Posts by angriff

A new update is now available, introducing seasons and more!
Latest hotfix: 0.8.0.1 (2024-12-20)

    does he lose the connection immediately or after a couple of minutes (or later?)
    how many players are online at your server when this is going to happen?

    [TcpProtocolDecoder ExceptionCaught] /50.80.59.94:52077: java.io.IOException: An existing connection was forcibly closed by the remote host
    [TcpSessionHandler ChannelInactive] /50.80.59.94:52077


    This is the code just before he starts getting the lost connection warning. It only affects him and it is usually within 5 to 7 minutes
    The number of players varies from 3 to 5


    then he times out.
    2018/08/15 08:56 PM G.f
    INFO: Ragnar timed out!

    LOL well first thing I say to someone is; Have you tried Wild Frontiers? You might like more people... :thumbsup: Hope I did not send you any bad lemons!

    there is another reason. For company . it can get boring playing by yourself. Conversation can be enjoyable


    Conversations can get quite tedious typing and translating. Some good some bad in that. It usually keeps me from doing something useful while online. But I can understand the thought. 8|

    Any ideas of the danger of this error .. Rebooted my client and relogged in it logged on but it took a restart and two log on attempts that stopped at 10percent then about 24 percent this error showed up. The third time it loaded and everything seemed normal. Is this a server issue or client side?


    Uncaught exception thrown in Thread[jME3 Main,5,main]
    java.lang.OutOfMemoryError: Direct buffer memory
    at java.nio.Bits.reserveMemory(Unknown Source)
    at java.nio.DirectByteBuffer.<init>(Unknown Source)
    at java.nio.ByteBuffer.allocateDirect(Unknown Source)
    at com.jme3.util.ReflectionAllocator.allocate(ReflectionAllocator.java:174)
    at com.jme3.util.BufferUtils.createByteBuffer(BufferUtils.java:1000)
    at com.jme3.texture.plugins.DDSLoader.readDXT2D(DDSLoader.java:549)
    at com.jme3.texture.plugins.DDSLoader.readData(DDSLoader.java:766)
    at com.jme3.texture.plugins.DDSLoader.load(DDSLoader.java:135)
    at com.jme3.asset.DesktopAssetManager.loadLocatedAsset(DesktopAssetManager.java:259)
    at com.jme3.asset.DesktopAssetManager.loadAsset(DesktopAssetManager.java:373)
    at com.jme3.asset.DesktopAssetManager.loadTexture(DesktopAssetManager.java:390)
    at content.Materials.loadTexture(SourceFile:1409)
    at content.Materials.loadTexture(SourceFile:1386)
    at content.Materials.loadTexture(SourceFile:1382)
    at w.b.update(SourceFile:301)
    at w.i.d(SourceFile:714)
    at w.i.update(SourceFile:526)
    at com.jme3.app.state.AppStateManager.update(AppStateManager.java:287)
    at commons.JIWApplication.update(SourceFile:342)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151)
    at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:198)
    at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:232)
    at java.lang.Thread.run(Unknown Source)

    I know because they tell me they are playing single player when the visit for 2 minutes to blueprint the stuff they built on a public server. Then they tell me they have there own server now. It is ok.


    Two reasons to run a server


    • You like others to see your art and efforts.
    • You enjoy deciding your own destiny or the god syndrome.
    • <I know I said two but this is what I like so I did not really intend to list it and it is not for the many so is not a wide reason> I enjoy the open aspect of the game and learning java to program game environment plugins.

    The "Adress already in use: bind" error indicates that there is already another process running on the server port (or more precisely, on one of the server ports, i.e. range serverport-1 to serverport+4 TCP and UDP). Only a single process can bind to a particular port, so it's important that no other process is already bound to one of the server ports. Maybe an old instance of the server is still running in the background? Rebooting the machine should do the trick then. If it's a managed gameserver, only the server hoster can help you about this issue :|

    The "Adress already in use: bind" error indicates that there is already another process running on the server port (or more precisely, on one of the server ports, i.e. range serverport-1 to serverport+4 TCP and UDP). Only a single process can bind to a particular port, so it's important that no other process is already bound to one of the server ports. Maybe an old instance of the server is still running in the background? Rebooting the machine should do the trick then. If it's a managed gameserver, only the server hoster can help you about this issue :|

    Thanks Red.. they switched servers - IP and ports.. unfortunately not until after they wiped the drive to see what was wrong. hope the port 4265 wont hurt anything.. back up with backups luckily.. Thanks

    in your PC game directory risingworld-core Sounds.Class is under Building proximity warning_proximity The majority are things like fox_hurt.. not much but you might find it as interesting as you think unless you you are into explosive_dynamite_fuse, item_switch, pour_water or tree_fall .

    Can I assign a Timer as an Attribute to a player so it runs for them only or do I need to create some variable they carry that the timer can set and remove the attribute?