshed out, as well as means of transportation (horses already introduced, boats as well - now trains are in the pipline).

    @diester


    It is not a masterpiece of art but maybe it will help you a bit.


    Test1-file is a blueprint (dont unzip, just put in the blueprint folder) for a 45 degree shaped block, as you requested. In the same texture as you mentioned above.


    With some more patience it could be better but it is just to proof that it doesn´t take long (less than 5 min) to create such a block on your own and blueprint it for future use. I still agree regular shapes like this would be easier and i look very much forward to it. But until then we can find our own solutions.



    If you don´t like this one have a look at this picture. I simply used 2 blockwalls and at the corner i added a round beam (log) that filled the corner. Looks much better than my blueprint and is much faster to produce. Downside is that it is also visible on the inside of your wall. That can be helped though if you just make your buildings a bit wider and cover the inside of the walls either with planks/beams (like a wallpaper) or with a 2nd row of blocks.

    Copied from Red51s post on Steam:


    Roadmap (last updated 2018-09-26)
    Here is an overview of some major features planned for Rising World. This list is not complete and does not contain smaller features. And - of course - the list is not final, so as always your feedback is crucial. If you have any suggestions or questions, feel free to create a new topic in our forums about that.


    Survival

    • Food spoilage - stored food will rot over time, so it becomes inedible. There will be ways to preserve food
    • Crop failure - farming needs more attention. There will be a chance that plants get damaged or destroyed (caused by plant diseases, heavy rain etc)
    • Illness and Diseases - when not being careful enough, there is a risk to get wound infections (when not treating wounds properly), food poisoning (when consuming raw meat or rotten food) or other diseases. There will be treatments for most diseases
    • Human enemies - npc like bandits, pirates and other human enemies. They either spawn in camps or wandering around. Probably there will be a higher chance to face enemies during night
    • Monsters - it's planned that monsters only spawn in dungeons and hell. Having monsters spawning on the surface is not planned, but it's something we take into consideration (only if having human enemies and wild animals on the surface is not "sufficient"). Community feedback plays a crucial role when it comes to this feature


    Transportation

    • Trains - this includes small vehicles like minecarts, but also bigger trains (freight trains, passenger trains etc)
    • Cars - at least an offroad vehicle is planned. Just like trains, cars will be pre-made models, although they will be customizable (e.g. you can change the appearance, color, engine, transmission etc)
    • Boats - small boats (rowboat and inflatable boat) are already in the game, but we will definitely add some bigger ships
    • Air - currently we have no plans to add aircrafts, but maybe there will be other air vehicles like gliders and hot-air balloons, but we're not sure about this


    Building

    • Blocks - blocks will be treated like construction elements, i.e. you can resize them, rotate them and place them without restrictions. By resizing ramps, you can create different slopes
    • Roads - a tool to create curved roads is planned. A similar tool will be available to create rails
    • Electricity - this will play a big role. There will be an easy way of laying cables, but it also provides the opportunity to create complex circuits in a compact design, rounded off with a large range of available sensors and controllers


    Npcs

    • Traders - there will be randomly spawned traders in the world (and probably also wandering merchants). You can buy items from them or sell your stuff
    • Quest Npcs - probably the game will provide at least some basic quests. The according npcs can be found randomly in the world. For more complex quests, see the upcoming "Adventure mode" (below)
    • Factions - this is something we take into consideration, so it's not clear if or when this will be added. This feature provides various factions (e.g. bandits, knights, villagers etc) the player can interact with. Coupled with something like "respect", it's eventually up to the player if he decides to team up with them, or fight them


    Misc

    • Flowing water - the current static water is just a placeholder and will be replaced by dynamic water in the future
    • Cooking - baking and cooking is planned. Various utensils will be available for preparing different meals
    • More dungeons and biomes - several new dungeons and biomes (like swamps, jungles etc) are planned. Unfortunately when changing the world generation, there is always a chance that this breaks old worlds. Basically this prevents us from touching the world generation at the moment, but there will be anyway a major update in the future introducing new biomes, dungeons and improving the terrain generation. Maybe we find a better way to handle old worlds in the mean time, so we can add new terrain features easily
    • Adventure mode - this mode allows you to play user-created maps. The creative mode can be used to create these maps (e.g. a platformer map, or a story-driven map filled with quests) and share them with other players

    Zuletzt bearbeitet von red51; 26. Sep. 2018 um 23:12 Uhr

    Electricity is definitely planned. Though such a huge impact that it will take some time until implemented.


    But the problem is... your game might have focused on electricity. Though it looks (to me) clunky, blocky, unnatural.


    RW had the focus on a more realistic look and the building system. Both was very well achieved. And now its working on a reason to build (other than to realize your imagination) - survival.


    Electricity will be definitely the cherry on the cake, i am sure of that. But for now the game is focussing on survival to give the world the feeling of really being alive anda ctive. Also to give a challenge.

    With planks and beams you can create the quarter circle you ask for. It doesn't take that long. Just some experience and practice.


    I meanwhile build completely only with planks and beams.


    On the long run all blocks with all shapes will be resizeable, as planks and beams.


    But this will take a while

    The developer will improve the building system. But it will take time. Other things have priority.


    Experiment a bit and look into "planks and beams".


    This system allows you to build in any angle, any size, any texture, any position you desire.


    It is not easy to learn but when you understood it, the possibilities will blow your mind.


    Check the forum here for blueprints and you will see what I mean.

    Hehe. Danke. Ich kenne die Regeln ganz gut. ;)


    Ich meinte das hier gebaute Spiel sieht doch etwas anders aus. Eher wie snooker.


    Ich wollte halt etwas eigenes bauen :D

    In meiner Universität gibt es auch Freizeiträume, man kann ja nicht nur lernen. Und hierzu gehören auch ein paar Spiele.


    Das überall beliebte Billiard in einer leider inzwischen in Vergessenheit geradenen Variante. Die Regeln sind mir nicht ganz klar aber vielleicht kann man die ja neu entdecken?



    Dann noch ein klassisches Tritter-Spiel. Ein Verteidiger, zwei Mittelfeldspieler und der Sturm mit 3 Kämpfern. So macht die Eroberung des gegnerischen Tors Spass!



    Und schlussendlich das überall gefeierte Twixer, incl. dem gefürchteten Farbenwürfel. Entweder Hand oder Fuß müssen auf die gewürfelte Farbe gestellt werden. Lila ist ein Joker (Farbwahl) und Weiß bedeutet man darf eine Runde aussetzen.



    Viel Spaß dabei und guten Rutsch!



    ================================


    There are also some leisure time rooms in my university - you can´t learn all the time. For these i have built some games.


    The well beloved Billiard, in an unfortunately forgotten variation. I don´t understand the rules but maybe someone can discover them anew?


    Along with it the classic Kick-game. One defender, 2 middlefield players and a full force attack with 3 warriors. That´s how to win the enemies goal!


    Finally also the all-time-favorite Twixer, incl. the fearsome color diece. Either hand or feed have to be placed onto the color that you have rolled. Purple is a Joker (free choice of placement) and white means to skip a round.



    Have fun and enjoy the New Year!

    Generell ist es schon möglich.


    Evtl macht nur dein pc nicht mit. Versuche mal in einiger Entfernung zu dem Schiff was mit Holz zu bauen und wieder zu entfernen

    Looks like most other mc clones out there. Still blocky and too colorful. so made for a very young audience.


    Rw shines with the well thought content.


    Just needs more attention.



    Not sure a forum for rw is the right place to share links to competitors though

    Patreon is just a way to support voluntarily. Not a have - to.


    But your reasons is exactly why red51 ia hesitating.


    Though considering steam is playing foul tricks i would see this as reason enough to donate.